Player Matchup

Fenrir
Fenrir
Kingoneal4
Fenrir
Level 81
God Stats
2W - 0L
1,500 SR
Queue Stats
8W - 9L
1,426 Elo+
Party 1
Anubis
Anubis
MyNameYeff69
Anubis
Level 42
God Stats
6W - 6L
1,845 SR
Queue Stats
78W - 133L
1,391 Elo+
Solo
Ares
Ares
shadowsteps11
Ares
Level 27
God Stats
2W - 1L
1,533 SR
Queue Stats
6W - 3L
1,426 Elo+
Party 1
Team Averages
Level 50
1,626 SR
1,415 Elo+

VS

Team Averages
Level 58
1,582 SR
1,596 Elo+
Chiron
Chiron
Sionnach77
Chiron
Level 68
God Stats
1W - 3L
1,478 SR
Queue Stats
7W - 11L
1,605 Elo+
Party 2
King Arthur
King Arthur
Zersz
King Arthur
Level 100
God Stats
4W - 2L
1,768 SR
Queue Stats
594W - 580L
1,682 Elo+
Solo
Scylla
Scylla
murkeeSCYTHE
Scylla
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Kingoneal4
Fenrir
17
7 / 1 / 9
11,798
737
15,126
12,129
9,421
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anubis
17
11 / 3 / 8
12,497
781
17,172
13,013
7,851
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

16
2 / 1 / 16
11,906
744
8,404
15,868
18,707
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Sionnach77
Chiron
14
2 / 6 / 2
10,490
656
10,840
14,982
4,648
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

King Arthur
Zersz
King Arthur
14
1 / 8 / 2
9,726
608
11,611
21,499
14,381
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Scylla
12
1 / 7 / 2
9,113
570
3,389
9,683
2,647
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
10
20
Kills
4
5
Deaths
21
33
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Kingoneal4
Fenrir
7
1
9
11.5
W
Anubis
11
3
8
5
L
Chiron
Sionnach77
Chiron
2
6
2
0.5
L
King Arthur
Zersz
King Arthur
1
8
2
0.25
L
Scylla
1
7
2
0.29
W
2
1
16
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,702
Damage
25,840
41,010
Taken
46,164
35,979
Mitigated
21,676
6,049
Healing
5,140
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Kingoneal4
Fenrir
15,126
4,738
0
2,282
12,129
9,421
989
1,160
10,935
0
34,689
W
Anubis
17,172
1,219
0
1,118
13,013
7,851
1,070
1,281
11,706
66,489
0
L
Chiron
Sionnach77
Chiron
10,840
4,895
760
2,212
14,982
4,648
0
5,756
8,879
0
37,755
L
King Arthur
Zersz
King Arthur
11,611
665
0
2,168
21,499
14,381
0
12,941
8,217
0
31,146
L
Scylla
3,389
1,190
0
0
9,683
2,647
0
7,544
2,083
14,826
0
W
8,404
1,086
0
2,649
15,868
18,707
749
1,005
14,671
23,084
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,201
Gold Earned
29,329
144
Minions Killed
119
9
Camps Cleared
3
805,935
Distance Traveled
626,589
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
11,798
737
46
3
1
298,648
0
W
Anubis
12,497
781
67
4
8
208,630
1
L
Chiron
10,490
656
54
3
2
209,940
1
L
King Arthur
9,726
608
32
2
1
269,235
5
L
Scylla
9,113
570
33
2
0
147,414
2
W
Ares
11,906
744
31
2
0
298,657
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role