Player Matchup

Artemis
Artemis
DaddyHadez
Artemis
Level 115
God Stats
9W - 4L
1,731 SR
Queue Stats
191W - 114L
1,684 Elo+
Party 1
Cthulhu
Cthulhu
WashedBooce
Cthulhu
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 6L
1,599 Elo+
Party 1
Ares
Ares
jDogDaPURTLE
Ares
Level 147
God Stats
3W - 0L
1,860 SR
Queue Stats
238W - 145L
1,689 Elo+
Party 1
Team Averages
Level 107
1,697 SR
1,657 Elo+

VS

Team Averages
Level 126
1,508 SR
1,503 Elo+
Hercules
Hercules
Heneryboom
Hercules
Level 136
God Stats
4W - 5L
1,387 SR
Queue Stats
129W - 133L
1,506 Elo+
Party 2
Hel
Hel
MattG2909
Hel
Level 113
God Stats
3W - 1L
1,434 SR
Queue Stats
55W - 69L
1,426 Elo+
Solo
Lancelot
Lancelot
V4PORzZ
Lancelot
Level 128
God Stats
10W - 12L
1,702 SR
Queue Stats
179W - 192L
1,578 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
DaddyHadez
Artemis
20
10 / 2 / 0
15,343
731
37,091
14,660
8,298
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cthulhu
WashedBooce
Cthulhu
18
0 / 0 / 10
13,316
634
12,646
15,525
14,512
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

18
1 / 0 / 10
14,349
683
18,344
24,726
34,076
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Heneryboom
Hercules
17
0 / 4 / 2
11,926
568
10,615
30,216
26,624
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

18
0 / 3 / 2
12,425
592
13,861
20,203
8,250
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lancelot
V4PORzZ
Lancelot
16
2 / 4 / 0
11,949
569
16,661
28,227
20,243
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
6
11
Kills
2
2
Deaths
11
20
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Artemis
DaddyHadez
Artemis
10
2
0
5
L
Hercules
Heneryboom
Hercules
0
4
2
0.25
L
0
3
2
0.33
L
Lancelot
V4PORzZ
Lancelot
2
4
0
0.5
W
Cthulhu
WashedBooce
Cthulhu
0
0
10
5
W
1
0
10
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,081
Damage
41,137
54,911
Taken
78,646
56,886
Mitigated
55,117
14,522
Healing
23,062
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
DaddyHadez
Artemis
37,091
23,105
0
7,008
14,660
8,298
2,754
4,107
10,435
0
127,090
L
Hercules
Heneryboom
Hercules
10,615
2,383
0
5,199
30,216
26,624
233
12,436
17,780
0
49,708
L
13,861
185
6,988
9,332
20,203
8,250
0
8,414
11,789
69,733
0
L
Lancelot
V4PORzZ
Lancelot
16,661
1,639
0
1,543
28,227
20,243
33
11,228
16,999
0
45,155
W
Cthulhu
WashedBooce
Cthulhu
12,646
817
2,201
2,119
15,525
14,512
399
4,106
11,252
31,775
0
W
18,344
975
0
3,194
24,726
34,076
292
5,963
18,160
33,420
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,008
Gold Earned
36,300
242
Minions Killed
232
13
Camps Cleared
7
1,193,719
Distance Traveled
1,163,455
15
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
15,343
731
181
9
12
370,778
6
L
Hercules
11,926
568
68
3
2
365,362
0
L
Hel
12,425
592
106
5
3
382,723
0
L
Lancelot
11,949
569
58
3
2
415,370
1
W
Cthulhu
13,316
634
44
2
0
402,488
2
W
Ares
14,349
683
17
1
1
420,453
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role