Player Matchup

Ymir
Ymir
FoXtRot__blue
Ymir
Level 42
God Stats
0W - 2L
1,500 SR
Queue Stats
58W - 63L
1,392 Elo+
Party 1
Merlin
Merlin
Gurvan_B
Merlin
Level 25
God Stats
9W - 20L
1,298 SR
Queue Stats
11W - 22L
1,339 Elo+
Party 1
Thanatos
Thanatos
SasunoO_-
Thanatos
Level 28
God Stats
1W - 1L
1,707 SR
Queue Stats
6W - 14L
1,310 Elo+
Party 1
Chaac
Chaac
ViperGiust
Chaac
Level 26
God Stats
0W - 2L
1,310 SR
Queue Stats
18W - 32L
1,305 Elo+
Party 1
Hou Yi
Hou Yi
chrono_phobia
Hou Yi
Level 110
God Stats
7W - 8L
1,628 SR
Queue Stats
390W - 408L
1,414 Elo+
Party 1
Team Averages
Level 46
1,489 SR
1,352 Elo+

VS

Team Averages
Level 50
1,507 SR
1,526 Elo+
Cernunnos
Cernunnos
DDylaxn
Cernunnos
Level 146
God Stats
20W - 15L
1,548 SR
Queue Stats
208W - 182L
1,602 Elo+
Party 2
Cthulhu
Cthulhu
Gold Cthulhu
Cthulhu
Level 28
God Stats
2W - 1L
1,509 SR
Queue Stats
5W - 2L
1,666 Elo+
Party 2
Sol
Sol
King_Helios876
Sol
Level 30
God Stats
2W - 0L
1,500 SR
Queue Stats
51W - 69L
1,500 Elo+
Solo
Ra
Ra
Omega_Storm9
Ra
Level 43
God Stats
2W - 2L
1,478 SR
Queue Stats
21W - 32L
1,395 Elo+
Party 3
Baron Samedi
Baron Samedi
slahppyk
Baron Samedi
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 2L
1,465 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 0
5,338
445
829
6,722
4,326
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Merlin
Gurvan_B
Merlin
9
1 / 3 / 0
5,662
472
2,586
7,361
2,863
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Thanatos
SasunoO_-
Thanatos
9
2 / 7 / 0
5,907
492
5,035
11,308
5,171
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chaac
9
0 / 4 / 0
5,349
446
3,852
11,088
5,655
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

8
0 / 4 / 0
4,779
398
4,907
7,263
2,662
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
DDylaxn
Cernunnos
13
5 / 1 / 4
7,795
650
8,545
9,083
3,760
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
Gold Cthulhu
Cthulhu
13
8 / 0 / 2
7,881
657
7,335
6,642
3,549
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
3 / 0 / 3
6,571
548
5,775
3,954
1,170
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

10
2 / 0 / 5
6,323
527
6,114
7,563
3,233
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Baron Samedi
slahppyk
Baron Samedi
9
1 / 2 / 4
5,997
500
2,296
6,264
2,589
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
37
3
Kills
19
20
Deaths
3
0
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
DDylaxn
Cernunnos
5
1
4
7
L
0
2
0
0
W
Cthulhu
Gold Cthulhu
Cthulhu
8
0
2
9
L
Merlin
Gurvan_B
Merlin
1
3
0
0.33
W
3
0
3
4.5
W
2
0
5
4.5
L
Thanatos
SasunoO_-
Thanatos
2
7
0
0.29
L
Chaac
0
4
0
0
L
0
4
0
0
W
Baron Samedi
slahppyk
Baron Samedi
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,209
Damage
30,065
43,742
Taken
33,506
20,677
Mitigated
14,301
11,055
Healing
15,430
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
DDylaxn
Cernunnos
8,545
3,960
0
4,597
9,083
3,760
1,188
0
9,083
0
49,498
L
829
115
0
268
6,722
4,326
228
4,036
2,686
22,052
0
W
Cthulhu
Gold Cthulhu
Cthulhu
7,335
718
256
3,236
6,642
3,549
0
293
6,349
49,722
0
L
Merlin
Gurvan_B
Merlin
2,586
301
0
1,936
7,361
2,863
1,016
5,217
2,144
34,386
0
W
5,775
2,800
351
1,791
3,954
1,170
2,541
532
3,422
34,449
0
W
6,114
414
978
3,344
7,563
3,233
0
1,259
6,304
32,122
0
L
Thanatos
SasunoO_-
Thanatos
5,035
1,809
0
5,472
11,308
5,171
144
4,266
7,042
0
34,634
L
Chaac
3,852
437
0
2,680
11,088
5,655
147
2,986
8,102
0
32,906
L
4,907
1,709
0
699
7,263
2,662
204
5,015
2,248
0
27,161
W
Baron Samedi
slahppyk
Baron Samedi
2,296
821
0
877
6,264
2,589
351
1,331
4,933
17,831
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,035
Gold Earned
34,567
227
Minions Killed
336
0
Camps Cleared
0
1,055,798
Distance Traveled
1,091,426
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
7,795
650
98
8
0
198,251
4
L
Ymir
5,338
445
31
3
0
201,043
0
W
Cthulhu
7,881
657
96
8
0
278,337
0
L
Merlin
5,662
472
49
4
0
203,171
1
W
Sol
6,571
548
63
5
0
211,054
3
W
Ra
6,323
527
44
4
0
224,532
2
L
Thanatos
5,907
492
65
5
0
219,350
0
L
Chaac
5,349
446
48
4
0
237,831
0
L
Hou Yi
4,779
398
34
3
0
194,403
4
W
Baron Samedi
5,997
500
35
3
0
179,252
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role