Player Matchup

Izanami
Izanami
N0TTT_A_COP
Izanami
Level 84
God Stats
31W - 30L
1,475 SR
Queue Stats
147W - 136L
1,418 Elo+
Solo
Nu Wa
Nu Wa
Schiszophrenia
Nu Wa
Level 160
God Stats
123W - 93L
1,611 SR
Queue Stats
387W - 392L
1,457 Elo+
Solo
Bacchus
Bacchus
Simply_Jules
Bacchus
Level 85
God Stats
8W - 4L
1,706 SR
Queue Stats
71W - 69L
1,393 Elo+
Party 2
Lancelot
Lancelot
ThatBoIWeezy
Lancelot
Level 84
God Stats
22W - 14L
1,564 SR
Queue Stats
50W - 52L
1,442 Elo+
Party 2
Cthulhu
Cthulhu
Yung_To_Ny
Cthulhu
Level 38
God Stats
4W - 0L
1,500 SR
Queue Stats
15W - 23L
1,347 Elo+
Party 2
Team Averages
Level 90
1,571 SR
1,411 Elo+

VS

Team Averages
Level 67
1,550 SR
1,438 Elo+
Poseidon
Poseidon
AntonioTv3960
Poseidon
Level 95
God Stats
5W - 4L
1,672 SR
Queue Stats
142W - 151L
1,421 Elo+
Solo
Shiva
Shiva
Asturias_17
Shiva
Level 59
God Stats
17W - 13L
1,520 SR
Queue Stats
41W - 54L
1,306 Elo+
Party 1
Hercules
Hercules
TonyTonyJuancho
Hercules
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 23L
1,550 Elo+
Party 1
Neith
Neith
gonzalez00000950
Neith
Level 86
God Stats
17W - 19L
1,510 SR
Queue Stats
72W - 73L
1,475 Elo+
Party 1
Athena
Athena
luispig-el-pro
Athena
Level 84
God Stats
20W - 18L
1,549 SR
Queue Stats
137W - 143L
1,437 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
N0TTT_A_COP
Izanami
16
2 / 0 / 2
9,727
540
10,209
10,308
4,134
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

18
6 / 1 / 4
10,698
594
15,019
11,917
5,440
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
Simply_Jules
Bacchus
15
7 / 0 / 0
9,294
516
7,959
10,121
7,164
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lancelot
ThatBoIWeezy
Lancelot
15
5 / 1 / 4
9,592
533
16,583
13,067
9,278
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cthulhu
Yung_To_Ny
Cthulhu
10
0 / 3 / 1
7,275
404
6,258
15,347
10,773
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
AntonioTv3960
Poseidon
13
0 / 7 / 0
7,706
428
6,768
11,758
4,316
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
1 / 5 / 0
7,204
400
6,375
18,362
9,023
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hercules
14
1 / 5 / 0
7,895
439
5,176
18,017
14,513
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

14
2 / 2 / 2
8,242
458
12,969
9,733
4,975
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
1 / 1 / 2
8,172
454
4,994
18,747
17,929
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
9
20
Kills
5
5
Deaths
20
11
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Poseidon
AntonioTv3960
Poseidon
0
7
0
0
L
1
5
0
0.2
W
Izanami
N0TTT_A_COP
Izanami
2
0
2
3
W
6
1
4
8
W
Bacchus
Simply_Jules
Bacchus
7
0
0
7
W
Lancelot
ThatBoIWeezy
Lancelot
5
1
4
7
L
Hercules
1
5
0
0.2
W
Cthulhu
Yung_To_Ny
Cthulhu
0
3
1
0.17
L
2
2
2
1.5
L
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,028
Damage
36,282
60,760
Taken
76,617
36,789
Mitigated
50,756
18,773
Healing
17,054
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Poseidon
AntonioTv3960
Poseidon
6,768
669
0
0
11,758
4,316
0
8,717
3,041
77,364
0
L
6,375
1,532
214
5,000
18,362
9,023
0
4,579
13,783
0
49,818
W
Izanami
N0TTT_A_COP
Izanami
10,209
7,295
0
4,248
10,308
4,134
934
1,078
9,230
0
93,411
W
15,019
3,588
0
4,428
11,917
5,440
1,096
6,032
5,885
91,922
0
W
Bacchus
Simply_Jules
Bacchus
7,959
1,181
0
1,753
10,121
7,164
348
1,044
9,077
47,931
9,651
W
Lancelot
ThatBoIWeezy
Lancelot
16,583
3,239
0
5,140
13,067
9,278
1,308
1,180
11,887
0
62,697
L
Hercules
5,176
1,539
0
4,067
18,017
14,513
0
5,549
12,468
0
50,799
W
Cthulhu
Yung_To_Ny
Cthulhu
6,258
462
524
2,680
15,347
10,773
158
2,428
12,919
23,491
0
L
12,969
5,993
0
2,393
9,733
4,975
0
4,260
5,473
0
74,282
L
4,994
1,302
316
5,064
18,747
17,929
0
5,722
13,025
30,528
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,586
Gold Earned
39,219
524
Minions Killed
461
0
Camps Cleared
0
1,642,147
Distance Traveled
1,647,977
11
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Poseidon
7,706
428
114
6
0
279,762
3
L
Shiva
7,204
400
78
4
0
357,784
1
W
Izanami
9,727
540
167
9
0
317,620
4
W
Nu Wa
10,698
594
142
8
0
331,011
1
W
Bacchus
9,294
516
100
6
0
350,358
3
W
Lancelot
9,592
533
84
5
0
349,445
2
L
Hercules
7,895
439
99
6
0
312,759
5
W
Cthulhu
7,275
404
31
2
0
293,713
1
L
Neith
8,242
458
120
7
0
337,311
3
L
Athena
8,172
454
50
3
0
360,361
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role