Player Matchup

Nu Wa
Nu Wa
NillaPuddin70
Nu Wa
Level 109
God Stats
1W - 0L
1,302 SR
Queue Stats
31W - 25L
1,511 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Tracy_McGravyy
Tsukuyomi
Level 124
God Stats
1W - 0L
1,749 SR
Queue Stats
75W - 59L
1,571 Elo+
Party 2
Mulan
Mulan
steincooler33
Mulan
Level 103
God Stats
14W - 6L
1,647 SR
Queue Stats
57W - 35L
1,703 Elo+
Party 2
Team Averages
Level 112
1,566 SR
1,595 Elo+

VS

Team Averages
Level 107
1,630 SR
1,506 Elo+
Merlin
Merlin
 
Merlin
Level 73
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
RampagingShaun0
Khepri
Level 103
God Stats
7W - 4L
1,864 SR
Queue Stats
88W - 113L
1,459 Elo+
Party 1
King Arthur
King Arthur
TheFirstMyth
King Arthur
Level 146
God Stats
150W - 160L
1,527 SR
Queue Stats
350W - 350L
1,559 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 1 / 5
9,050
754
8,099
5,973
2,158
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tsukuyomi
Tracy_McGravyy
Tsukuyomi
14
3 / 1 / 7
8,913
743
10,269
9,609
5,852
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
4 / 0 / 7
8,990
749
9,515
12,492
14,259
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
11
0 / 4 / 1
7,069
589
8,029
7,592
3,179
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
0 / 3 / 2
7,579
632
2,761
10,057
8,132
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

King Arthur
TheFirstMyth
King Arthur
12
2 / 4 / 0
7,877
656
11,218
14,997
11,804
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
5
11
Kills
2
2
Deaths
11
19
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
4
1
0.13
W
4
1
5
6.5
L
0
3
2
0.33
L
King Arthur
TheFirstMyth
King Arthur
2
4
0
0.5
W
Tsukuyomi
Tracy_McGravyy
Tsukuyomi
3
1
7
6.5
W
4
0
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,883
Damage
22,008
28,074
Taken
32,646
22,269
Mitigated
23,115
5,901
Healing
3,971
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
8,029
536
0
137
7,592
3,179
258
1,398
5,919
32,310
0
W
8,099
2,715
0
963
5,973
2,158
382
2,823
3,150
35,941
0
L
2,761
224
187
1,036
10,057
8,132
0
2,269
7,602
9,146
0
L
King Arthur
TheFirstMyth
King Arthur
11,218
1,376
0
2,611
14,997
11,804
15
4,919
9,786
0
34,601
W
Tsukuyomi
Tracy_McGravyy
Tsukuyomi
10,269
2,059
528
916
9,609
5,852
56
4,034
5,575
0
29,210
W
9,515
1,513
0
3,494
12,492
14,259
200
4,302
8,190
0
26,778

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,953
Gold Earned
22,525
160
Minions Killed
106
9
Camps Cleared
3
728,473
Distance Traveled
618,348
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,069
589
45
4
1
202,722
1
W
Nu Wa
9,050
754
88
7
2
237,279
4
L
Khepri
7,579
632
15
1
1
184,480
0
L
King Arthur
7,877
656
46
4
1
231,146
4
W
Tsukuyomi
8,913
743
26
2
6
260,900
6
W
Mulan
8,990
749
46
4
1
230,294
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role