Player Matchup

Jormungandr
Jormungandr
Axathoth
Jormungandr
Level 149
God Stats
1W - 2L
1,500 SR
Queue Stats
216W - 199L
1,537 Elo+
Party 2
Ymir
Ymir
Emil4ik
Ymir
Level 4
God Stats
1W - 3L
1,677 SR
Queue Stats
5W - 10L
1,222 Elo+
Party 1
Yu Huang
Yu Huang
Kødi
Yu Huang
Level 158
God Stats
21W - 16L
1,614 SR
Queue Stats
121W - 116L
1,604 Elo+
Party 2
Fenrir
Fenrir
Manganelo
Fenrir
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 8L
1,638 Elo+
Party 2
Artemis
Artemis
VFA_Catuts842
Artemis
Level 95
God Stats
9W - 5L
1,729 SR
Queue Stats
228W - 249L
1,331 Elo+
Party 1
Team Averages
Level 85
1,604 SR
1,466 Elo+

VS

Team Averages
Level 94
1,494 SR
1,474 Elo+
Danzaburou
Danzaburou
GrayElf
Danzaburou
Level 82
God Stats
2W - 0L
1,500 SR
Queue Stats
257W - 301L
1,319 Elo+
Solo
Atlas
Atlas
Magiclevi
Atlas
Level 117
God Stats
25W - 17L
1,670 SR
Queue Stats
198W - 177L
1,574 Elo+
Solo
Athena
Athena
Silvercrow9
Athena
Level 123
God Stats
4W - 5L
1,297 SR
Queue Stats
154W - 153L
1,491 Elo+
Solo
Ne Zha
Ne Zha
ThickLinguine
Ne Zha
Level 40
God Stats
2W - 1L
1,343 SR
Queue Stats
63W - 69L
1,505 Elo+
Party 3
Kukulkan
Kukulkan
ghostvulture90
Kukulkan
Level 108
God Stats
2W - 0L
1,663 SR
Queue Stats
61W - 70L
1,479 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Axathoth
Jormungandr
12
1 / 2 / 0
7,153
550
8,786
9,861
7,330
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ymir
Emil4ik
Ymir
8
0 / 2 / 0
5,796
446
1,767
7,308
4,374
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Yu Huang
Kødi
Yu Huang
12
0 / 2 / 0
6,942
534
2,170
4,817
2,111
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fenrir
Manganelo
Fenrir
10
0 / 1 / 1
6,006
462
1,682
8,964
3,675
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Artemis
9
1 / 2 / 0
5,802
446
5,992
8,918
2,797
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
GrayElf
Danzaburou
11
1 / 1 / 2
6,895
530
2,677
7,777
2,841
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Atlas
Magiclevi
Atlas
13
2 / 0 / 1
7,448
573
7,380
10,918
6,386
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Athena
10
0 / 0 / 6
6,572
506
3,030
8,519
5,832
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
3 / 1 / 2
6,964
536
3,163
6,223
2,376
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kukulkan
13
3 / 0 / 1
7,527
579
4,184
3,611
1,420
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
21
2
Kills
9
9
Deaths
2
1
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
Axathoth
Jormungandr
1
2
0
0.5
L
Ymir
Emil4ik
Ymir
0
2
0
0
W
Danzaburou
GrayElf
Danzaburou
1
1
2
2
L
Yu Huang
Kødi
Yu Huang
0
2
0
0
W
Atlas
Magiclevi
Atlas
2
0
1
2.5
L
Fenrir
Manganelo
Fenrir
0
1
1
0.5
W
Athena
0
0
6
3
W
3
1
2
4
L
Artemis
1
2
0
0.5
W
Kukulkan
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,397
Damage
20,434
39,868
Taken
37,048
20,287
Mitigated
18,855
12,520
Healing
10,013
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
Axathoth
Jormungandr
8,786
4,387
0
2,570
9,861
7,330
479
4,083
5,373
60,091
0
L
Ymir
Emil4ik
Ymir
1,767
780
0
1,432
7,308
4,374
0
3,180
4,060
13,734
0
W
Danzaburou
GrayElf
Danzaburou
2,677
869
0
2,422
7,777
2,841
680
289
7,488
0
47,796
L
Yu Huang
Kødi
Yu Huang
2,170
222
0
410
4,817
2,111
0
2,834
1,943
63,009
0
W
Atlas
Magiclevi
Atlas
7,380
3,086
0
2,190
10,918
6,386
0
7,404
3,514
42,221
0
L
Fenrir
Manganelo
Fenrir
1,682
511
0
4,332
8,964
3,675
0
2,241
6,639
0
36,972
W
Athena
3,030
1,078
0
2,074
8,519
5,832
0
2,968
5,551
20,094
0
W
3,163
1,397
0
2,827
6,223
2,376
0
1,321
4,902
0
40,328
L
Artemis
5,992
1,987
0
3,776
8,918
2,797
0
1,601
7,259
0
33,363
W
Kukulkan
4,184
508
0
500
3,611
1,420
0
1,341
2,270
53,767
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,699
Gold Earned
35,406
346
Minions Killed
374
0
Camps Cleared
0
1,193,162
Distance Traveled
1,295,997
11
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
7,153
550
94
7
0
232,970
2
L
Ymir
5,796
446
22
2
0
231,552
0
W
Danzaburou
6,895
530
76
6
0
234,591
2
L
Yu Huang
6,942
534
128
10
0
250,051
6
W
Atlas
7,448
573
95
7
0
249,029
3
L
Fenrir
6,006
462
61
5
0
272,365
2
W
Athena
6,572
506
22
2
0
263,328
6
W
Ne Zha
6,964
536
65
5
0
285,972
0
L
Artemis
5,802
446
41
3
0
206,224
1
W
Kukulkan
7,527
579
116
9
0
263,077
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role