Player Matchup

Agni
Agni
ProfessorUnusual
Agni
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,268 Elo+
Solo
Charybdis
Charybdis
R3AT1Y
Charybdis
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,656 Elo+
Solo
Cthulhu
Cthulhu
XGabbott18
Cthulhu
Level 102
God Stats
16W - 5L
1,749 SR
Queue Stats
666W - 698L
1,359 Elo+
Solo
Hades
Hades
lebranx
Hades
Level 109
God Stats
4W - 2L
1,179 SR
Queue Stats
131W - 123L
1,477 Elo+
Solo
Ganesha
Ganesha
xXKevinFXx
Ganesha
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
116W - 118L
1,447 Elo+
Solo
Team Averages
Level 74
1,486 SR
1,441 Elo+

VS

Team Averages
Level 38
1,513 SR
1,369 Elo+
Achilles
Achilles
BATMANvSUPERMAN
Achilles
Level 103
God Stats
1W - 1L
1,836 SR
Queue Stats
32W - 17L
1,583 Elo+
Party 1
Pele
Pele
Evil_FliCKz
Pele
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 26L
1,266 Elo+
Solo
Atlas
Atlas
Hersheys Candy
Atlas
Level 28
God Stats
9W - 7L
1,231 SR
Queue Stats
386W - 401L
1,353 Elo+
Solo
Sol
Sol
Newfalcor
Sol
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,338 Elo+
Party 1
Chaac
Chaac
VolfGangTM
Chaac
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 18L
1,306 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 4 / 13
13,787
689
24,982
20,421
12,709
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charybdis
R3AT1Y
Charybdis
20
9 / 7 / 9
14,508
725
26,055
21,950
13,339
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
XGabbott18
Cthulhu
20
3 / 4 / 19
13,101
655
22,639
31,147
48,514
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hades
lebranx
Hades
20
13 / 5 / 9
15,301
765
29,407
29,686
24,857
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Ganesha
xXKevinFXx
Ganesha
20
0 / 6 / 23
12,474
624
12,108
32,688
44,719
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
20
16 / 6 / 4
14,882
744
29,080
37,024
69,664
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

19
2 / 6 / 15
12,121
606
23,043
31,920
18,125
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

20
1 / 3 / 22
14,291
715
23,491
24,044
39,517
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

19
3 / 8 / 14
12,197
610
17,294
21,051
11,656
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Chaac
17
4 / 6 / 12
11,481
574
19,649
20,644
24,093
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
93
29
Kills
26
26
Deaths
29
73
Assists
67
Player
Kills
Deaths
Assists
KDA
L
Achilles
16
6
4
3
L
2
6
15
1.58
L
1
3
22
4
L
3
8
14
1.25
W
4
4
13
2.63
W
Charybdis
R3AT1Y
Charybdis
9
7
9
1.93
L
Chaac
4
6
12
1.67
W
Cthulhu
XGabbott18
Cthulhu
3
4
19
3.13
W
Hades
lebranx
Hades
13
5
9
3.5
W
Ganesha
xXKevinFXx
Ganesha
0
6
23
1.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

115,191
Damage
112,557
135,892
Taken
134,683
144,138
Mitigated
163,055
49,197
Healing
48,614
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
29,080
6,003
1,299
14,103
37,024
69,664
714
21,431
14,746
1,544
44,046
L
23,043
4,603
3,153
13,693
31,920
18,125
221
21,467
10,091
0
37,624
L
23,491
10,823
1,017
4,884
24,044
39,517
245
17,182
6,359
53,479
0
L
17,294
3,469
0
4,118
21,051
11,656
1,559
16,602
4,319
26,754
0
W
24,982
922
3,041
5,526
20,421
12,709
2,055
7,896
12,317
48,753
0
W
Charybdis
R3AT1Y
Charybdis
26,055
12,718
2,130
4,008
21,950
13,339
2,363
8,867
13,022
0
51,635
L
Chaac
19,649
1,842
302
6,045
20,644
24,093
257
10,054
10,032
0
35,631
W
Cthulhu
XGabbott18
Cthulhu
22,639
997
7,397
6,744
31,147
48,514
574
7,713
22,949
45,799
0
W
Hades
lebranx
Hades
29,407
783
5,268
9,410
29,686
24,857
2,033
8,046
21,220
51,419
0
W
Ganesha
xXKevinFXx
Ganesha
12,108
866
3,052
2,621
32,688
44,719
978
9,741
22,311
19,215
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,171
Gold Earned
64,972
213
Minions Killed
169
0
Camps Cleared
0
1,718,737
Distance Traveled
1,643,901
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
14,882
744
25
1
0
334,703
0
L
Pele
12,121
606
38
2
0
386,461
1
L
Atlas
14,291
715
63
3
0
328,964
2
L
Sol
12,197
610
19
1
0
283,634
1
W
Agni
13,787
689
60
3
0
361,713
0
W
Charybdis
14,508
725
52
3
0
297,533
0
L
Chaac
11,481
574
24
1
0
310,139
1
W
Cthulhu
13,101
655
46
2
0
373,810
0
W
Hades
15,301
765
53
3
0
338,592
0
W
Ganesha
12,474
624
2
0
0
347,089
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role