Player Matchup

Danzaburou
Danzaburou
Naha6
Danzaburou
Level 34
God Stats
0W - 1L
1,315 SR
Queue Stats
0W - 5L
1,500 Elo+
Party 1
Chang'e
Chang'e
New78
Chang'e
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,500 Elo+
Party 1
Bacchus
Bacchus
PODHUN
Bacchus
Level 82
God Stats
20W - 28L
1,573 SR
Queue Stats
66W - 110L
1,345 Elo+
Solo
Team Averages
Level 58
1,462 SR
1,448 Elo+

VS

Team Averages
Level 72
1,405 SR
1,412 Elo+
Loki
Loki
 
Loki
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Handykap
Baron Samedi
Level 18
God Stats
13W - 13L
1,490 SR
Queue Stats
23W - 30L
1,313 Elo+
Party 2
Sylvanus
Sylvanus
maderjuan
Sylvanus
Level 83
God Stats
1W - 2L
1,226 SR
Queue Stats
146W - 190L
1,423 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Naha6
Danzaburou
13
1 / 4 / 2
8,858
633
11,624
14,787
6,531
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chang'e
New78
Chang'e
13
2 / 5 / 0
8,917
637
8,627
12,633
5,530
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bacchus
PODHUN
Bacchus
13
0 / 1 / 3
9,093
650
9,730
16,844
20,705
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
16
6 / 0 / 3
10,279
734
9,997
7,856
3,859
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

Baron Samedi
Handykap
Baron Samedi
15
1 / 1 / 8
9,422
673
11,987
9,892
5,543
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sylvanus
maderjuan
Sylvanus
15
3 / 2 / 7
9,885
706
14,182
19,549
21,300
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
28
3
Kills
10
10
Deaths
3
5
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
6
0
3
7.5
W
Baron Samedi
Handykap
Baron Samedi
1
1
8
5
L
Danzaburou
Naha6
Danzaburou
1
4
2
0.5
L
Chang'e
New78
Chang'e
2
5
0
0.4
L
Bacchus
PODHUN
Bacchus
0
1
3
1.5
W
Sylvanus
maderjuan
Sylvanus
3
2
7
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,981
Damage
36,166
44,264
Taken
37,297
32,766
Mitigated
30,702
13,386
Healing
14,960
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
9,997
1,457
0
1,697
7,856
3,859
1,260
4,850
3,006
0
35,972
W
Baron Samedi
Handykap
Baron Samedi
11,987
1,345
1,262
3,370
9,892
5,543
652
5,259
4,633
36,752
0
L
Danzaburou
Naha6
Danzaburou
11,624
6,254
461
2,755
14,787
6,531
655
7,992
6,795
0
37,519
L
Chang'e
New78
Chang'e
8,627
742
4,200
4,559
12,633
5,530
411
6,072
6,561
30,830
0
L
Bacchus
PODHUN
Bacchus
9,730
1,299
0
1,411
16,844
20,705
0
10,385
6,459
19,504
0
W
Sylvanus
maderjuan
Sylvanus
14,182
5,175
2,362
6,269
19,549
21,300
669
8,483
11,066
29,947
6,368

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,868
Gold Earned
29,586
146
Minions Killed
160
4
Camps Cleared
6
733,697
Distance Traveled
740,226
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
10,279
734
45
3
4
292,441
2
W
Baron Samedi
9,422
673
45
3
0
236,410
0
L
Danzaburou
8,858
633
64
5
2
214,976
1
L
Chang'e
8,917
637
63
5
2
241,415
1
L
Bacchus
9,093
650
19
1
0
277,306
2
W
Sylvanus
9,885
706
70
5
2
211,375
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role