Player Matchup

Achilles
Achilles
JasePlaysGames
Achilles
Level 87
God Stats
0W - 1L
1,762 SR
Queue Stats
3W - 5L
1,320 Elo+
Party 2
Hou Yi
Hou Yi
MrCommander765
Hou Yi
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Kali
Kali
NoOneQuinn
Kali
Level 147
God Stats
0W - 1L
1,546 SR
Queue Stats
15W - 13L
1,445 Elo+
Party 2
Jormungandr
Jormungandr
Ruiivo01
Jormungandr
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 29L
1,754 Elo+
Solo
Heimdallr
Heimdallr
smokey726
Heimdallr
Level 119
God Stats
5W - 10L
1,500 SR
Queue Stats
516W - 500L
1,554 Elo+
Solo
Team Averages
Level 82
1,562 SR
1,515 Elo+

VS

Team Averages
Level 72
1,588 SR
1,521 Elo+
Nike
Nike
Hellzbishop6910
Nike
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
92W - 95L
1,484 Elo+
Solo
Raijin
Raijin
Lemistic
Raijin
Level 123
God Stats
1W - 0L
1,842 SR
Queue Stats
42W - 45L
1,547 Elo+
Party 1
Loki
Loki
TheWifeBeater
Loki
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,582 Elo+
Party 1
Danzaburou
Danzaburou
Wigglebaron
Danzaburou
Level 26
God Stats
1W - 0L
1,281 SR
Queue Stats
9W - 9L
1,487 Elo+
Solo
Medusa
Medusa
luisillo05
Medusa
Level 157
God Stats
14W - 9L
1,816 SR
Queue Stats
400W - 436L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
16
0 / 4 / 11
10,052
670
7,679
19,436
22,481
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

16
2 / 2 / 8
9,361
624
10,886
13,904
7,053
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

19
11 / 4 / 3
12,657
844
14,535
21,261
13,369
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Jormungandr
Ruiivo01
Jormungandr
18
0 / 4 / 14
10,565
704
8,803
21,080
28,007
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heimdallr
smokey726
Heimdallr
17
2 / 6 / 9
9,913
661
16,849
18,361
10,902
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 2 / 11
10,442
696
7,478
17,295
23,192
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Raijin
Lemistic
Raijin
20
9 / 2 / 9
12,387
826
27,970
14,366
8,910
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

17
2 / 5 / 15
10,608
707
8,536
12,914
6,444
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Danzaburou
Wigglebaron
Danzaburou
19
5 / 2 / 9
11,418
761
17,339
12,352
7,101
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Medusa
luisillo05
Medusa
16
2 / 5 / 9
10,136
676
18,814
17,967
10,827
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
73
15
Kills
20
20
Deaths
16
45
Assists
53
Player
Kills
Deaths
Assists
KDA
W
2
2
11
3.75
L
Achilles
0
4
11
1.38
W
Raijin
Lemistic
Raijin
9
2
9
6.75
L
2
2
8
3
L
11
4
3
3.13
L
Jormungandr
Ruiivo01
Jormungandr
0
4
14
1.75
W
2
5
15
1.9
W
Danzaburou
Wigglebaron
Danzaburou
5
2
9
4.75
W
Medusa
luisillo05
Medusa
2
5
9
1.3
L
Heimdallr
smokey726
Heimdallr
2
6
9
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,752
Damage
80,137
94,042
Taken
74,894
81,812
Mitigated
56,474
31,975
Healing
19,145
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,478
387
2,121
2,068
17,295
23,192
52
2,471
14,824
0
20,428
L
Achilles
7,679
1,374
4,158
4,155
19,436
22,481
673
5,926
13,510
0
12,475
W
Raijin
Lemistic
Raijin
27,970
1,460
1,228
1,736
14,366
8,910
1,132
1,556
12,810
50,137
0
L
10,886
4,818
1,515
1,565
13,904
7,053
704
4,422
9,482
0
16,045
L
14,535
5,889
3,597
8,250
21,261
13,369
1,809
5,372
15,889
0
36,321
L
Jormungandr
Ruiivo01
Jormungandr
8,803
2,236
2,115
3,839
21,080
28,007
314
5,833
15,247
25,862
0
W
8,536
1,403
856
777
12,914
6,444
1,291
1,106
11,808
0
15,146
W
Danzaburou
Wigglebaron
Danzaburou
17,339
8,429
0
2,607
12,352
7,101
2,873
1,683
10,669
0
40,044
W
Medusa
luisillo05
Medusa
18,814
7,750
3,217
4,535
17,967
10,827
1,923
1,987
15,980
0
36,029
L
Heimdallr
smokey726
Heimdallr
16,849
6,304
786
1,995
18,361
10,902
1,426
6,417
11,944
0
33,124

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,548
Gold Earned
54,991
132
Minions Killed
159
0
Camps Cleared
0
1,382,121
Distance Traveled
1,462,558
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
10,442
696
14
1
0
295,389
0
L
Achilles
10,052
670
6
0
0
266,765
0
W
Raijin
12,387
826
49
3
0
265,446
0
L
Hou Yi
9,361
624
23
2
0
260,483
0
L
Kali
12,657
844
36
2
0
310,739
3
L
Jormungandr
10,565
704
36
2
0
297,092
1
W
Loki
10,608
707
11
1
0
324,671
2
W
Danzaburou
11,418
761
49
3
0
291,257
2
W
Medusa
10,136
676
36
2
0
285,795
0
L
Heimdallr
9,913
661
31
2
0
247,042
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role