Player Matchup

Izanami
Izanami
 
Izanami
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bastet
Bastet
Darkiller568
Bastet
Level 147
God Stats
0W - 2L
1,179 SR
Queue Stats
63W - 63L
1,521 Elo+
Party 1
Ao Kuang
Ao Kuang
SNIPED_911
Ao Kuang
Level 160
God Stats
2W - 5L
1,363 SR
Queue Stats
155W - 128L
1,623 Elo+
Party 2
Tiamat
Tiamat
ilvexs
Tiamat
Level 128
God Stats
1W - 1L
1,532 SR
Queue Stats
26W - 13L
1,623 Elo+
Party 2
Cupid
Cupid
zayne123
Cupid
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 52L
1,528 Elo+
Party 1
Team Averages
Level 138
1,415 SR
1,559 Elo+

VS

Team Averages
Level 123
1,421 SR
1,517 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
GoonJuiceTM
Thor
Level 158
God Stats
9W - 15L
1,286 SR
Queue Stats
323W - 339L
1,492 Elo+
Solo
Hades
Hades
YouAreMyHero
Hades
Level 127
God Stats
21W - 10L
1,635 SR
Queue Stats
769W - 740L
1,505 Elo+
Solo
Sun Wukong
Sun Wukong
Yujiros chin
Sun Wukong
Level 143
God Stats
1W - 1L
1,300 SR
Queue Stats
111W - 121L
1,512 Elo+
Solo
Olorun
Olorun
bussycreampie
Olorun
Level 41
God Stats
2W - 2L
1,385 SR
Queue Stats
103W - 71L
1,573 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
17
1 / 5 / 7
9,945
663
7,498
14,217
7,418
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bastet
19
7 / 4 / 4
11,430
762
18,246
19,927
22,131
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ao Kuang
SNIPED_911
Ao Kuang
14
3 / 6 / 5
9,658
644
5,605
22,307
26,691
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Lono's Mask (deprecated)

Lono's Mask (deprecated)

+300
Health
+40
Physical Protection
+40
Magical Protection
+20%
Crowd Control Reduction

PASSIVE - GAIN DEFENSE, SACRIFICE DAMAGE Only can be bought by Mages, Hunters, Assassins <font color='#42F46E'>-15% Damage Taken <font color='#F44242'>-15% Damage Dealt <font color='#F44242'>-15% Healing Done

Tiamat
ilvexs
Tiamat
16
3 / 6 / 5
9,664
644
14,236
14,574
10,034
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Cupid
zayne123
Cupid
18
1 / 4 / 11
10,225
682
9,698
12,561
6,195
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
20
9 / 3 / 12
13,536
902
14,439
10,832
5,974
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

18
8 / 4 / 9
11,314
754
18,744
13,359
6,470
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
1 / 5 / 14
10,650
710
14,199
18,337
11,330
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sun Wukong
Yujiros chin
Sun Wukong
17
2 / 2 / 13
10,896
726
14,779
17,714
19,678
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

19
5 / 2 / 15
11,615
774
11,936
13,187
7,075
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
88
15
Kills
25
25
Deaths
16
32
Assists
63
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
1
5
7
0.9
W
Kukulkan
 
Kukulkan
9
3
12
5
L
Bastet
7
4
4
2.25
W
8
4
9
3.13
L
Ao Kuang
SNIPED_911
Ao Kuang
3
6
5
0.92
W
1
5
14
1.6
W
Sun Wukong
Yujiros chin
Sun Wukong
2
2
13
4.25
W
5
2
15
6.25
L
Tiamat
ilvexs
Tiamat
3
6
5
0.92
L
Cupid
zayne123
Cupid
1
4
11
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,283
Damage
74,097
83,586
Taken
73,429
72,469
Mitigated
50,527
28,965
Healing
33,590
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
7,498
2,371
609
1,477
14,217
7,418
1,037
6,599
7,618
0
36,821
W
Kukulkan
 
Kukulkan
14,439
1,632
1,693
2,160
10,832
5,974
1,254
2,389
8,378
46,962
0
L
Bastet
18,246
2,988
2,851
7,305
19,927
22,131
0
11,150
8,777
0
31,245
W
18,744
2,080
805
2,035
13,359
6,470
1,395
3,347
9,969
0
28,658
L
Ao Kuang
SNIPED_911
Ao Kuang
5,605
942
2,923
4,889
22,307
26,691
0
10,652
11,655
6,366
0
W
14,199
389
2,003
6,988
18,337
11,330
1,138
4,686
13,631
32,490
0
W
Sun Wukong
Yujiros chin
Sun Wukong
14,779
1,520
1,865
7,148
17,714
19,678
822
5,429
12,176
0
19,854
W
11,936
6,045
3,853
5,040
13,187
7,075
2,862
3,611
9,434
30,658
0
L
Tiamat
ilvexs
Tiamat
14,236
806
1,465
3,559
14,574
10,034
106
6,782
7,792
27,472
0
L
Cupid
zayne123
Cupid
9,698
3,849
1,291
2,596
12,561
6,195
915
5,391
7,170
0
19,934

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,922
Gold Earned
58,011
144
Minions Killed
205
0
Camps Cleared
0
1,349,035
Distance Traveled
1,374,273
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
9,945
663
67
4
0
248,367
0
W
Kukulkan
13,536
902
86
6
0
308,881
6
L
Bastet
11,430
762
27
2
0
313,785
1
W
Thor
11,314
754
13
1
0
259,092
1
L
Ao Kuang
9,658
644
0
0
0
242,130
0
W
Hades
10,650
710
47
3
0
240,724
0
W
Sun Wukong
10,896
726
7
0
0
320,020
0
W
Olorun
11,615
774
52
3
0
245,556
0
L
Tiamat
9,664
644
25
2
0
269,056
0
L
Cupid
10,225
682
25
2
0
275,697
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role