Player Matchup

Osiris
Osiris
Masters
 
Osiris
Masters
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Baron Samedi
Baron Samedi
Masters
Isaiahlj
Baron Samedi
Masters
Level 160
God Stats
1W - 2L
1,809 SR
Queue Stats
326W - 249L
3,094 MMR
Solo
Sol
Sol
Masters
hostilepuppy601
Sol
Masters
Level 157
God Stats
9W - 5L
1,489 SR
Queue Stats
697W - 677L
2,825 MMR
Party 1
Charybdis
Charybdis
Masters
xNexamiss
Charybdis
Masters
Level 160
God Stats
4W - 6L
1,571 SR
Queue Stats
186W - 158L
2,550 MMR
Solo
Achilles
Achilles
Masters
ƒuckmachine
Achilles
Masters
Level 120
God Stats
11W - 9L
1,577 SR
Queue Stats
273W - 239L
2,614 MMR
Party 1
Team Averages
Masters
Masters
Average Tier
Level 129
1,589 SR
2,517 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 138
1,637 SR
2,756 MMR
Cerberus
Cerberus
Masters
Bangswell
Cerberus
Masters
Level 120
God Stats
1W - 1L
1,272 SR
Queue Stats
310W - 302L
2,707 MMR
Solo
King Arthur
King Arthur
Masters
Crowjiro
King Arthur
Masters
Level 141
God Stats
7W - 6L
1,793 SR
Queue Stats
172W - 116L
3,159 MMR
Solo
Hou Yi
Hou Yi
Masters
Haydoooo
Hou Yi
Masters
Level 149
God Stats
12W - 12L
1,592 SR
Queue Stats
336W - 319L
2,545 MMR
Solo
Vamana
Vamana
Masters
Swaggа
Vamana
Masters
Level 122
God Stats
7W - 3L
1,815 SR
Queue Stats
114W - 97L
2,645 MMR
Solo
Sylvanus
Sylvanus
Masters
XxHOTxSAUCExX
Sylvanus
Masters
Level 160
God Stats
71W - 56L
1,711 SR
Queue Stats
148W - 113L
2,722 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
20
7 / 4 / 2
14,349
531
19,205
27,313
22,903
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Baron Samedi
Isaiahlj
Baron Samedi
19
0 / 7 / 3
12,413
460
16,899
33,954
26,673
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

19
1 / 5 / 5
12,416
460
28,078
21,695
9,241
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Charybdis
xNexamiss
Charybdis
20
2 / 6 / 1
13,311
493
22,692
27,999
9,736
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
ƒuckmachine
Achilles
16
1 / 10 / 2
10,997
407
12,624
30,949
36,103
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bans
AtlasPersephoneYu HuangMercury

VS

Bans
NemesisRavanaKaliCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Bangswell
Cerberus
20
5 / 3 / 16
15,314
567
19,008
39,814
46,283
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

King Arthur
Crowjiro
King Arthur
20
8 / 2 / 9
16,328
605
34,833
37,763
56,226
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hou Yi
Haydoooo
Hou Yi
20
3 / 2 / 12
15,100
559
20,366
25,669
13,372
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Vamana
Swaggа
Vamana
20
10 / 3 / 8
16,585
614
23,136
33,481
32,206
Seer of the Jungle

Seer of the Jungle

+50
Physical Power
+70
Magical Power
+35
Physical Protection
+25%
Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Sylvanus
XxHOTxSAUCExX
Sylvanus
20
6 / 1 / 13
15,438
572
16,151
25,962
16,097
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
90
11
Kills
32
32
Deaths
11
13
Assists
58
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
7
4
2
2
W
Cerberus
Bangswell
Cerberus
5
3
16
4.33
W
King Arthur
Crowjiro
King Arthur
8
2
9
6.25
W
Hou Yi
Haydoooo
Hou Yi
3
2
12
4.5
L
Baron Samedi
Isaiahlj
Baron Samedi
0
7
3
0.21
W
Vamana
Swaggа
Vamana
10
3
8
4.67
W
Sylvanus
XxHOTxSAUCExX
Sylvanus
6
1
13
12.5
L
1
5
5
0.7
L
Charybdis
xNexamiss
Charybdis
2
6
1
0.42
L
Achilles
ƒuckmachine
Achilles
1
10
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

99,498
Damage
113,494
141,910
Taken
162,689
104,656
Mitigated
164,184
42,652
Healing
63,148
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
19,205
8,178
0
7,383
27,313
22,903
3,006
5,309
21,764
0
152,344
W
Cerberus
Bangswell
Cerberus
19,008
951
0
12,490
39,814
46,283
441
6,408
31,145
84,689
0
W
King Arthur
Crowjiro
King Arthur
34,833
2,250
0
6,233
37,763
56,226
160
16,262
21,293
0
142,135
W
Hou Yi
Haydoooo
Hou Yi
20,366
14,080
0
12,130
25,669
13,372
7,417
2,973
22,606
0
171,181
L
Baron Samedi
Isaiahlj
Baron Samedi
16,899
2,830
948
11,879
33,954
26,673
244
4,415
29,539
113,232
0
W
Vamana
Swaggа
Vamana
23,136
13,842
0
5,122
33,481
32,206
1,784
7,742
25,394
0
183,744
W
Sylvanus
XxHOTxSAUCExX
Sylvanus
16,151
2,784
12,742
14,431
25,962
16,097
90
12,319
12,455
94,488
20,676
L
28,078
10,041
0
8,129
21,695
9,241
0
6,231
15,464
118,515
0
L
Charybdis
xNexamiss
Charybdis
22,692
14,278
0
10,453
27,999
9,736
1,233
9,746
18,253
0
141,413
L
Achilles
ƒuckmachine
Achilles
12,624
2,541
0
3,860
30,949
36,103
0
8,713
22,236
0
34,640

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,486
Gold Earned
78,765
823
Minions Killed
921
0
Camps Cleared
0
2,435,776
Distance Traveled
2,656,664
22
Wards Purchased
42
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
14,349
531
190
7
0
627,115
6
W
Cerberus
15,314
567
92
3
0
526,678
12
W
King Arthur
16,328
605
195
7
0
540,679
2
W
Hou Yi
15,100
559
221
8
0
473,668
12
L
Baron Samedi
12,413
460
176
7
0
411,969
6
W
Vamana
16,585
614
216
8
0
604,843
7
W
Sylvanus
15,438
572
197
7
0
510,796
9
L
Sol
12,416
460
188
7
0
477,907
3
L
Charybdis
13,311
493
234
9
0
427,749
3
L
Achilles
10,997
407
35
1
0
491,036
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role