Player Matchup

Terra
Terra
Biohazard14x
Terra
Level 157
God Stats
1W - 2L
1,427 SR
Queue Stats
197W - 156L
1,628 Elo+
Party 3
Raijin
Raijin
Cmuhkuchii
Raijin
Level 88
God Stats
1W - 2L
1,438 SR
Queue Stats
215W - 195L
1,595 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
Gryomancer
Ah Muzen Cab
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 27L
1,468 Elo+
Solo
Heimdallr
Heimdallr
IamGriimm
Heimdallr
Level 82
God Stats
3W - 3L
1,563 SR
Queue Stats
193W - 183L
1,591 Elo+
Party 1
Ao Kuang
Ao Kuang
JChase711
Ao Kuang
Level 91
God Stats
11W - 16L
1,409 SR
Queue Stats
756W - 731L
1,569 Elo+
Party 1
Team Averages
Level 97
1,468 SR
1,570 Elo+

VS

Team Averages
Level 115
1,415 SR
1,535 Elo+
Ymir
Ymir
CapnKyle
Ymir
Level 122
God Stats
1W - 1L
1,261 SR
Queue Stats
82W - 99L
1,532 Elo+
Solo
Fenrir
Fenrir
Dulkov
Fenrir
Level 108
God Stats
4W - 2L
1,253 SR
Queue Stats
150W - 135L
1,554 Elo+
Solo
Nu Wa
Nu Wa
FlightLifeFiddy
Nu Wa
Level 155
God Stats
5W - 2L
1,544 SR
Queue Stats
287W - 287L
1,525 Elo+
Party 2
Ra
Ra
jmack718
Ra
Level 142
God Stats
5W - 2L
1,697 SR
Queue Stats
383W - 361L
1,538 Elo+
Party 2
Geb
Geb
latinoheat9696TV
Geb
Level 47
God Stats
2W - 2L
1,320 SR
Queue Stats
85W - 79L
1,525 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 5 / 4
8,472
565
20,754
19,273
23,574
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Raijin
Cmuhkuchii
Raijin
14
0 / 6 / 3
8,328
555
8,435
14,228
8,647
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ah Muzen Cab
Gryomancer
Ah Muzen Cab
20
5 / 4 / 2
11,140
743
28,877
15,543
8,275
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heimdallr
IamGriimm
Heimdallr
16
2 / 8 / 2
9,750
650
17,727
17,956
8,308
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ao Kuang
JChase711
Ao Kuang
16
2 / 3 / 2
10,003
667
6,180
15,510
14,762
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
17
4 / 0 / 15
11,510
767
8,839
21,698
20,991
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fenrir
Dulkov
Fenrir
17
8 / 5 / 13
11,143
743
16,846
20,964
12,905
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

19
3 / 1 / 13
11,423
762
16,723
8,633
4,103
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

19
7 / 2 / 13
11,549
770
15,952
18,647
9,706
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

19
4 / 2 / 17
11,044
736
19,466
32,961
25,342
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
97
9
Kills
26
26
Deaths
10
13
Assists
71
Player
Kills
Deaths
Assists
KDA
L
0
5
4
0.4
W
Ymir
4
0
15
11.5
L
Raijin
Cmuhkuchii
Raijin
0
6
3
0.25
W
Fenrir
Dulkov
Fenrir
8
5
13
2.9
W
3
1
13
9.5
L
Ah Muzen Cab
Gryomancer
Ah Muzen Cab
5
4
2
1.5
L
Heimdallr
IamGriimm
Heimdallr
2
8
2
0.38
L
Ao Kuang
JChase711
Ao Kuang
2
3
2
1
W
7
2
13
6.75
W
4
2
17
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,973
Damage
77,826
82,510
Taken
102,903
63,566
Mitigated
73,047
27,555
Healing
52,079
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
20,754
1,029
3,755
6,528
19,273
23,574
0
13,968
4,994
36,874
0
W
Ymir
8,839
1,031
1,927
4,168
21,698
20,991
337
8,493
13,205
15,634
0
L
Raijin
Cmuhkuchii
Raijin
8,435
1,091
839
1,694
14,228
8,647
0
9,991
4,032
19,390
0
W
Fenrir
Dulkov
Fenrir
16,846
2,978
2,868
4,788
20,964
12,905
707
6,360
14,604
0
17,932
W
16,723
6,959
2,628
683
8,633
4,103
2,235
2,628
6,005
44,468
0
L
Ah Muzen Cab
Gryomancer
Ah Muzen Cab
28,877
7,652
1,320
3,747
15,543
8,275
0
13,512
1,999
0
75,161
L
Heimdallr
IamGriimm
Heimdallr
17,727
3,443
454
954
17,956
8,308
0
12,298
5,504
0
42,404
L
Ao Kuang
JChase711
Ao Kuang
6,180
1,413
2,759
5,505
15,510
14,762
0
11,211
4,075
16,787
0
W
15,952
1,645
14,101
8,267
18,647
9,706
2,541
7,824
10,823
44,347
0
W
19,466
1,415
1,370
11,279
32,961
25,342
778
10,064
22,897
35,073
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,693
Gold Earned
56,669
203
Minions Killed
195
0
Camps Cleared
0
1,179,896
Distance Traveled
1,508,078
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
8,472
565
18
1
0
222,691
0
W
Ymir
11,510
767
9
1
0
288,599
0
L
Raijin
8,328
555
21
1
0
220,964
2
W
Fenrir
11,143
743
1
0
0
350,816
5
W
Nu Wa
11,423
762
72
5
0
283,396
4
L
Ah Muzen Cab
11,140
743
94
6
0
247,817
1
L
Heimdallr
9,750
650
56
4
0
208,761
0
L
Ao Kuang
10,003
667
14
1
0
279,663
0
W
Ra
11,549
770
76
5
0
284,136
0
W
Geb
11,044
736
37
2
0
301,131
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role