Player Matchup

Rama
Rama
INabbbb
Rama
Level 158
God Stats
8W - 5L
2,059 SR
Queue Stats
417W - 118L
1,763 Elo+
Party 1
Nox
Nox
Salpetersaure
Nox
Level 148
God Stats
5W - 3L
1,577 SR
Queue Stats
253W - 83L
1,800 Elo+
Party 1
Hercules
Hercules
TimidTeacake
Hercules
Level 123
God Stats
11W - 1L
1,890 SR
Queue Stats
222W - 60L
1,783 Elo+
Party 1
Team Averages
Level 143
1,842 SR
1,782 Elo+

VS

Team Averages
Level 78
1,509 SR
1,638 Elo+
Lancelot
Lancelot
J311Y SN1P3R
Lancelot
Level 137
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 9L
1,623 Elo+
Party 2
King Arthur
King Arthur
T0NY0903
King Arthur
Level 68
God Stats
1W - 1L
1,836 SR
Queue Stats
7W - 6L
1,623 Elo+
Party 2
Hades
Hades
W4720N1707
Hades
Level 28
God Stats
1W - 1L
1,190 SR
Queue Stats
2W - 2L
1,668 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
INabbbb
Rama
11
5 / 0 / 3
7,398
925
5,574
4,197
1,889
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Bow

Short Bow

+15%
Attack Speed

12
2 / 1 / 8
7,251
906
4,824
4,748
2,286
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hercules
TimidTeacake
Hercules
11
3 / 0 / 7
7,529
941
3,679
5,840
5,395
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
J311Y SN1P3R
Lancelot
9
1 / 3 / 0
5,801
725
2,840
5,638
2,189
Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

King Arthur
T0NY0903
King Arthur
8
0 / 4 / 1
5,409
676
1,332
6,123
2,669
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hades
8
0 / 3 / 0
5,173
647
2,786
7,356
4,040
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
2
10
Kills
1
1
Deaths
10
18
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Rama
INabbbb
Rama
5
0
3
6.5
L
Lancelot
J311Y SN1P3R
Lancelot
1
3
0
0.33
W
2
1
8
6
L
King Arthur
T0NY0903
King Arthur
0
4
1
0.13
W
Hercules
TimidTeacake
Hercules
3
0
7
6.5
L
Hades
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,077
Damage
6,958
14,785
Taken
19,117
9,570
Mitigated
8,898
4,452
Healing
1,890
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
INabbbb
Rama
5,574
4,000
0
640
4,197
1,889
1,681
996
3,201
0
33,812
L
Lancelot
J311Y SN1P3R
Lancelot
2,840
141
0
220
5,638
2,189
0
1,275
4,363
0
13,458
W
4,824
456
0
947
4,748
2,286
565
801
3,947
23,163
0
L
King Arthur
T0NY0903
King Arthur
1,332
289
0
240
6,123
2,669
0
1,220
4,903
0
5,851
W
Hercules
TimidTeacake
Hercules
3,679
833
360
2,505
5,840
5,395
238
1,488
4,352
0
11,940
L
Hades
2,786
143
43
1,387
7,356
4,040
0
2,329
5,027
7,014
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,178
Gold Earned
16,383
109
Minions Killed
40
9
Camps Cleared
0
454,698
Distance Traveled
334,639
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
7,398
925
59
7
4
154,884
0
L
Lancelot
5,801
725
24
3
0
118,585
2
W
Nox
7,251
906
36
5
3
125,003
3
L
King Arthur
5,409
676
10
1
0
112,094
0
W
Hercules
7,529
941
14
2
2
174,811
2
L
Hades
5,173
647
6
1
0
103,960
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role