Player Matchup

Chiron
Chiron
Diamond V
LuciRX_
Chiron
Diamond V
Level 148
God Stats
54W - 62L
1,555 SR
Queue Stats
977W - 1,127L
2,013 MMR
Solo
Cerberus
Cerberus
Platinum I
PaPa__Stiffy
Cerberus
Platinum I
Level 127
God Stats
22W - 14L
1,701 SR
Queue Stats
67W - 61L
1,982 MMR
Solo
Scylla
Scylla
Diamond IV
Turmaniac
Scylla
Diamond IV
Level 144
God Stats
15W - 13L
1,625 SR
Queue Stats
138W - 149L
2,064 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 140
1,627 SR
2,019 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 144
1,485 SR
2,064 MMR
Baron Samedi
Baron Samedi
Platinum V
DJSHAMPOOMAN
Baron Samedi
Platinum V
Level 156
God Stats
5W - 5L
1,439 SR
Queue Stats
54W - 61L
2,044 MMR
Party 1
Fenrir
Fenrir
Platinum IV
Donarr_
Fenrir
Platinum IV
Level 120
God Stats
0W - 1L
1,362 SR
Queue Stats
25W - 24L
1,929 MMR
Solo
Geb
Geb
Platinum II
daddybetes97
Geb
Platinum II
Level 155
God Stats
0W - 1L
1,655 SR
Queue Stats
88W - 107L
2,219 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
LuciRX_
Chiron
18
6 / 1 / 4
13,149
692
23,644
15,342
8,740
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

Cerberus
PaPa__Stiffy
Cerberus
18
3 / 0 / 8
13,934
733
13,098
17,441
26,865
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Scylla
Turmaniac
Scylla
18
2 / 2 / 8
12,252
645
16,327
10,569
5,375
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
AtlasYu HuangShivaAh Muzen CabThoth

VS

Bans
AresMedusaChaacBastetGanesha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DJSHAMPOOMAN
Baron Samedi
16
0 / 3 / 1
10,747
566
13,207
15,099
6,026
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Fenrir
Donarr_
Fenrir
14
2 / 5 / 0
11,941
628
10,393
26,063
23,562
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
0 / 3 / 1
11,780
620
8,635
23,882
29,521
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
4
11
Kills
2
3
Deaths
11
20
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
DJSHAMPOOMAN
Baron Samedi
0
3
1
0.17
L
Fenrir
Donarr_
Fenrir
2
5
0
0.4
W
Chiron
LuciRX_
Chiron
6
1
4
8
W
Cerberus
PaPa__Stiffy
Cerberus
3
0
8
7
W
Scylla
Turmaniac
Scylla
2
2
8
3
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,069
Damage
32,235
43,352
Taken
65,044
40,980
Mitigated
59,109
10,890
Healing
16,120
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
DJSHAMPOOMAN
Baron Samedi
13,207
561
2,790
3,639
15,099
6,026
0
9,704
5,395
49,418
0
L
Fenrir
Donarr_
Fenrir
10,393
2,575
0
4,866
26,063
23,562
0
10,936
15,127
0
25,904
W
Chiron
LuciRX_
Chiron
23,644
8,269
1,183
4,616
15,342
8,740
1,664
6,688
8,625
0
84,647
W
Cerberus
PaPa__Stiffy
Cerberus
13,098
1,049
268
4,632
17,441
26,865
189
10,291
7,150
34,714
0
W
Scylla
Turmaniac
Scylla
16,327
1,110
0
191
10,569
5,375
1,067
5,462
5,107
54,367
0
L
8,635
519
59
4,766
23,882
29,521
0
9,342
14,540
36,799
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,335
Gold Earned
34,468
232
Minions Killed
177
10
Camps Cleared
5
1,087,044
Distance Traveled
1,051,597
7
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
10,747
566
94
5
1
341,132
6
L
Fenrir
11,941
628
27
1
2
345,795
4
W
Chiron
13,149
692
103
5
3
363,693
2
W
Cerberus
13,934
733
44
2
2
368,689
2
W
Scylla
12,252
645
85
4
5
354,662
3
L
Geb
11,780
620
56
3
2
364,670
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role