Player Matchup

Chaac
Chaac
Jojo37rus
Chaac
Level 45
God Stats
0W - 2L
1,762 SR
Queue Stats
2W - 8L
1,252 Elo+
Solo
Guan Yu
Guan Yu
Sw74Quil
Guan Yu
Level 66
God Stats
1W - 2L
1,701 SR
Queue Stats
75W - 101L
1,278 Elo+
Party 2
Scylla
Scylla
Sw_Quil74th
Scylla
Level 44
God Stats
6W - 5L
1,553 SR
Queue Stats
69W - 105L
1,296 Elo+
Party 2
Team Averages
Level 52
1,672 SR
1,275 Elo+

VS

Team Averages
Level 82
1,494 SR
1,364 Elo+
Geb
Geb
 
Geb
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
ComeSlobber
Merlin
Level 40
God Stats
1W - 3L
1,171 SR
Queue Stats
25W - 51L
1,273 Elo+
Party 1
Ravana
Ravana
ILordAndSaviorI
Ravana
Level 87
God Stats
2W - 3L
1,810 SR
Queue Stats
171W - 212L
1,318 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Jojo37rus
Chaac
14
0 / 1 / 3
8,664
578
10,080
14,292
8,549
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Guan Yu
Sw74Quil
Guan Yu
12
1 / 3 / 1
8,586
572
7,675
14,400
18,780
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Scylla
13
2 / 1 / 1
8,704
580
8,122
11,067
4,569
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
13
0 / 2 / 4
8,945
596
5,788
13,250
14,179
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Merlin
15
3 / 1 / 2
9,565
638
14,404
12,329
4,932
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

15
2 / 0 / 2
9,596
640
12,642
7,574
4,919
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
13
3
Kills
5
5
Deaths
3
5
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
0
2
4
1
W
Merlin
3
1
2
4
W
2
0
2
3
L
Chaac
Jojo37rus
Chaac
0
1
3
1.5
L
Guan Yu
Sw74Quil
Guan Yu
1
3
1
0.5
L
Scylla
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,877
Damage
32,834
39,759
Taken
33,153
31,898
Mitigated
24,030
12,113
Healing
10,898
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
5,788
615
824
4,293
13,250
14,179
0
3,147
10,103
20,624
0
W
Merlin
14,404
1,326
270
1,340
12,329
4,932
203
3,291
9,038
38,579
0
W
12,642
4,043
0
4,171
7,574
4,919
0
1,748
5,826
0
42,369
L
Chaac
Jojo37rus
Chaac
10,080
1,265
0
4,975
14,292
8,549
0
8,844
5,448
0
34,940
L
Guan Yu
Sw74Quil
Guan Yu
7,675
1,350
1,662
1,836
14,400
18,780
14
7,864
6,536
0
19,827
L
Scylla
8,122
1,649
245
3,395
11,067
4,569
0
4,236
6,831
23,525
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,954
Gold Earned
28,106
113
Minions Killed
154
3
Camps Cleared
8
774,289
Distance Traveled
857,410
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
8,945
596
11
1
1
299,600
3
W
Merlin
9,565
638
72
5
0
259,007
2
W
Ravana
9,596
640
71
5
7
298,803
3
L
Chaac
8,664
578
60
4
1
306,220
0
L
Guan Yu
8,586
572
24
2
1
217,562
0
L
Scylla
8,704
580
29
2
1
250,507
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role