Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Guan Yu
Guan Yu
Fer_Gamer15
Guan Yu
Level 138
God Stats
0W - 1L
1,500 SR
Queue Stats
82W - 73L
1,529 Elo+
Solo
Serqet
Serqet
HentaaiiNoKami
Serqet
Level 60
God Stats
2W - 5L
1,374 SR
Queue Stats
139W - 128L
1,516 Elo+
Solo
Hun Batz
Hun Batz
Lunar_Slate
Hun Batz
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
91W - 99L
1,558 Elo+
Party 1
Anubis
Anubis
pichuleitor666
Anubis
Level 145
God Stats
2W - 4L
1,312 SR
Queue Stats
176W - 197L
1,500 Elo+
Solo
Team Averages
Level 125
1,437 SR
1,521 Elo+

VS

Team Averages
Level 125
1,448 SR
1,507 Elo+
Guan Yu
Guan Yu
 
Guan Yu
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
ApoloRising
Zhong Kui
Level 113
God Stats
5W - 1L
1,500 SR
Queue Stats
606W - 624L
1,525 Elo+
Solo
Hera
Hera
PettyGentleLion
Hera
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 23L
1,433 Elo+
Solo
Nemesis
Nemesis
peachtoadstool1
Nemesis
Level 85
God Stats
2W - 2L
1,529 SR
Queue Stats
221W - 191L
1,571 Elo+
Solo
Odin
Odin
theCANDYMANcan5
Odin
Level 151
God Stats
1W - 1L
1,212 SR
Queue Stats
81W - 99L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
10
0 / 7 / 2
6,528
593
6,164
11,335
4,375
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Guan Yu
Fer_Gamer15
Guan Yu
13
0 / 5 / 4
6,811
619
5,834
12,115
10,974
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

14
2 / 2 / 5
7,665
697
5,508
8,615
4,204
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Hun Batz
Lunar_Slate
Hun Batz
13
2 / 5 / 3
7,594
690
7,233
10,991
4,555
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

15
4 / 6 / 1
8,351
759
15,511
12,813
6,667
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
15
3 / 2 / 18
9,087
826
4,517
16,859
13,467
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Zhong Kui
ApoloRising
Zhong Kui
15
5 / 3 / 14
9,115
829
13,625
12,249
7,832
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

16
7 / 1 / 15
9,463
860
18,530
4,617
1,597
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

16
4 / 0 / 19
9,108
828
6,321
11,354
7,318
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

14
6 / 3 / 17
9,600
873
7,927
13,838
14,751
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
108
8
Kills
25
25
Deaths
9
15
Assists
83
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
0
7
2
0.14
W
Guan Yu
 
Guan Yu
3
2
18
6
W
Zhong Kui
ApoloRising
Zhong Kui
5
3
14
4
L
Guan Yu
Fer_Gamer15
Guan Yu
0
5
4
0.4
L
2
2
5
2.25
L
Hun Batz
Lunar_Slate
Hun Batz
2
5
3
0.7
W
7
1
15
14.5
W
4
0
19
13.5
L
4
6
1
0.75
W
6
3
17
4.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,250
Damage
50,920
55,869
Taken
58,917
30,775
Mitigated
44,965
12,322
Healing
26,676
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
6,164
104
733
1,258
11,335
4,375
0
6,989
4,194
0
13,059
W
Guan Yu
 
Guan Yu
4,517
433
7,816
6,645
16,859
13,467
1,222
4,897
11,254
0
8,790
W
Zhong Kui
ApoloRising
Zhong Kui
13,625
1,373
770
2,185
12,249
7,832
1,842
2,622
9,521
25,016
0
L
Guan Yu
Fer_Gamer15
Guan Yu
5,834
582
1,022
2,226
12,115
10,974
0
6,013
5,796
0
13,056
L
5,508
648
886
1,086
8,615
4,204
0
3,129
5,424
0
9,685
L
Hun Batz
Lunar_Slate
Hun Batz
7,233
567
450
1,350
10,991
4,555
0
6,153
4,692
0
13,568
W
18,530
4,343
859
306
4,617
1,597
2,542
696
3,813
34,998
0
W
6,321
1,645
2,192
2,284
11,354
7,318
2,256
4,616
6,632
0
11,714
L
15,511
234
587
2,724
12,813
6,667
0
8,887
3,608
29,806
0
W
7,927
1,113
917
2,702
13,838
14,751
165
2,680
10,798
0
13,225

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,949
Gold Earned
46,373
78
Minions Killed
101
0
Camps Cleared
0
884,517
Distance Traveled
1,012,962
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
6,528
593
17
2
0
183,233
0
W
Guan Yu
9,087
826
9
1
0
206,404
0
W
Zhong Kui
9,115
829
22
2
0
185,308
4
L
Guan Yu
6,811
619
9
1
0
178,452
0
L
Serqet
7,665
697
13
1
0
231,920
3
L
Hun Batz
7,594
690
9
1
0
169,259
0
W
Hera
9,463
860
44
4
0
181,753
2
W
Nemesis
9,108
828
10
1
0
236,301
0
L
Anubis
8,351
759
30
3
0
121,653
0
W
Odin
9,600
873
16
1
0
203,196
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role