Player Matchup

Nemesis
Nemesis
Mypexa
Nemesis
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
100W - 145L
1,275 Elo+
Party 4
Neith
Neith
YuukiMira
Neith
Level 45
God Stats
3W - 5L
1,429 SR
Queue Stats
62W - 53L
1,456 Elo+
Party 3
Loki
Loki
dysphøria
Loki
Level 42
God Stats
4W - 7L
1,425 SR
Queue Stats
61W - 75L
1,275 Elo+
Party 4
Vulcan
Vulcan
jenzal
Vulcan
Level 88
God Stats
1W - 1L
1,775 SR
Queue Stats
52W - 46L
1,485 Elo+
Party 3
Mulan
Mulan
kiinoacrew
Mulan
Level 125
God Stats
3W - 3L
1,355 SR
Queue Stats
89W - 69L
1,455 Elo+
Party 3
Team Averages
Level 61
1,497 SR
1,389 Elo+

VS

Team Averages
Level 64
1,631 SR
1,432 Elo+
Sol
Sol
 
Sol
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
Azbe
Tsukuyomi
Level 13
God Stats
8W - 9L
1,436 SR
Queue Stats
15W - 17L
1,304 Elo+
Party 2
Bakasura
Bakasura
HuMa7mas12
Bakasura
Level 59
God Stats
3W - 2L
1,761 SR
Queue Stats
82W - 112L
1,453 Elo+
Party 1
Jing Wei
Jing Wei
Jarlio
Jing Wei
Level 73
God Stats
4W - 3L
1,703 SR
Queue Stats
59W - 61L
1,445 Elo+
Party 2
Atlas
Atlas
Mr-Pokemon-22
Atlas
Level 24
God Stats
2W - 3L
1,753 SR
Queue Stats
109W - 149L
1,460 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Mypexa
Nemesis
5
0 / 4 / 0
3,984
398
1,091
5,898
1,491
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Neith
YuukiMira
Neith
8
0 / 2 / 0
4,631
463
7,084
5,686
2,170
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

6
0 / 3 / 0
4,399
440
848
8,645
2,502
Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Vulcan
jenzal
Vulcan
9
0 / 2 / 0
5,060
506
3,705
4,792
1,931
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mulan
11
1 / 0 / 0
6,267
627
3,942
5,185
3,548
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
10
2 / 0 / 0
6,052
605
4,217
5,916
2,088
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tsukuyomi
Azbe
Tsukuyomi
9
0 / 1 / 0
5,039
504
2,269
6,505
2,164
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bakasura
HuMa7mas12
Bakasura
10
3 / 0 / 0
5,835
584
2,953
5,339
1,997
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Jing Wei
Jarlio
Jing Wei
9
3 / 0 / 2
5,860
586
4,507
5,474
1,575
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

9
1 / 0 / 4
6,024
602
3,598
9,553
5,378
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
15
1
Kills
9
11
Deaths
1
0
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
2
0
0
2
W
Tsukuyomi
Azbe
Tsukuyomi
0
1
0
0
W
Bakasura
HuMa7mas12
Bakasura
3
0
0
3
W
Jing Wei
Jarlio
Jing Wei
3
0
2
4
W
1
0
4
3
L
Nemesis
Mypexa
Nemesis
0
4
0
0
L
Neith
YuukiMira
Neith
0
2
0
0
L
0
3
0
0
L
Vulcan
jenzal
Vulcan
0
2
0
0
L
Mulan
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,670
Damage
17,544
30,206
Taken
32,787
11,642
Mitigated
13,202
4,420
Healing
12,673
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
4,217
619
0
2,900
5,916
2,088
1,626
3,354
2,562
36,546
0
W
Tsukuyomi
Azbe
Tsukuyomi
2,269
654
0
2,254
6,505
2,164
165
0
6,505
0
28,354
W
Bakasura
HuMa7mas12
Bakasura
2,953
1,595
0
1,037
5,339
1,997
0
351
4,988
0
26,942
W
Jing Wei
Jarlio
Jing Wei
4,507
3,372
0
834
5,474
1,575
852
0
5,474
0
35,177
W
3,598
1,550
2,104
3,544
9,553
5,378
392
0
9,553
19,078
0
L
Nemesis
Mypexa
Nemesis
1,091
620
0
137
5,898
1,491
0
1,443
4,092
0
6,800
L
Neith
YuukiMira
Neith
7,084
3,299
0
604
5,686
2,170
0
2,162
3,353
0
30,642
L
848
365
0
1,540
8,645
2,502
0
1,214
7,415
0
20,515
L
Vulcan
jenzal
Vulcan
3,705
920
0
500
4,792
1,931
0
2,619
1,890
34,073
0
L
Mulan
3,942
495
0
1,639
5,185
3,548
0
0
5,075
0
47,323

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,341
Gold Earned
28,810
253
Minions Killed
286
0
Camps Cleared
0
918,296
Distance Traveled
993,331
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,052
605
73
7
0
178,745
0
W
Tsukuyomi
5,039
504
38
4
0
202,470
2
W
Bakasura
5,835
584
81
8
0
231,722
0
W
Jing Wei
5,860
586
67
7
0
195,001
0
W
Atlas
6,024
602
27
3
0
185,393
2
L
Nemesis
3,984
398
8
1
0
198,318
1
L
Neith
4,631
463
45
5
0
149,217
2
L
Loki
4,399
440
38
4
0
168,398
0
L
Vulcan
5,060
506
56
6
0
196,063
2
L
Mulan
6,267
627
106
11
0
206,300
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role