Player Matchup

He Bo
He Bo
Choko93
He Bo
Level 46
God Stats
12W - 12L
1,500 SR
Queue Stats
185W - 179L
1,493 Elo+
Party 1
Izanami
Izanami
Herrod
Izanami
Level 64
God Stats
14W - 13L
1,480 SR
Queue Stats
362W - 331L
1,483 Elo+
Party 1
Neith
Neith
Swiftkicks
Neith
Level 107
God Stats
3W - 2L
1,851 SR
Queue Stats
65W - 71L
1,497 Elo+
Party 2
Ares
Ares
helmguard
Ares
Level 85
God Stats
33W - 25L
1,564 SR
Queue Stats
185W - 204L
1,431 Elo+
Solo
Geb
Geb
silverbullet725
Geb
Level 85
God Stats
3W - 7L
1,527 SR
Queue Stats
61W - 71L
1,498 Elo+
Party 2
Team Averages
Level 77
1,584 SR
1,480 Elo+

VS

Team Averages
Level 47
1,505 SR
1,538 Elo+
Bakasura
Bakasura
DuarNitrogen
Bakasura
Level 75
God Stats
1W - 1L
1,737 SR
Queue Stats
127W - 110L
1,502 Elo+
Solo
Ares
Ares
QuakeTR
Ares
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,707 Elo+
Party 3
Neith
Neith
ThykeTR
Neith
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3
Nox
Nox
araxios
Nox
Level 52
God Stats
60W - 54L
1,564 SR
Queue Stats
185W - 214L
1,495 Elo+
Solo
Shiva
Shiva
bashboonx
Shiva
Level 45
God Stats
1W - 3L
1,225 SR
Queue Stats
44W - 49L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Choko93
He Bo
17
7 / 0 / 13
11,212
1,121
16,723
3,345
1,939
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
Herrod
Izanami
17
2 / 0 / 19
10,805
1,081
11,918
4,579
2,616
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Neith
17
8 / 0 / 13
12,154
1,215
11,130
7,230
4,591
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Ares
17
1 / 0 / 19
11,606
1,161
11,364
11,774
18,174
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

17
4 / 0 / 16
11,928
1,193
7,504
9,071
13,686
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Team 1 Tickets

293

VS

Team 2 Tickets

143

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
DuarNitrogen
Bakasura
15
0 / 4 / 0
9,247
925
1,686
9,873
5,789
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ares
QuakeTR
Ares
15
0 / 6 / 0
9,283
928
6,961
16,980
17,547
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Neith
ThykeTR
Neith
15
0 / 3 / 0
9,486
949
7,292
8,538
4,284
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Nox
15
0 / 2 / 0
9,501
950
7,211
4,549
2,226
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shiva
bashboonx
Shiva
15
0 / 7 / 0
9,588
959
9,054
22,599
20,027
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
0
22
Kills
0
0
Deaths
22
80
Assists
0
Player
Kills
Deaths
Assists
KDA
W
He Bo
Choko93
He Bo
7
0
13
13.5
L
Bakasura
DuarNitrogen
Bakasura
0
4
0
0
W
Izanami
Herrod
Izanami
2
0
19
11.5
L
Ares
QuakeTR
Ares
0
6
0
0
W
Neith
8
0
13
14.5
L
Neith
ThykeTR
Neith
0
3
0
0
L
Nox
0
2
0
0
L
Shiva
bashboonx
Shiva
0
7
0
0
W
Ares
1
0
19
10.5
W
4
0
16
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,639
Damage
32,204
35,999
Taken
62,539
41,006
Mitigated
49,873
5,891
Healing
1,708
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
Choko93
He Bo
16,723
553
0
90
3,345
1,939
0
2,004
1,341
29,012
0
L
Bakasura
DuarNitrogen
Bakasura
1,686
954
0
1,005
9,873
5,789
0
4,370
5,305
0
5,178
W
Izanami
Herrod
Izanami
11,918
7,599
0
1,305
4,579
2,616
0
2,405
2,149
0
47,424
L
Ares
QuakeTR
Ares
6,961
247
0
0
16,980
17,547
0
10,651
6,131
15,905
0
W
Neith
11,130
3,988
0
1,357
7,230
4,591
0
2,316
4,713
0
45,673
L
Neith
ThykeTR
Neith
7,292
3,166
0
354
8,538
4,284
0
3,704
4,780
0
28,604
L
Nox
7,211
107
0
0
4,549
2,226
0
2,167
2,314
31,796
0
L
Shiva
bashboonx
Shiva
9,054
716
50
299
22,599
20,027
0
13,821
8,418
0
34,351
W
Ares
11,364
547
348
1,451
11,774
18,174
0
3,982
7,697
17,751
0
W
7,504
93
0
1,340
9,071
13,686
0
3,465
5,441
15,158
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,705
Gold Earned
47,105
235
Minions Killed
196
10
Camps Cleared
8
1,000,566
Distance Traveled
908,625
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
11,212
1,121
41
4
0
203,143
0
L
Bakasura
9,247
925
16
2
6
140,576
0
W
Izanami
10,805
1,081
73
7
3
200,925
0
L
Ares
9,283
928
9
1
0
173,678
0
W
Neith
12,154
1,215
91
9
6
205,611
2
L
Neith
9,486
949
57
6
2
180,755
0
L
Nox
9,501
950
59
6
0
193,275
0
L
Shiva
9,588
959
55
6
0
220,341
2
W
Ares
11,606
1,161
21
2
1
222,214
1
W
Geb
11,928
1,193
9
1
0
168,673
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role