Player Matchup

Sol
Sol
ForgottenDeityø
Sol
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 13L
1,500 Elo+
Party 2
Cabrakan
Cabrakan
Mao_Ruisu
Cabrakan
Level 103
God Stats
0W - 4L
1,274 SR
Queue Stats
2W - 14L
1,022 Elo+
Party 2
Medusa
Medusa
P1xel4756
Medusa
Level 35
God Stats
0W - 1L
1,293 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Team Averages
Level 47
1,356 SR
1,341 Elo+

VS

Team Averages
Level 88
1,684 SR
1,544 Elo+
Bacchus
Bacchus
KnullMarc
Bacchus
Level 129
God Stats
6W - 4L
1,789 SR
Queue Stats
179W - 127L
1,684 Elo+
Party 1
Anubis
Anubis
MrDoomsday586
Anubis
Level 105
God Stats
1W - 1L
1,500 SR
Queue Stats
54W - 99L
1,257 Elo+
Solo
Bastet
Bastet
YouGotFlatlined
Bastet
Level 29
God Stats
17W - 10L
1,764 SR
Queue Stats
171W - 106L
1,690 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 6 / 2
6,711
610
6,027
10,684
3,857
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cabrakan
Mao_Ruisu
Cabrakan
10
1 / 6 / 2
7,460
678
3,397
16,537
14,264
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Medusa
P1xel4756
Medusa
10
1 / 8 / 2
6,755
614
4,833
13,127
5,089
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
KnullMarc
Bacchus
14
6 / 0 / 12
9,289
844
13,562
8,660
7,565
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

12
4 / 3 / 13
8,738
794
6,910
5,635
3,140
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
10 / 0 / 8
9,696
881
10,734
7,866
3,143
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
53
3
Kills
20
20
Deaths
3
6
Assists
33
Player
Kills
Deaths
Assists
KDA
L
1
6
2
0.33
W
Bacchus
KnullMarc
Bacchus
6
0
12
12
L
Cabrakan
Mao_Ruisu
Cabrakan
1
6
2
0.33
W
4
3
13
3.5
L
Medusa
P1xel4756
Medusa
1
8
2
0.25
W
10
0
8
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,257
Damage
31,206
40,348
Taken
22,161
23,210
Mitigated
13,848
1,666
Healing
3,319
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,027
2,871
0
826
10,684
3,857
0
6,988
3,696
13,621
2,250
W
Bacchus
KnullMarc
Bacchus
13,562
1,329
0
1,909
8,660
7,565
360
3,800
4,860
30,300
0
L
Cabrakan
Mao_Ruisu
Cabrakan
3,397
659
107
733
16,537
14,264
0
7,065
9,472
10,347
0
W
6,910
171
0
76
5,635
3,140
530
2,719
2,916
25,754
0
L
Medusa
P1xel4756
Medusa
4,833
1,998
0
0
13,127
5,089
0
6,648
6,479
0
22,940
W
10,734
3,054
0
1,334
7,866
3,143
1,112
2,444
5,422
0
28,030

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,926
Gold Earned
27,723
80
Minions Killed
110
1
Camps Cleared
8
441,828
Distance Traveled
606,146
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,711
610
26
2
0
132,368
1
W
Bacchus
9,289
844
41
4
3
195,075
0
L
Cabrakan
7,460
678
17
2
1
148,979
1
W
Anubis
8,738
794
43
4
2
179,314
0
L
Medusa
6,755
614
37
3
0
160,481
0
W
Bastet
9,696
881
26
2
3
231,757
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role