Player Matchup

Fafnir
Fafnir
Adversity3rd
Fafnir
Level 100
God Stats
1W - 1L
1,412 SR
Queue Stats
124W - 113L
1,516 Elo+
Party 1
Rama
Rama
Fūkanou
Rama
Level 160
God Stats
12W - 10L
1,583 SR
Queue Stats
123W - 126L
1,639 Elo+
Party 1
Mercury
Mercury
Jetÿ
Mercury
Level 159
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 15L
1,588 Elo+
Party 1
Anubis
Anubis
McNadaa
Anubis
Level 65
God Stats
17W - 9L
1,565 SR
Queue Stats
64W - 56L
1,383 Elo+
Party 1
Cu Chulainn
Cu Chulainn
dficit
Cu Chulainn
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 12L
1,540 Elo+
Party 1
Team Averages
Level 110
1,512 SR
1,533 Elo+

VS

Team Averages
Level 84
1,416 SR
1,485 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
 
Cerberus
Level 74
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
BlodScrem
Mercury
Level 66
God Stats
1W - 2L
1,500 SR
Queue Stats
87W - 88L
1,480 Elo+
Solo
Xing Tian
Xing Tian
payo50
Xing Tian
Level 60
God Stats
8W - 21L
1,323 SR
Queue Stats
190W - 196L
1,456 Elo+
Solo
Baron Samedi
Baron Samedi
xXSZNZXx
Baron Samedi
Level 65
God Stats
0W - 3L
1,255 SR
Queue Stats
242W - 263L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
10
0 / 1 / 7
7,040
503
4,320
11,192
10,037
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Rama
14
3 / 0 / 6
8,387
599
10,464
8,520
3,017
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Mercury
Jetÿ
Mercury
15
8 / 0 / 4
8,717
623
9,547
10,508
4,316
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
McNadaa
Anubis
12
2 / 0 / 2
7,171
512
5,680
4,661
2,338
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Cu Chulainn
dficit
Cu Chulainn
13
4 / 0 / 6
8,083
577
11,868
14,588
10,957
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
11
0 / 4 / 0
6,567
469
4,997
9,963
5,669
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Cerberus
 
Cerberus
11
0 / 3 / 0
6,287
449
4,637
11,489
9,431
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Mercury
BlodScrem
Mercury
10
0 / 5 / 0
5,831
417
2,589
12,411
4,390
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Xing Tian
payo50
Xing Tian
9
1 / 2 / 0
6,060
433
3,949
14,079
9,801
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Baron Samedi
xXSZNZXx
Baron Samedi
11
0 / 3 / 0
6,132
438
5,132
9,925
4,179
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
1
17
Kills
1
1
Deaths
17
25
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
 
Zhong Kui
0
4
0
0
L
Cerberus
 
Cerberus
0
3
0
0
W
Fafnir
0
1
7
3.5
L
Mercury
BlodScrem
Mercury
0
5
0
0
W
Rama
3
0
6
6
W
Mercury
Jetÿ
Mercury
8
0
4
10
W
Anubis
McNadaa
Anubis
2
0
2
3
W
Cu Chulainn
dficit
Cu Chulainn
4
0
6
7
L
Xing Tian
payo50
Xing Tian
1
2
0
0.5
L
Baron Samedi
xXSZNZXx
Baron Samedi
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,879
Damage
21,304
49,469
Taken
57,867
30,665
Mitigated
33,470
17,951
Healing
15,870
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
 
Zhong Kui
4,997
931
0
2,596
9,963
5,669
0
1,186
8,777
48,528
0
L
Cerberus
 
Cerberus
4,637
470
87
3,877
11,489
9,431
738
355
11,134
34,733
0
W
Fafnir
4,320
1,200
0
2,589
11,192
10,037
14
4,854
6,126
18,554
0
L
Mercury
BlodScrem
Mercury
2,589
918
0
3,730
12,411
4,390
0
857
11,554
0
38,089
W
Rama
10,464
8,153
0
4,552
8,520
3,017
922
3,241
5,008
0
77,589
W
Mercury
Jetÿ
Mercury
9,547
5,627
0
3,968
10,508
4,316
0
3,170
7,188
0
67,311
W
Anubis
McNadaa
Anubis
5,680
524
0
3,354
4,661
2,338
122
1,173
3,439
50,525
0
W
Cu Chulainn
dficit
Cu Chulainn
11,868
4,088
0
3,488
14,588
10,957
306
5,190
8,993
0
50,357
L
Xing Tian
payo50
Xing Tian
3,949
556
53
3,334
14,079
9,801
0
3,183
10,896
18,000
0
L
Baron Samedi
xXSZNZXx
Baron Samedi
5,132
951
304
1,889
9,925
4,179
0
4,419
5,506
44,541
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,398
Gold Earned
30,877
427
Minions Killed
389
0
Camps Cleared
0
1,387,967
Distance Traveled
1,276,981
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
6,567
469
96
7
0
215,829
5
L
Cerberus
6,287
449
107
8
0
249,288
3
W
Fafnir
7,040
503
27
2
0
267,915
4
L
Mercury
5,831
417
76
5
0
301,828
0
W
Rama
8,387
599
140
10
0
245,535
3
W
Mercury
8,717
623
114
8
0
334,113
0
W
Anubis
7,171
512
75
5
0
255,463
4
W
Cu Chulainn
8,083
577
71
5
0
284,941
1
L
Xing Tian
6,060
433
28
2
0
263,788
4
L
Baron Samedi
6,132
438
82
6
0
246,248
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role