Player Matchup

Baron Samedi
Baron Samedi
AnaTheGam3r
Baron Samedi
Level 52
God Stats
7W - 5L
1,512 SR
Queue Stats
95W - 121L
1,367 Elo+
Party 2
Neith
Neith
EXTR3M3N1CK
Neith
Level 88
God Stats
6W - 2L
1,661 SR
Queue Stats
74W - 69L
1,573 Elo+
Party 2
Achilles
Achilles
HardStuckMasters
Achilles
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,233 Elo+
Party 3
Freya
Freya
PropheticMonk254
Freya
Level 102
God Stats
7W - 4L
1,437 SR
Queue Stats
74W - 59L
1,523 Elo+
Party 3
Anubis
Anubis
T1ZU
Anubis
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 19L
1,313 Elo+
Party 2
Team Averages
Level 53
1,522 SR
1,402 Elo+

VS

Team Averages
Level 65
1,535 SR
1,463 Elo+
Janus
Janus
DjJąnus
Janus
Level 140
God Stats
148W - 173L
1,431 SR
Queue Stats
151W - 175L
1,380 Elo+
Solo
Cthulhu
Cthulhu
LombaxTom
Cthulhu
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 14L
1,433 Elo+
Party 4
Sol
Sol
WorstScrub
Sol
Level 69
God Stats
4W - 6L
1,709 SR
Queue Stats
25W - 22L
1,456 Elo+
Party 4
Ne Zha
Ne Zha
ZBZUES
Ne Zha
Level 61
God Stats
2W - 2L
1,536 SR
Queue Stats
146W - 120L
1,521 Elo+
Party 1
Fenrir
Fenrir
olldman
Fenrir
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
76W - 65L
1,528 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
AnaTheGam3r
Baron Samedi
10
1 / 2 / 5
5,964
596
5,634
6,675
6,418
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
7 / 0 / 4
7,075
708
9,488
5,979
2,554
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
7 / 0 / 1
6,944
694
5,058
6,992
2,902
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
1 / 0 / 4
6,138
614
1,975
5,683
2,684
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Anubis
T1ZU
Anubis
9
2 / 1 / 2
5,338
534
2,604
4,267
1,943
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
DjJąnus
Janus
1
0 / 0 / 0
3,431
343
0
0
0
Cthulhu
LombaxTom
Cthulhu
7
0 / 3 / 1
4,587
459
2,693
8,132
4,375
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

7
1 / 6 / 0
4,848
485
3,955
7,738
1,308
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ne Zha
ZBZUES
Ne Zha
9
1 / 5 / 1
5,182
518
4,074
10,121
3,784
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Fenrir
olldman
Fenrir
10
1 / 4 / 1
5,682
568
3,662
8,446
4,785
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
6
18
Kills
3
3
Deaths
18
16
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
AnaTheGam3r
Baron Samedi
1
2
5
1.75
L
Janus
DjJąnus
Janus
0
0
0
0
W
7
0
4
9
W
7
0
1
7.5
L
Cthulhu
LombaxTom
Cthulhu
0
3
1
0.17
W
1
0
4
3
W
Anubis
T1ZU
Anubis
2
1
2
3
L
1
6
0
0.17
L
Ne Zha
ZBZUES
Ne Zha
1
5
1
0.3
L
Fenrir
olldman
Fenrir
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,759
Damage
14,384
29,596
Taken
34,437
16,501
Mitigated
14,252
13,247
Healing
8,903
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
AnaTheGam3r
Baron Samedi
5,634
1,074
0
3,120
6,675
6,418
0
0
6,358
26,507
0
L
Janus
DjJąnus
Janus
0
0
0
0
0
0
0
0
0
0
0
W
9,488
4,516
0
3,045
5,979
2,554
768
3,431
2,548
0
50,899
W
5,058
2,222
0
1,841
6,992
2,902
0
611
6,349
0
50,161
L
Cthulhu
LombaxTom
Cthulhu
2,693
455
140
1,948
8,132
4,375
0
1,641
6,491
11,481
0
W
1,975
767
0
3,581
5,683
2,684
1,137
714
4,969
35,912
5,945
W
Anubis
T1ZU
Anubis
2,604
328
0
1,660
4,267
1,943
0
1,892
2,375
18,783
0
L
3,955
1,531
0
1,533
7,738
1,308
0
1,485
6,253
27,234
0
L
Ne Zha
ZBZUES
Ne Zha
4,074
1,929
0
2,516
10,121
3,784
0
2,592
7,529
0
26,209
L
Fenrir
olldman
Fenrir
3,662
2,212
0
2,766
8,446
4,785
0
4,191
4,255
0
25,805

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,459
Gold Earned
23,730
326
Minions Killed
187
0
Camps Cleared
0
950,766
Distance Traveled
729,974
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
5,964
596
39
4
0
138,781
0
L
Janus
3,431
343
0
0
0
19,628
0
W
Neith
7,075
708
88
9
0
188,009
4
W
Achilles
6,944
694
96
10
0
262,537
1
L
Cthulhu
4,587
459
16
2
0
195,463
4
W
Freya
6,138
614
76
8
0
193,768
1
W
Anubis
5,338
534
27
3
0
167,671
1
L
Sol
4,848
485
50
5
0
170,608
1
L
Ne Zha
5,182
518
57
6
0
168,691
1
L
Fenrir
5,682
568
64
6
0
175,584
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role