Player Matchup

Cerberus
Cerberus
ProfessorLupin
Cerberus
Level 47
God Stats
0W - 1L
1,806 SR
Queue Stats
5W - 9L
1,228 Elo+
Party 1
Raijin
Raijin
Vetery
Raijin
Level 48
God Stats
0W - 1L
1,229 SR
Queue Stats
65W - 68L
1,407 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Vnsavele
Cu Chulainn
Level 51
God Stats
0W - 1L
1,350 SR
Queue Stats
46W - 52L
1,477 Elo+
Party 2
Neith
Neith
immfranxx
Neith
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,094 Elo+
Party 1
Odin
Odin
odinrome
Odin
Level 24
God Stats
0W - 1L
1,261 SR
Queue Stats
1W - 7L
1,197 Elo+
Party 1
Team Averages
Level 35
1,429 SR
1,281 Elo+

VS

Team Averages
Level 38
1,539 SR
1,493 Elo+
Hercules
Hercules
 
Hercules
Level 20
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Izanami
Izanami
Dano4ka
Izanami
Level 40
God Stats
23W - 18L
1,532 SR
Queue Stats
74W - 62L
1,495 Elo+
Solo
Ao Kuang
Ao Kuang
Hayt0
Ao Kuang
Level 29
God Stats
9W - 9L
1,560 SR
Queue Stats
40W - 35L
1,520 Elo+
Party 3
Artio
Artio
Scepkaner
Artio
Level 59
God Stats
12W - 10L
1,581 SR
Queue Stats
93W - 108L
1,444 Elo+
Party 4
Scylla
Scylla
Scyzapp
Scylla
Level 41
God Stats
5W - 7L
1,519 SR
Queue Stats
43W - 38L
1,507 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
14
2 / 4 / 2
9,989
999
12,049
27,440
29,620
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Raijin
Vetery
Raijin
14
1 / 5 / 2
9,623
962
8,966
12,006
5,183
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cu Chulainn
Vnsavele
Cu Chulainn
15
2 / 9 / 3
9,798
980
16,149
26,867
29,966
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Neith
immfranxx
Neith
15
0 / 7 / 4
9,209
921
8,274
15,432
6,882
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odin
14
0 / 7 / 5
9,041
904
5,921
21,846
26,453
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Team 1 Tickets

91

VS

Team 2 Tickets

332

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
17
4 / 2 / 15
11,018
1,102
19,495
16,037
13,049
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Izanami
Dano4ka
Izanami
17
1 / 0 / 22
10,849
1,085
12,449
4,576
2,220
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ao Kuang
Hayt0
Ao Kuang
17
15 / 1 / 13
12,469
1,247
33,043
14,576
7,742
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Artio
Scepkaner
Artio
17
3 / 3 / 19
10,702
1,070
8,013
17,206
23,423
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Scylla
Scyzapp
Scylla
17
9 / 0 / 18
12,308
1,231
24,256
4,836
1,902
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
119
5
Kills
32
32
Deaths
6
16
Assists
87
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
4
2
15
5.75
W
Izanami
Dano4ka
Izanami
1
0
22
12
W
Ao Kuang
Hayt0
Ao Kuang
15
1
13
21.5
L
Cerberus
2
4
2
0.75
W
Artio
Scepkaner
Artio
3
3
19
4.17
W
Scylla
Scyzapp
Scylla
9
0
18
18
L
Raijin
Vetery
Raijin
1
5
2
0.4
L
Cu Chulainn
Vnsavele
Cu Chulainn
2
9
3
0.39
L
Neith
immfranxx
Neith
0
7
4
0.29
L
Odin
0
7
5
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,359
Damage
97,256
103,591
Taken
57,231
98,104
Mitigated
48,336
11,095
Healing
23,043
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
19,495
7,717
0
5,599
16,037
13,049
0
6,745
8,985
4,462
23,068
W
Izanami
Dano4ka
Izanami
12,449
9,977
0
1,785
4,576
2,220
0
1,851
2,682
0
37,453
W
Ao Kuang
Hayt0
Ao Kuang
33,043
13,803
0
5,898
14,576
7,742
0
3,525
10,897
41,829
0
L
Cerberus
12,049
897
0
8,749
27,440
29,620
0
17,772
9,168
26,571
0
W
Artio
Scepkaner
Artio
8,013
1,414
3,491
4,833
17,206
23,423
0
5,935
10,181
10,319
0
W
Scylla
Scyzapp
Scylla
24,256
2,719
0
1,437
4,836
1,902
0
2,773
1,950
40,146
0
L
Raijin
Vetery
Raijin
8,966
1,839
0
401
12,006
5,183
0
7,907
3,832
24,079
0
L
Cu Chulainn
Vnsavele
Cu Chulainn
16,149
3,325
468
367
26,867
29,966
0
17,365
8,902
0
28,402
L
Neith
immfranxx
Neith
8,274
5,004
0
614
15,432
6,882
0
8,535
6,584
0
23,399
L
Odin
5,921
1,715
0
496
21,846
26,453
0
14,950
6,410
0
6,890

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,660
Gold Earned
57,346
139
Minions Killed
171
6
Camps Cleared
7
903,646
Distance Traveled
938,025
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
11,018
1,102
18
2
1
174,261
0
W
Izanami
10,849
1,085
78
8
0
191,795
0
W
Ao Kuang
12,469
1,247
19
2
5
190,901
0
L
Cerberus
9,989
999
50
5
2
182,060
0
W
Artio
10,702
1,070
7
1
1
176,178
0
W
Scylla
12,308
1,231
49
5
0
204,890
1
L
Raijin
9,623
962
36
4
1
167,512
0
L
Cu Chulainn
9,798
980
25
3
2
185,159
0
L
Neith
9,209
921
22
2
1
178,743
1
L
Odin
9,041
904
6
1
0
190,172
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role