Player Matchup

Hou Yi
Hou Yi
ArcheRion720
Hou Yi
Level 78
God Stats
1W - 2L
1,524 SR
Queue Stats
311W - 329L
1,483 Elo+
Party 4
Merlin
Merlin
QueueT
Merlin
Level 37
God Stats
10W - 10L
1,495 SR
Queue Stats
83W - 88L
1,432 Elo+
Party 4
Yemoja
Yemoja
ThrRemi
Yemoja
Level 41
God Stats
16W - 25L
1,446 SR
Queue Stats
148W - 152L
1,482 Elo+
Party 4
Guan Yu
Guan Yu
jjjuan68
Guan Yu
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,156 Elo+
Party 2
Arachne
Arachne
lopas09
Arachne
Level 108
God Stats
5W - 3L
1,602 SR
Queue Stats
100W - 84L
1,555 Elo+
Party 2
Team Averages
Level 53
1,514 SR
1,422 Elo+

VS

Team Averages
Level 74
1,580 SR
1,480 Elo+
Amaterasu
Amaterasu
 
Amaterasu
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
 
Ganesha
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ullr
Ullr
I_Love_Akeno5710
Ullr
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
150W - 190L
1,358 Elo+
Party 3
Ah Puch
Ah Puch
Uktena_KW
Ah Puch
Level 143
God Stats
10W - 6L
1,514 SR
Queue Stats
847W - 794L
1,475 Elo+
Party 1
Susano
Susano
iKickKids
Susano
Level 49
God Stats
1W - 0L
1,886 SR
Queue Stats
13W - 5L
1,568 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
16
2 / 7 / 0
9,956
433
15,762
19,792
7,064
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Merlin
QueueT
Merlin
17
2 / 6 / 0
11,102
483
12,385
17,034
7,645
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yemoja
ThrRemi
Yemoja
13
0 / 2 / 0
8,711
379
4,060
16,530
11,019
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Guan Yu
jjjuan68
Guan Yu
15
0 / 4 / 3
9,785
425
6,222
14,747
17,076
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Arachne
lopas09
Arachne
17
2 / 10 / 1
11,140
484
14,426
29,924
13,398
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
18
5 / 3 / 3
12,127
527
12,014
17,105
12,311
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ganesha
 
Ganesha
17
0 / 0 / 13
11,290
491
8,310
21,962
28,816
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

18
2 / 1 / 4
11,387
495
9,207
13,990
8,195
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ah Puch
Uktena_KW
Ah Puch
19
5 / 2 / 7
11,986
521
10,374
13,379
5,962
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Susano
iKickKids
Susano
20
17 / 0 / 5
15,131
658
32,913
23,671
12,903
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
61
6
Kills
29
29
Deaths
6
4
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
 
Amaterasu
5
3
3
2.17
W
Ganesha
 
Ganesha
0
0
13
6.5
L
Hou Yi
2
7
0
0.29
W
2
1
4
4
L
Merlin
QueueT
Merlin
2
6
0
0.33
L
Yemoja
ThrRemi
Yemoja
0
2
0
0
W
Ah Puch
Uktena_KW
Ah Puch
5
2
7
4.25
W
Susano
iKickKids
Susano
17
0
5
19.5
L
Guan Yu
jjjuan68
Guan Yu
0
4
3
0.38
L
Arachne
lopas09
Arachne
2
10
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,855
Damage
72,818
98,027
Taken
90,107
56,202
Mitigated
68,187
20,822
Healing
29,484
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
 
Amaterasu
12,014
5,892
0
4,619
17,105
12,311
3,798
332
16,773
0
76,133
W
Ganesha
 
Ganesha
8,310
851
478
5,497
21,962
28,816
101
2,991
18,668
36,431
0
L
Hou Yi
15,762
7,484
0
1,340
19,792
7,064
0
5,334
14,458
0
76,523
W
9,207
4,207
0
1,227
13,990
8,195
2,971
2,942
11,048
0
107,949
L
Merlin
QueueT
Merlin
12,385
466
0
2,566
17,034
7,645
0
4,440
12,434
99,709
0
L
Yemoja
ThrRemi
Yemoja
4,060
2,066
5,054
5,707
16,530
11,019
0
4,939
11,405
19,516
0
W
Ah Puch
Uktena_KW
Ah Puch
10,374
130
0
3,060
13,379
5,962
0
5,815
7,564
89,723
0
W
Susano
iKickKids
Susano
32,913
14,533
0
14,603
23,671
12,903
0
4,708
18,963
0
190,688
L
Guan Yu
jjjuan68
Guan Yu
6,222
1,232
570
1,812
14,747
17,076
210
1,593
13,154
0
57,767
L
Arachne
lopas09
Arachne
14,426
9,592
0
3,773
29,924
13,398
0
2,378
27,386
0
106,591

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,694
Gold Earned
61,921
576
Minions Killed
716
0
Camps Cleared
0
2,073,046
Distance Traveled
2,338,239
14
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
12,127
527
128
6
0
476,806
1
W
Ganesha
11,290
491
16
1
0
436,765
5
L
Hou Yi
9,956
433
116
5
0
363,394
2
W
Ullr
11,387
495
188
8
0
415,672
3
L
Merlin
11,102
483
186
8
0
375,880
0
L
Yemoja
8,711
379
23
1
0
395,968
8
W
Ah Puch
11,986
521
142
6
0
447,671
0
W
Susano
15,131
658
242
11
0
561,325
2
L
Guan Yu
9,785
425
83
4
0
477,489
0
L
Arachne
11,140
484
168
7
0
460,315
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role