Player Matchup

Ravana
Ravana
HrodvitnirWolf
Ravana
Level 129
God Stats
0W - 1L
1,508 SR
Queue Stats
83W - 79L
1,523 Elo+
Party 2
Thor
Thor
PepperChubbs
Thor
Level 88
God Stats
129W - 112L
1,562 SR
Queue Stats
853W - 765L
1,570 Elo+
Party 3
Geb
Geb
PepperChubbs
Geb
Level 81
God Stats
3W - 2L
1,508 SR
Queue Stats
492W - 436L
1,580 Elo+
Party 3
Ra
Ra
RB_PiThOn
Ra
Level 88
God Stats
23W - 21L
1,635 SR
Queue Stats
136W - 127L
1,527 Elo+
Party 2
Artemis
Artemis
fabricemartine
Artemis
Level 137
God Stats
7W - 6L
1,675 SR
Queue Stats
95W - 97L
1,525 Elo+
Party 2
Team Averages
Level 105
1,578 SR
1,545 Elo+

VS

Team Averages
Level 144
1,615 SR
1,549 Elo+
Geb
Geb
 
Geb
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Arte_Twitch
Nu Wa
Level 147
God Stats
31W - 17L
1,745 SR
Queue Stats
629W - 629L
1,621 Elo+
Solo
Shiva
Shiva
Softinho
Shiva
Level 160
God Stats
40W - 37L
1,547 SR
Queue Stats
1,062W - 1,086L
1,491 Elo+
Party 1
Ne Zha
Ne Zha
bonie the bunny
Ne Zha
Level 131
God Stats
3W - 1L
1,782 SR
Queue Stats
254W - 244L
1,608 Elo+
Solo
Heimdallr
Heimdallr
robsecret66
Heimdallr
Level 153
God Stats
1W - 0L
1,500 SR
Queue Stats
605W - 605L
1,523 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 1
4,902
490
4,608
6,736
2,522
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
0 / 1 / 0
5,073
507
5,723
7,227
3,871
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

7
0 / 0 / 0
4,711
471
2,483
8,152
4,186
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
1 / 1 / 0
5,938
594
2,608
5,719
2,005
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

9
0 / 1 / 0
5,309
531
4,393
6,208
1,660
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
11
0 / 0 / 0
6,434
643
3,995
8,441
6,080
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
0 / 0 / 4
5,859
586
6,279
4,547
1,620
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shiva
Softinho
Shiva
9
3 / 0 / 0
5,945
595
4,098
6,699
4,379
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

10
3 / 1 / 0
5,827
583
3,537
8,018
2,704
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Heimdallr
robsecret66
Heimdallr
10
0 / 0 / 1
5,554
555
3,999
6,370
2,286
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
11
1
Kills
6
6
Deaths
1
1
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
0
0
0
0
W
0
0
4
2
L
0
3
1
0.17
L
0
1
0
0
L
0
0
0
0
L
1
1
0
1
W
Shiva
Softinho
Shiva
3
0
0
3
W
3
1
0
3
L
0
1
0
0
W
Heimdallr
robsecret66
Heimdallr
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,815
Damage
21,908
34,042
Taken
34,075
14,244
Mitigated
17,069
9,837
Healing
15,994
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
3,995
561
0
3,911
8,441
6,080
0
0
8,441
41,190
0
W
6,279
2,178
0
1,406
4,547
1,620
0
2,085
2,462
42,347
0
L
4,608
1,174
0
2,322
6,736
2,522
0
2,121
4,537
0
28,509
L
5,723
1,623
0
2,615
7,227
3,871
0
3,261
3,530
0
32,696
L
2,483
324
0
1,802
8,152
4,186
0
1,281
6,871
15,741
0
L
2,608
302
337
1,761
5,719
2,005
0
2,695
3,024
50,226
0
W
Shiva
Softinho
Shiva
4,098
1,291
350
2,689
6,699
4,379
0
1,291
5,408
0
22,885
W
3,537
1,475
0
4,221
8,018
2,704
0
1,025
6,993
0
32,693
L
4,393
2,260
0
1,000
6,208
1,660
0
402
5,806
0
40,504
W
Heimdallr
robsecret66
Heimdallr
3,999
1,553
0
3,417
6,370
2,286
0
690
5,680
0
39,338

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,933
Gold Earned
29,619
297
Minions Killed
357
0
Camps Cleared
0
1,058,611
Distance Traveled
999,012
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
6,434
643
109
11
0
208,329
2
W
Nu Wa
5,859
586
68
7
0
197,938
3
L
Ravana
4,902
490
52
5
0
224,343
1
L
Thor
5,073
507
50
5
0
213,127
1
L
Geb
4,711
471
24
2
0
208,136
1
L
Ra
5,938
594
103
10
0
203,741
3
W
Shiva
5,945
595
39
4
0
213,428
1
W
Ne Zha
5,827
583
74
7
0
206,413
3
L
Artemis
5,309
531
68
7
0
209,264
2
W
Heimdallr
5,554
555
67
7
0
172,904
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role