Player Matchup

Aphrodite
Aphrodite
DaniorStonegate
Aphrodite
Level 41
God Stats
0W - 1L
1,305 SR
Queue Stats
52W - 47L
1,456 Elo+
Solo
Jing Wei
Jing Wei
Eduardo9889
Jing Wei
Level 48
God Stats
5W - 9L
1,442 SR
Queue Stats
243W - 256L
1,382 Elo+
Solo
Sun Wukong
Sun Wukong
GP200290
Sun Wukong
Level 134
God Stats
4W - 1L
1,887 SR
Queue Stats
119W - 131L
1,425 Elo+
Solo
Discordia
Discordia
RandreaM9614
Discordia
Level 149
God Stats
23W - 23L
1,401 SR
Queue Stats
643W - 707L
1,471 Elo+
Solo
Arachne
Arachne
liovi
Arachne
Level 107
God Stats
41W - 31L
1,640 SR
Queue Stats
296W - 323L
1,402 Elo+
Solo
Team Averages
Level 96
1,535 SR
1,427 Elo+

VS

Team Averages
Level 114
1,508 SR
1,457 Elo+
Ravana
Ravana
 
Ravana
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
 
Khepri
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
 
Fenrir
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Anoobisbac
Ah Muzen Cab
Level 106
God Stats
10W - 8L
1,539 SR
Queue Stats
46W - 48L
1,375 Elo+
Solo
Anubis
Anubis
ShockDragon619
Anubis
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 7L
1,410 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
DaniorStonegate
Aphrodite
5
0 / 2 / 1
5,672
334
889
5,362
1,415
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jing Wei
Eduardo9889
Jing Wei
13
2 / 5 / 2
7,816
460
7,822
15,193
5,294
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
GP200290
Sun Wukong
13
1 / 0 / 1
7,558
445
2,072
13,276
10,367
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Discordia
RandreaM9614
Discordia
12
2 / 4 / 3
7,456
439
8,556
9,441
3,098
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
liovi
Arachne
16
5 / 2 / 5
9,477
557
9,333
17,180
9,702
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
16
1 / 1 / 2
9,966
586
14,211
7,417
4,522
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Khepri
 
Khepri
12
2 / 1 / 5
8,548
503
4,745
9,810
7,863
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Fenrir
 
Fenrir
13
3 / 4 / 0
8,245
485
6,086
17,297
7,864
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ah Muzen Cab
Anoobisbac
Ah Muzen Cab
15
5 / 4 / 3
9,312
548
10,877
10,688
4,212
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
1 / 2 / 1
8,601
506
3,782
8,204
4,411
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
23
10
Kills
12
13
Deaths
12
12
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Ravana
 
Ravana
1
1
2
2
W
Khepri
 
Khepri
2
1
5
4.5
W
Fenrir
 
Fenrir
3
4
0
0.75
W
Ah Muzen Cab
Anoobisbac
Ah Muzen Cab
5
4
3
1.63
L
Aphrodite
DaniorStonegate
Aphrodite
0
2
1
0.25
L
Jing Wei
Eduardo9889
Jing Wei
2
5
2
0.6
L
Sun Wukong
GP200290
Sun Wukong
1
0
1
1.5
L
Discordia
RandreaM9614
Discordia
2
4
3
0.88
W
1
2
1
0.75
L
Arachne
liovi
Arachne
5
2
5
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,672
Damage
39,701
60,452
Taken
53,416
29,876
Mitigated
28,872
20,788
Healing
19,489
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
 
Ravana
14,211
4,542
0
2,675
7,417
4,522
0
610
6,769
0
85,922
W
Khepri
 
Khepri
4,745
371
0
2,893
9,810
7,863
0
1,151
8,544
33,143
0
W
Fenrir
 
Fenrir
6,086
820
0
8,164
17,297
7,864
0
1,800
15,357
0
48,609
W
Ah Muzen Cab
Anoobisbac
Ah Muzen Cab
10,877
4,918
374
2,082
10,688
4,212
2,165
389
10,299
0
69,152
L
Aphrodite
DaniorStonegate
Aphrodite
889
122
1,259
1,651
5,362
1,415
84
653
4,709
11,163
0
L
Jing Wei
Eduardo9889
Jing Wei
7,822
5,733
0
5,580
15,193
5,294
252
2,805
12,388
0
61,159
L
Sun Wukong
GP200290
Sun Wukong
2,072
522
0
2,796
13,276
10,367
0
848
12,428
0
50,844
L
Discordia
RandreaM9614
Discordia
8,556
473
0
1,086
9,441
3,098
360
2,405
7,036
43,988
0
W
3,782
42
0
3,301
8,204
4,411
510
4,630
3,002
61,199
0
L
Arachne
liovi
Arachne
9,333
4,792
0
8,416
17,180
9,702
0
1,816
15,364
0
80,777

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,979
Gold Earned
44,672
411
Minions Killed
513
0
Camps Cleared
0
1,459,139
Distance Traveled
1,574,026
14
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
9,966
586
174
10
0
354,738
2
W
Khepri
8,548
503
43
3
0
329,479
5
W
Fenrir
8,245
485
89
5
0
304,277
5
W
Ah Muzen Cab
9,312
548
110
6
0
286,723
2
L
Aphrodite
5,672
334
32
2
0
123,488
2
L
Jing Wei
7,816
460
104
6
0
305,091
1
L
Sun Wukong
7,558
445
82
5
0
349,595
5
L
Discordia
7,456
439
67
4
0
302,817
3
W
Anubis
8,601
506
97
6
0
298,809
1
L
Arachne
9,477
557
126
7
0
378,148
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role