Player Matchup

Charybdis
Charybdis
DoomGan
Charybdis
Level 111
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
King Arthur
King Arthur
MurasameFall
King Arthur
Level 149
God Stats
2W - 3L
1,483 SR
Queue Stats
62W - 64L
1,510 Elo+
Party 2
Nemesis
Nemesis
Opsea
Nemesis
Level 129
God Stats
2W - 1L
1,855 SR
Queue Stats
3W - 2L
1,612 Elo+
Solo
Thor
Thor
QuickFawn245245
Thor
Level 149
God Stats
70W - 60L
1,518 SR
Queue Stats
722W - 713L
1,508 Elo+
Solo
Nu Wa
Nu Wa
Ängel1
Nu Wa
Level 155
God Stats
24W - 25L
1,536 SR
Queue Stats
478W - 529L
1,504 Elo+
Solo
Team Averages
Level 139
1,578 SR
1,527 Elo+

VS

Team Averages
Level 137
1,551 SR
1,512 Elo+
Ullr
Ullr
 
Ullr
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
 
Hun Batz
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
The Morrigan
The Morrigan
BigWangJ11
The Morrigan
Level 143
God Stats
1W - 3L
1,623 SR
Queue Stats
121W - 91L
1,595 Elo+
Solo
Cu Chulainn
Cu Chulainn
CaptFlare
Cu Chulainn
Level 117
God Stats
8W - 5L
1,692 SR
Queue Stats
190W - 183L
1,493 Elo+
Party 1
Terra
Terra
Yogimob
Terra
Level 149
God Stats
5W - 13L
1,438 SR
Queue Stats
127W - 121L
1,471 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
DoomGan
Charybdis
12
1 / 0 / 5
6,652
1,109
3,084
3,689
1,474
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
MurasameFall
King Arthur
12
2 / 0 / 4
7,217
1,203
4,147
5,132
3,097
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nemesis
Opsea
Nemesis
12
3 / 3 / 5
7,529
1,255
5,357
8,850
3,772
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
2 / 1 / 4
7,283
1,214
2,653
5,035
2,126
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nu Wa
Ängel1
Nu Wa
12
1 / 2 / 5
7,221
1,204
6,956
5,470
2,138
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Team 1 Tickets

348

VS

Team 2 Tickets

339

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
12
1 / 2 / 3
6,958
1,160
4,499
5,414
2,303
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Hun Batz
 
Hun Batz
11
3 / 3 / 0
6,840
1,140
5,953
5,771
2,239
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

The Morrigan
BigWangJ11
The Morrigan
12
0 / 2 / 5
6,792
1,132
5,609
4,490
2,008
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cu Chulainn
CaptFlare
Cu Chulainn
12
2 / 2 / 2
7,139
1,190
6,986
5,393
4,236
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Terra
Yogimob
Terra
11
0 / 0 / 3
6,629
1,105
3,340
3,022
1,786
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
19
9
Kills
6
6
Deaths
9
23
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Ullr
 
Ullr
1
2
3
1.25
L
Hun Batz
 
Hun Batz
3
3
0
1
L
The Morrigan
BigWangJ11
The Morrigan
0
2
5
1.25
L
Cu Chulainn
CaptFlare
Cu Chulainn
2
2
2
1.5
W
Charybdis
DoomGan
Charybdis
1
0
5
3.5
W
King Arthur
MurasameFall
King Arthur
2
0
4
4
W
Nemesis
Opsea
Nemesis
3
3
5
1.83
W
2
1
4
4
L
Terra
Yogimob
Terra
0
0
3
1.5
W
Nu Wa
Ängel1
Nu Wa
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,197
Damage
26,387
28,176
Taken
24,090
12,607
Mitigated
12,572
1,802
Healing
2,799
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
 
Ullr
4,499
1,738
0
636
5,414
2,303
0
2,124
3,112
0
17,647
L
Hun Batz
 
Hun Batz
5,953
1,859
0
0
5,771
2,239
0
830
4,875
0
10,866
L
The Morrigan
BigWangJ11
The Morrigan
5,609
1,078
0
592
4,490
2,008
0
778
3,595
15,319
1,298
L
Cu Chulainn
CaptFlare
Cu Chulainn
6,986
1,224
89
182
5,393
4,236
0
1,672
3,584
3,837
16,256
W
Charybdis
DoomGan
Charybdis
3,084
1,827
0
477
3,689
1,474
0
1,264
2,425
0
5,641
W
King Arthur
MurasameFall
King Arthur
4,147
796
0
0
5,132
3,097
0
2,296
2,773
0
17,413
W
Nemesis
Opsea
Nemesis
5,357
3,094
0
836
8,850
3,772
0
2,517
6,176
0
12,736
W
2,653
0
0
0
5,035
2,126
0
1,375
3,601
0
12,783
L
Terra
Yogimob
Terra
3,340
97
341
959
3,022
1,786
0
919
1,937
10,754
0
W
Nu Wa
Ängel1
Nu Wa
6,956
2,296
0
489
5,470
2,138
0
1,498
3,900
19,581
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,902
Gold Earned
34,358
107
Minions Killed
126
8
Camps Cleared
4
539,630
Distance Traveled
496,224
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
6,958
1,160
40
7
2
108,269
3
L
Hun Batz
6,840
1,140
16
3
0
71,770
0
L
The Morrigan
6,792
1,132
22
4
0
115,006
0
L
Cu Chulainn
7,139
1,190
23
4
1
117,469
0
W
Charybdis
6,652
1,109
9
2
0
82,842
0
W
King Arthur
7,217
1,203
31
5
1
116,624
0
W
Nemesis
7,529
1,255
13
2
1
113,063
0
W
Thor
7,283
1,214
18
3
3
116,151
0
L
Terra
6,629
1,105
25
4
1
83,710
0
W
Nu Wa
7,221
1,204
36
6
3
110,950
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role