Player Matchup

Discordia
Discordia
Gabcmxd
Discordia
Level 101
God Stats
3W - 2L
1,501 SR
Queue Stats
316W - 340L
1,463 Elo+
Solo
Thanatos
Thanatos
Gamesking2010
Thanatos
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,711 Elo+
Solo
Rama
Rama
OmegaVIPER_
Rama
Level 151
God Stats
13W - 8L
1,737 SR
Queue Stats
581W - 611L
1,462 Elo+
Solo
Athena
Athena
PrimoCentral
Athena
Level 37
God Stats
2W - 4L
1,715 SR
Queue Stats
277W - 273L
1,430 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
parchun
Ah Muzen Cab
Level 106
God Stats
11W - 10L
1,572 SR
Queue Stats
254W - 266L
1,448 Elo+
Solo
Team Averages
Level 88
1,605 SR
1,503 Elo+

VS

Team Averages
Level 62
1,704 SR
1,532 Elo+
Tiamat
Tiamat
Dayniru
Tiamat
Level 32
God Stats
6W - 0L
1,818 SR
Queue Stats
140W - 95L
1,630 Elo+
Party 1
Jing Wei
Jing Wei
EverBlasT___
Jing Wei
Level 139
God Stats
4W - 4L
1,411 SR
Queue Stats
111W - 103L
1,505 Elo+
Party 2
Ravana
Ravana
Heyzh
Ravana
Level 42
God Stats
10W - 2L
1,968 SR
Queue Stats
115W - 77L
1,630 Elo+
Party 1
Ao Kuang
Ao Kuang
Sleezy_thareal
Ao Kuang
Level 68
God Stats
48W - 24L
1,822 SR
Queue Stats
544W - 509L
1,421 Elo+
Party 2
Geb
Geb
japuk77
Geb
Level 31
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Gabcmxd
Discordia
10
0 / 1 / 0
5,690
474
2,022
6,279
2,433
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Thanatos
Gamesking2010
Thanatos
9
0 / 5 / 0
5,258
438
3,689
10,503
4,665
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
1 / 2 / 0
6,313
526
3,369
9,953
3,283
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Athena
9
1 / 3 / 2
5,784
482
5,253
12,762
7,200
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ah Muzen Cab
parchun
Ah Muzen Cab
10
3 / 1 / 1
5,947
496
11,606
7,705
3,116
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Dayniru
Tiamat
13
2 / 0 / 2
7,460
622
5,269
4,743
1,985
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jing Wei
EverBlasT___
Jing Wei
9
0 / 2 / 2
5,440
453
6,164
11,941
3,784
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ravana
Heyzh
Ravana
13
3 / 1 / 0
7,571
631
8,891
7,279
3,998
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ao Kuang
11
7 / 1 / 2
7,455
621
6,360
11,013
3,918
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Geb
9
0 / 1 / 1
5,931
494
5,607
9,099
4,790
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
19
5
Kills
12
12
Deaths
5
3
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Tiamat
Dayniru
Tiamat
2
0
2
3
W
Jing Wei
EverBlasT___
Jing Wei
0
2
2
0.5
L
Discordia
Gabcmxd
Discordia
0
1
0
0
L
Thanatos
Gamesking2010
Thanatos
0
5
0
0
W
Ravana
Heyzh
Ravana
3
1
0
3
L
1
2
0
0.5
L
Athena
1
3
2
0.67
W
Ao Kuang
7
1
2
8
W
Geb
0
1
1
0.5
L
Ah Muzen Cab
parchun
Ah Muzen Cab
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,939
Damage
32,291
47,202
Taken
44,075
20,697
Mitigated
18,475
20,314
Healing
20,893
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
Dayniru
Tiamat
5,269
1,115
0
2,554
4,743
1,985
61
960
3,783
53,400
0
W
Jing Wei
EverBlasT___
Jing Wei
6,164
5,499
0
3,942
11,941
3,784
33
2,939
9,002
0
34,941
L
Discordia
Gabcmxd
Discordia
2,022
281
0
1,441
6,279
2,433
0
3,470
2,809
41,429
0
L
Thanatos
Gamesking2010
Thanatos
3,689
1,487
0
6,893
10,503
4,665
0
4,342
6,161
0
38,160
W
Ravana
Heyzh
Ravana
8,891
1,962
0
4,135
7,279
3,998
1,356
0
7,279
0
54,632
L
3,369
2,960
0
4,683
9,953
3,283
0
846
9,107
0
44,924
L
Athena
5,253
1,391
0
2,203
12,762
7,200
0
4,292
8,470
25,772
0
W
Ao Kuang
6,360
2,040
0
5,640
11,013
3,918
0
1,186
9,827
32,634
0
W
Geb
5,607
973
1,717
2,905
9,099
4,790
0
2,190
6,909
18,836
0
L
Ah Muzen Cab
parchun
Ah Muzen Cab
11,606
4,646
510
4,584
7,705
3,116
0
4,286
3,419
0
44,370

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,992
Gold Earned
33,857
322
Minions Killed
380
0
Camps Cleared
0
1,058,108
Distance Traveled
1,180,835
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
7,460
622
104
9
0
222,484
5
W
Jing Wei
5,440
453
78
7
0
218,130
0
L
Discordia
5,690
474
79
7
0
207,432
5
L
Thanatos
5,258
438
64
5
0
224,110
4
W
Ravana
7,571
631
111
9
0
243,406
3
L
Rama
6,313
526
74
6
0
180,212
2
L
Athena
5,784
482
41
3
0
234,409
1
W
Ao Kuang
7,455
621
59
5
0
258,656
0
W
Geb
5,931
494
28
2
0
238,159
0
L
Ah Muzen Cab
5,947
496
64
5
0
211,945
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role