Player Matchup

Medusa
Medusa
ELanner
Medusa
Level 23
God Stats
15W - 11L
1,690 SR
Queue Stats
83W - 94L
1,473 Elo+
Party 1
Agni
Agni
SIipknot
Agni
Level 119
God Stats
11W - 14L
1,513 SR
Queue Stats
69W - 58L
1,496 Elo+
Party 2
Bacchus
Bacchus
Shamagar
Bacchus
Level 112
God Stats
11W - 8L
1,651 SR
Queue Stats
132W - 153L
1,488 Elo+
Party 1
Mercury
Mercury
V4H4B1T
Mercury
Level 41
God Stats
0W - 2L
1,500 SR
Queue Stats
89W - 94L
1,461 Elo+
Party 2
Hercules
Hercules
еблокрушитель
Hercules
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 8L
1,649 Elo+
Party 2
Team Averages
Level 68
1,571 SR
1,513 Elo+

VS

Team Averages
Level 63
1,391 SR
1,486 Elo+
Atlas
Atlas
 
Atlas
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Bakasura
Bakasura
Rezaar
Bakasura
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 22L
1,465 Elo+
Party 4
Shiva
Shiva
Samesorsen
Shiva
Level 64
God Stats
2W - 2L
1,500 SR
Queue Stats
21W - 23L
1,465 Elo+
Party 4
Agni
Agni
Tanketsu
Agni
Level 50
God Stats
1W - 1L
1,160 SR
Queue Stats
75W - 85L
1,472 Elo+
Solo
Rama
Rama
jormentheking
Rama
Level 117
God Stats
1W - 1L
1,294 SR
Queue Stats
191W - 200L
1,527 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
ELanner
Medusa
14
5 / 2 / 4
8,739
486
17,461
13,997
5,567
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Agni
15
5 / 3 / 4
9,107
506
11,635
12,449
4,972
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bacchus
Shamagar
Bacchus
13
2 / 2 / 8
8,906
495
7,839
15,376
15,769
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Mercury
V4H4B1T
Mercury
13
2 / 3 / 2
8,127
452
3,841
15,371
5,659
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
1 / 5 / 0
7,116
395
2,700
13,912
9,363
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
12
1 / 4 / 5
8,135
452
4,491
13,065
12,001
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bakasura
Rezaar
Bakasura
15
7 / 4 / 2
9,844
547
11,241
16,296
7,788
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Shiva
16
5 / 1 / 4
9,834
546
11,790
11,438
9,859
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Agni
12
0 / 2 / 2
7,769
432
9,290
9,880
4,038
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

16
2 / 4 / 3
9,713
540
11,659
18,824
7,297
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
31
15
Kills
15
15
Deaths
15
18
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
1
4
5
0.88
L
Medusa
ELanner
Medusa
5
2
4
3.5
W
Bakasura
Rezaar
Bakasura
7
4
2
2
L
Agni
5
3
4
2.33
W
Shiva
5
1
4
7
L
Bacchus
Shamagar
Bacchus
2
2
8
3
W
Agni
0
2
2
0.5
L
Mercury
V4H4B1T
Mercury
2
3
2
1
W
2
4
3
0.88
L
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,476
Damage
48,471
71,105
Taken
69,503
41,330
Mitigated
40,983
16,549
Healing
15,142
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
4,491
1,890
0
1,090
13,065
12,001
130
4,455
8,610
18,274
0
L
Medusa
ELanner
Medusa
17,461
7,688
0
4,418
13,997
5,567
1,161
2,293
11,219
0
69,138
W
Bakasura
Rezaar
Bakasura
11,241
7,584
0
2,983
16,296
7,788
426
4,551
11,745
0
75,102
L
Agni
11,635
865
0
4,579
12,449
4,972
104
4,112
7,777
66,606
0
W
Shiva
11,790
3,459
1
1,707
11,438
9,859
962
2,734
8,704
0
60,553
L
Bacchus
Shamagar
Bacchus
7,839
940
284
3,677
15,376
15,769
231
2,836
11,763
35,192
0
W
Agni
9,290
1,391
0
434
9,880
4,038
810
4,408
5,472
58,761
0
L
Mercury
V4H4B1T
Mercury
3,841
890
0
1,234
15,371
5,659
0
2,651
12,415
0
52,585
W
11,659
9,525
0
8,927
18,824
7,297
836
3,326
15,498
0
92,096
L
2,700
523
0
2,357
13,912
9,363
735
1,889
11,567
0
23,210

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,995
Gold Earned
45,295
402
Minions Killed
464
0
Camps Cleared
0
1,700,299
Distance Traveled
1,646,672
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
8,135
452
27
2
0
345,163
0
L
Medusa
8,739
486
109
6
0
342,956
2
W
Bakasura
9,844
547
125
7
0
389,683
3
L
Agni
9,107
506
122
7
0
345,081
0
W
Shiva
9,834
546
86
5
0
330,473
0
L
Bacchus
8,906
495
38
2
0
361,938
4
W
Agni
7,769
432
85
5
0
296,828
3
L
Mercury
8,127
452
78
4
0
344,359
0
W
Rama
9,713
540
141
8
0
284,525
1
L
Hercules
7,116
395
55
3
0
305,965
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role