Player Matchup

Merlin
Merlin
DemarumeRu
Merlin
Level 140
God Stats
15W - 14L
1,513 SR
Queue Stats
142W - 141L
1,540 Elo+
Solo
Anubis
Anubis
EstoyBug
Anubis
Level 116
God Stats
2W - 1L
1,673 SR
Queue Stats
35W - 51L
1,348 Elo+
Party 2
Scylla
Scylla
Salttear
Scylla
Level 109
God Stats
2W - 0L
1,850 SR
Queue Stats
35W - 51L
1,348 Elo+
Party 2
Team Averages
Level 122
1,679 SR
1,412 Elo+

VS

Team Averages
Level 106
1,553 SR
1,356 Elo+
Tyr
Tyr
Qokap
Tyr
Level 101
God Stats
0W - 1L
1,422 SR
Queue Stats
1W - 3L
1,175 Elo+
Solo
Merlin
Merlin
Roran97
Merlin
Level 129
God Stats
5W - 3L
1,739 SR
Queue Stats
27W - 36L
1,461 Elo+
Party 1
Hou Yi
Hou Yi
lemonpie99
Hou Yi
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 41L
1,432 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
DemarumeRu
Merlin
14
4 / 2 / 6
9,460
728
11,451
8,968
3,443
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Anubis
EstoyBug
Anubis
16
5 / 1 / 8
10,473
806
11,213
12,857
6,080
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Scylla
Salttear
Scylla
15
6 / 2 / 8
10,276
790
8,060
8,219
3,007
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
Qokap
Tyr
12
1 / 5 / 1
8,494
653
7,292
18,209
16,634
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Merlin
Roran97
Merlin
13
1 / 4 / 2
8,491
653
10,754
10,807
4,403
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hou Yi
lemonpie99
Hou Yi
13
3 / 6 / 1
8,820
678
5,038
12,652
5,110
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
9
15
Kills
5
5
Deaths
15
22
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Merlin
DemarumeRu
Merlin
4
2
6
3.5
W
Anubis
EstoyBug
Anubis
5
1
8
9
L
Tyr
Qokap
Tyr
1
5
1
0.3
L
Merlin
Roran97
Merlin
1
4
2
0.5
W
Scylla
Salttear
Scylla
6
2
8
5
L
Hou Yi
lemonpie99
Hou Yi
3
6
1
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,724
Damage
23,084
30,044
Taken
41,668
12,530
Mitigated
26,147
6,605
Healing
4,988
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
DemarumeRu
Merlin
11,451
427
0
455
8,968
3,443
667
2,924
5,708
29,659
0
W
Anubis
EstoyBug
Anubis
11,213
282
0
5,792
12,857
6,080
802
4,006
8,349
39,595
0
L
Tyr
Qokap
Tyr
7,292
126
0
2,428
18,209
16,634
31
12,050
6,159
0
20,003
L
Merlin
Roran97
Merlin
10,754
397
0
896
10,807
4,403
0
8,842
1,965
34,914
0
W
Scylla
Salttear
Scylla
8,060
1,291
0
358
8,219
3,007
890
2,847
5,164
25,363
0
L
Hou Yi
lemonpie99
Hou Yi
5,038
1,639
124
1,540
12,652
5,110
29
9,975
2,677
0
21,697

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,209
Gold Earned
25,805
156
Minions Killed
128
7
Camps Cleared
5
736,702
Distance Traveled
676,906
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
9,460
728
29
2
3
246,412
5
W
Anubis
10,473
806
66
5
2
244,610
4
L
Tyr
8,494
653
30
2
0
237,867
5
L
Merlin
8,491
653
60
5
2
221,373
2
W
Scylla
10,276
790
61
5
2
245,680
3
L
Hou Yi
8,820
678
38
3
3
217,666
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role