Player Matchup

Cerberus
Cerberus
Kaminaru_Kishin
Cerberus
Level 112
God Stats
7W - 2L
1,412 SR
Queue Stats
18W - 12L
1,463 Elo+
Party 1
Awilix
Awilix
KazeKage-Ryu
Awilix
Level 146
God Stats
9W - 3L
1,373 SR
Queue Stats
180W - 167L
1,601 Elo+
Party 1
Lancelot
Lancelot
RukaGER
Lancelot
Level 160
God Stats
7W - 8L
1,588 SR
Queue Stats
223W - 199L
1,606 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
SenpaiCarryMe
Ah Muzen Cab
Level 160
God Stats
2W - 0L
1,754 SR
Queue Stats
177W - 172L
1,634 Elo+
Party 1
Persephone
Persephone
WastedL1feT1me
Persephone
Level 153
God Stats
5W - 3L
1,313 SR
Queue Stats
81W - 81L
1,865 Elo+
Party 1
Team Averages
Level 146
1,488 SR
1,634 Elo+

VS

Team Averages
Level 130
1,492 SR
1,572 Elo+
Camazotz
Camazotz
CoconuTree
Camazotz
Level 156
God Stats
17W - 15L
1,385 SR
Queue Stats
1,057W - 1,058L
1,518 Elo+
Solo
Sol
Sol
IsgHus3-5
Sol
Level 108
God Stats
0W - 3L
1,246 SR
Queue Stats
130W - 121L
1,558 Elo+
Solo
Ravana
Ravana
JohnCenasToes
Ravana
Level 129
God Stats
1W - 1L
1,832 SR
Queue Stats
34W - 33L
1,593 Elo+
Solo
Terra
Terra
PartyRacc_
Terra
Level 107
God Stats
8W - 4L
1,401 SR
Queue Stats
252W - 235L
1,611 Elo+
Solo
Merlin
Merlin
Pinho-DM
Merlin
Level 148
God Stats
7W - 3L
1,595 SR
Queue Stats
56W - 55L
1,582 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
15
3 / 4 / 8
10,172
509
4,117
20,853
19,934
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Awilix
17
9 / 1 / 3
11,295
565
12,606
14,757
6,501
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Lancelot
RukaGER
Lancelot
19
3 / 0 / 4
12,501
625
14,812
20,266
17,598
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ah Muzen Cab
SenpaiCarryMe
Ah Muzen Cab
18
2 / 2 / 6
10,951
548
11,730
16,485
6,524
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Persephone
WastedL1feT1me
Persephone
17
1 / 4 / 7
11,642
582
14,950
14,293
6,279
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
CoconuTree
Camazotz
15
3 / 4 / 3
9,705
485
11,656
20,139
8,404
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
1 / 7 / 3
9,528
476
12,747
19,566
6,208
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

13
1 / 4 / 6
8,661
433
10,430
16,412
14,550
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Terra
17
0 / 1 / 0
10,405
520
10,311
18,780
18,846
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Merlin
Pinho-DM
Merlin
17
5 / 2 / 0
10,591
530
15,320
12,099
5,162
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
22
18
Kills
10
11
Deaths
18
28
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Camazotz
CoconuTree
Camazotz
3
4
3
1.13
L
1
7
3
0.36
L
1
4
6
1
W
Cerberus
3
4
8
1.75
W
Awilix
9
1
3
10.5
L
Terra
0
1
0
0
L
Merlin
Pinho-DM
Merlin
5
2
0
2.5
W
Lancelot
RukaGER
Lancelot
3
0
4
5
W
Ah Muzen Cab
SenpaiCarryMe
Ah Muzen Cab
2
2
6
2.5
W
Persephone
WastedL1feT1me
Persephone
1
4
7
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,215
Damage
60,464
86,654
Taken
86,996
56,836
Mitigated
53,170
26,847
Healing
25,580
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Camazotz
CoconuTree
Camazotz
11,656
1,966
0
7,568
20,139
8,404
0
2,514
17,625
0
76,443
L
12,747
6,289
0
7,763
19,566
6,208
0
2,963
16,603
87,668
0
L
10,430
2,288
225
1,568
16,412
14,550
0
5,755
10,657
0
37,467
W
Cerberus
4,117
149
0
6,340
20,853
19,934
31
10,411
10,316
22,605
0
W
Awilix
12,606
5,684
0
4,231
14,757
6,501
0
5,295
9,394
0
82,917
L
Terra
10,311
2,900
1,106
5,489
18,780
18,846
0
2,722
16,058
89,306
0
L
Merlin
Pinho-DM
Merlin
15,320
385
0
1,861
12,099
5,162
0
6,750
5,349
104,493
0
W
Lancelot
RukaGER
Lancelot
14,812
3,447
0
9,582
20,266
17,598
0
8,538
11,317
0
121,848
W
Ah Muzen Cab
SenpaiCarryMe
Ah Muzen Cab
11,730
6,313
0
5,295
16,485
6,524
4,289
7,783
8,702
0
97,212
W
Persephone
WastedL1feT1me
Persephone
14,950
229
0
1,399
14,293
6,279
0
5,949
8,310
106,527
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,561
Gold Earned
48,890
684
Minions Killed
643
0
Camps Cleared
0
2,107,658
Distance Traveled
1,982,102
26
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Camazotz
9,705
485
100
5
0
452,103
2
L
Sol
9,528
476
138
7
0
305,979
3
L
Ravana
8,661
433
56
3
0
405,476
11
W
Cerberus
10,172
509
27
1
0
388,929
4
W
Awilix
11,295
565
108
5
0
482,985
7
L
Terra
10,405
520
180
9
0
420,783
0
L
Merlin
10,591
530
169
8
0
397,761
6
W
Lancelot
12,501
625
208
10
0
433,696
6
W
Ah Muzen Cab
10,951
548
172
9
0
391,265
3
W
Persephone
11,642
582
169
8
0
410,783
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role