Player Matchup

Neith
Neith
 
Neith
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
 
Apollo
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
 
Chaac
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Yemoja
Yemoja
Doctormad
Yemoja
Level 147
God Stats
2W - 1L
1,500 SR
Queue Stats
137W - 111L
1,528 Elo+
Party 2
Raijin
Raijin
ItsDeadric
Raijin
Level 24
God Stats
2W - 0L
1,500 SR
Queue Stats
125W - 103L
1,522 Elo+
Party 2
Team Averages
Level 119
1,500 SR
1,510 Elo+

VS

Team Averages
Level 45
1,435 SR
1,411 Elo+
Sol
Sol
El_Loco_Donkey
Sol
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 25L
1,411 Elo+
Party 1
Janus
Janus
LocoMenrock
Janus
Level 25
God Stats
1W - 1L
1,268 SR
Queue Stats
14W - 17L
1,411 Elo+
Party 1
Yemoja
Yemoja
Pumatom2001
Yemoja
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 16L
1,411 Elo+
Party 1
Kali
Kali
menrocko
Kali
Level 75
God Stats
3W - 2L
1,408 SR
Queue Stats
13W - 21L
1,411 Elo+
Party 1
Geb
Geb
pelukaisus
Geb
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 16L
1,411 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
20
10 / 1 / 18
12,540
836
21,703
14,925
8,504
Apollo
 
Apollo
20
12 / 2 / 11
12,319
821
20,143
15,022
8,673
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mace

Mace

+10
Physical Power

Chaac
 
Chaac
18
3 / 4 / 20
10,670
711
13,745
21,599
25,594
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Yemoja
Doctormad
Yemoja
16
0 / 3 / 20
10,647
710
4,753
18,204
22,116
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Raijin
ItsDeadric
Raijin
16
4 / 5 / 11
10,411
694
15,348
15,205
7,443
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 6 / 4
8,995
600
14,253
15,319
7,450
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

18
5 / 6 / 8
10,820
721
22,722
14,429
6,778
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Yemoja
17
1 / 3 / 6
9,625
642
6,829
13,851
19,527
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Kali
17
5 / 8 / 5
10,566
704
10,829
19,786
11,487
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
1 / 8 / 10
9,199
613
7,391
22,384
27,362
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

109
Kill Participation
46
29
Kills
13
15
Deaths
31
80
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
10
1
18
19
W
Apollo
 
Apollo
12
2
11
8.75
W
Chaac
 
Chaac
3
4
20
3.25
W
Yemoja
Doctormad
Yemoja
0
3
20
3.33
L
1
6
4
0.5
W
Raijin
ItsDeadric
Raijin
4
5
11
1.9
L
5
6
8
1.5
L
Yemoja
1
3
6
1.33
L
Kali
5
8
5
0.94
L
1
8
10
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,692
Damage
62,024
84,955
Taken
85,769
72,330
Mitigated
72,604
41,407
Healing
19,710
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
21,703
5,609
2,824
6,254
14,925
8,504
3,230
11,157
3,768
0
48,011
W
Apollo
 
Apollo
20,143
13,965
860
5,142
15,022
8,673
2,816
12,145
2,877
0
38,986
W
Chaac
 
Chaac
13,745
2,749
673
5,135
21,599
25,594
472
9,163
12,436
0
27,594
W
Yemoja
Doctormad
Yemoja
4,753
1,141
11,400
5,541
18,204
22,116
1,166
9,507
8,697
11,076
0
L
14,253
1,598
380
1,655
15,319
7,450
485
3,141
12,178
28,983
0
W
Raijin
ItsDeadric
Raijin
15,348
2,010
1,559
2,019
15,205
7,443
465
9,223
5,982
31,892
0
L
22,722
146
1,660
524
14,429
6,778
66
1,886
12,543
53,351
0
L
Yemoja
6,829
1,064
8,376
2,427
13,851
19,527
28
3,943
9,908
16,014
0
L
Kali
10,829
4,734
121
4,345
19,786
11,487
351
5,316
14,470
0
16,225
L
7,391
911
0
222
22,384
27,362
143
5,815
16,569
12,050
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,587
Gold Earned
49,205
161
Minions Killed
130
0
Camps Cleared
0
1,351,655
Distance Traveled
1,188,071
10
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
12,540
836
52
3
0
306,494
1
W
Apollo
12,319
821
42
3
0
286,695
5
W
Chaac
10,670
711
15
1
0
265,680
0
W
Yemoja
10,647
710
3
0
0
232,222
4
L
Sol
8,995
600
38
3
0
238,605
0
W
Raijin
10,411
694
49
3
0
260,564
0
L
Janus
10,820
721
65
4
0
261,226
1
L
Yemoja
9,625
642
14
1
0
242,996
0
L
Kali
10,566
704
10
1
0
230,642
0
L
Geb
9,199
613
3
0
0
214,602
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role