Player Matchup

Hel
Hel
AOGx herowin
Hel
Level 82
God Stats
5W - 11L
1,103 SR
Queue Stats
126W - 149L
1,377 Elo+
Party 1
Jormungandr
Jormungandr
Expired Seraph
Jormungandr
Level 44
God Stats
30W - 16L
1,616 SR
Queue Stats
41W - 32L
1,474 Elo+
Party 1
Loki
Loki
oddnervously
Loki
Level 67
God Stats
10W - 5L
1,623 SR
Queue Stats
51W - 61L
1,455 Elo+
Party 1
Team Averages
Level 64
1,447 SR
1,435 Elo+

VS

Team Averages
Level 91
1,439 SR
1,334 Elo+
Sun Wukong
Sun Wukong
HeroForeverrr
Sun Wukong
Level 52
God Stats
0W - 3L
1,296 SR
Queue Stats
43W - 69L
1,241 Elo+
Solo
Lancelot
Lancelot
Mo_Mo_Money3
Lancelot
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
70W - 98L
1,362 Elo+
Solo
He Bo
He Bo
bloo_spark
He Bo
Level 140
God Stats
0W - 2L
1,522 SR
Queue Stats
95W - 107L
1,400 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 2 / 15
9,350
719
15,712
11,157
6,176
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Jormungandr
Expired Seraph
Jormungandr
15
11 / 1 / 5
10,768
828
14,410
16,510
10,687
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
5 / 2 / 9
9,264
713
6,238
8,126
3,185
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
HeroForeverrr
Sun Wukong
12
1 / 4 / 3
8,329
641
8,015
15,799
8,489
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Lancelot
Mo_Mo_Money3
Lancelot
11
2 / 8 / 0
8,209
631
6,560
16,116
8,591
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

He Bo
12
2 / 5 / 0
8,356
643
7,607
10,225
4,057
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
8
17
Kills
5
5
Deaths
17
29
Assists
3
Player
Kills
Deaths
Assists
KDA
W
1
2
15
4.25
W
Jormungandr
Expired Seraph
Jormungandr
11
1
5
13.5
L
Sun Wukong
HeroForeverrr
Sun Wukong
1
4
3
0.63
L
Lancelot
Mo_Mo_Money3
Lancelot
2
8
0
0.25
L
He Bo
2
5
0
0.4
W
5
2
9
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,360
Damage
22,182
35,793
Taken
42,140
20,048
Mitigated
21,137
14,723
Healing
2,109
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,712
997
3,880
6,411
11,157
6,176
500
3,395
7,762
34,956
0
W
Jormungandr
Expired Seraph
Jormungandr
14,410
7,520
0
3,694
16,510
10,687
1,085
2,534
13,976
47,892
0
L
Sun Wukong
HeroForeverrr
Sun Wukong
8,015
1,245
258
650
15,799
8,489
93
11,895
3,904
0
24,313
L
Lancelot
Mo_Mo_Money3
Lancelot
6,560
1,010
0
500
16,116
8,591
0
11,901
4,215
0
14,369
L
He Bo
7,607
125
0
701
10,225
4,057
0
6,348
3,877
21,985
0
W
6,238
1,507
0
738
8,126
3,185
678
2,840
5,286
0
23,087

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,382
Gold Earned
24,894
131
Minions Killed
86
6
Camps Cleared
3
716,781
Distance Traveled
644,759
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
9,350
719
32
2
1
257,501
3
W
Jormungandr
10,768
828
72
6
0
220,369
1
L
Sun Wukong
8,329
641
34
3
0
237,311
0
L
Lancelot
8,209
631
22
2
2
206,790
1
L
He Bo
8,356
643
30
2
1
200,658
4
W
Loki
9,264
713
27
2
5
238,911
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role