Player Matchup

Merlin
Merlin
THCUnicornio
Merlin
Level 150
God Stats
1W - 1L
1,716 SR
Queue Stats
57W - 48L
1,568 Elo+
Party 1
Geb
Geb
Un chilango mas
Geb
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,703 Elo+
Party 1
Jing Wei
Jing Wei
gaby785
Jing Wei
Level 153
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,452 Elo+
Party 1
Team Averages
Level 107
1,572 SR
1,574 Elo+

VS

Team Averages
Level 96
1,380 SR
1,412 Elo+
Tiamat
Tiamat
 
Tiamat
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
Holdthese4meplz
Erlang Shen
Level 62
God Stats
0W - 2L
1,298 SR
Queue Stats
468W - 393L
1,450 Elo+
Party 2
Apollo
Apollo
MeSo_Panda
Apollo
Level 67
God Stats
0W - 2L
1,341 SR
Queue Stats
9W - 14L
1,285 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
12
5 / 0 / 7
7,774
777
7,562
7,124
3,073
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

11
0 / 2 / 12
7,210
721
3,926
10,165
11,509
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jing Wei
gaby785
Jing Wei
13
8 / 0 / 5
8,369
837
10,909
5,985
2,959
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
10
1 / 3 / 1
6,247
625
4,683
8,210
5,177
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Erlang Shen
Holdthese4meplz
Erlang Shen
10
1 / 5 / 1
6,171
617
5,291
10,922
7,351
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Apollo
MeSo_Panda
Apollo
10
0 / 5 / 1
5,989
599
5,752
8,832
3,074
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
5
13
Kills
2
2
Deaths
13
24
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
1
3
1
0.5
L
Erlang Shen
Holdthese4meplz
Erlang Shen
1
5
1
0.3
L
Apollo
MeSo_Panda
Apollo
0
5
1
0.1
W
Merlin
5
0
7
8.5
W
0
2
12
3
W
Jing Wei
gaby785
Jing Wei
8
0
5
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,397
Damage
15,726
23,274
Taken
27,964
17,541
Mitigated
15,602
2,034
Healing
3,179
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
4,683
493
0
1,198
8,210
5,177
0
3,800
4,410
21,364
0
L
Erlang Shen
Holdthese4meplz
Erlang Shen
5,291
1,601
349
560
10,922
7,351
0
3,754
7,168
0
13,901
L
Apollo
MeSo_Panda
Apollo
5,752
4,130
0
1,072
8,832
3,074
0
4,485
4,347
0
17,777
W
Merlin
7,562
550
0
500
7,124
3,073
178
1,909
5,215
32,041
0
W
3,926
564
525
405
10,165
11,509
0
1,719
8,446
12,059
0
W
Jing Wei
gaby785
Jing Wei
10,909
7,494
0
604
5,985
2,959
1,492
1,199
4,786
0
24,586

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,353
Gold Earned
18,407
116
Minions Killed
93
5
Camps Cleared
2
607,274
Distance Traveled
468,185
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
6,247
625
38
4
1
154,006
0
L
Erlang Shen
6,171
617
17
2
0
176,818
1
L
Apollo
5,989
599
38
4
1
137,361
0
W
Merlin
7,774
777
65
7
3
195,774
2
W
Geb
7,210
721
11
1
0
195,526
4
W
Jing Wei
8,369
837
40
4
2
215,974
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role