Player Matchup

Sobek
Sobek
 
Sobek
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
DragonBG
Fenrir
Level 68
God Stats
2W - 3L
1,471 SR
Queue Stats
20W - 24L
1,285 Elo+
Solo
Tiamat
Tiamat
ScarletSerafim
Tiamat
Level 91
God Stats
0W - 2L
1,688 SR
Queue Stats
50W - 68L
1,426 Elo+
Solo
Team Averages
Level 82
1,553 SR
1,404 Elo+

VS

Team Averages
Level 104
1,518 SR
1,506 Elo+
Chaac
Chaac
Anchymon
Chaac
Level 93
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
MartianManhunter
Ah Muzen Cab
Level 88
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 7L
1,500 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Whiskrar
Morgan Le Fay
Level 131
God Stats
16W - 14L
1,554 SR
Queue Stats
88W - 78L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
12
0 / 4 / 2
8,199
631
2,857
16,275
19,284
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Fenrir
DragonBG
Fenrir
11
3 / 4 / 1
8,110
624
7,913
14,853
9,910
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

13
1 / 6 / 2
8,084
622
8,013
11,790
7,577
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Anchymon
Chaac
12
1 / 4 / 11
8,882
683
7,193
11,940
6,042
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ah Muzen Cab
MartianManhunter
Ah Muzen Cab
14
5 / 0 / 8
9,874
760
11,124
7,957
3,288
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morgan Le Fay
Whiskrar
Morgan Le Fay
16
8 / 0 / 5
10,646
819
14,571
8,376
3,907
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
38
4
Kills
14
14
Deaths
4
5
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
0
4
2
0.25
W
Chaac
Anchymon
Chaac
1
4
11
1.63
L
Fenrir
DragonBG
Fenrir
3
4
1
0.88
W
Ah Muzen Cab
MartianManhunter
Ah Muzen Cab
5
0
8
9
L
1
6
2
0.33
W
Morgan Le Fay
Whiskrar
Morgan Le Fay
8
0
5
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,783
Damage
32,888
42,918
Taken
28,273
36,771
Mitigated
13,237
5,867
Healing
13,380
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
2,857
159
287
3,696
16,275
19,284
0
4,239
12,036
8,494
0
W
Chaac
Anchymon
Chaac
7,193
1,744
907
3,901
11,940
6,042
115
4,504
6,892
0
21,267
L
Fenrir
DragonBG
Fenrir
7,913
964
0
1,016
14,853
9,910
0
5,249
9,604
0
17,212
W
Ah Muzen Cab
MartianManhunter
Ah Muzen Cab
11,124
5,057
780
4,538
7,957
3,288
1,833
3,017
4,701
0
29,589
L
8,013
503
0
868
11,790
7,577
0
5,686
6,104
37,772
0
W
Morgan Le Fay
Whiskrar
Morgan Le Fay
14,571
1,849
266
2,988
8,376
3,907
908
3,007
5,034
37,983
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,393
Gold Earned
29,402
102
Minions Killed
117
4
Camps Cleared
7
679,541
Distance Traveled
725,760
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
8,199
631
21
2
0
239,514
0
W
Chaac
8,882
683
27
2
1
228,367
0
L
Fenrir
8,110
624
19
1
1
243,091
5
W
Ah Muzen Cab
9,874
760
33
3
1
233,917
3
L
Tiamat
8,084
622
62
5
3
196,936
4
W
Morgan Le Fay
10,646
819
57
4
5
263,476
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role