Player Matchup

Baron Samedi
Baron Samedi
FocuzError
Baron Samedi
Level 13
God Stats
0W - 2L
1,289 SR
Queue Stats
2W - 5L
1,407 Elo+
Party 1
Lancelot
Lancelot
GucciTapki
Lancelot
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,441 Elo+
Party 1
Anhur
Anhur
SirCalvito
Anhur
Level 53
God Stats
0W - 4L
1,149 SR
Queue Stats
105W - 128L
1,495 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
SirOniram
Morgan Le Fay
Level 148
God Stats
1W - 2L
1,500 SR
Queue Stats
271W - 271L
1,522 Elo+
Solo
Sylvanus
Sylvanus
mschrupke
Sylvanus
Level 160
God Stats
0W - 3L
1,332 SR
Queue Stats
129W - 127L
1,503 Elo+
Solo
Team Averages
Level 78
1,354 SR
1,474 Elo+

VS

Team Averages
Level 95
1,505 SR
1,506 Elo+
Cthulhu
Cthulhu
Andmodeus
Cthulhu
Level 98
God Stats
146W - 162L
1,549 SR
Queue Stats
356W - 370L
1,499 Elo+
Solo
Nox
Nox
DeadlyObayashka
Nox
Level 88
God Stats
22W - 17L
1,605 SR
Queue Stats
65W - 67L
1,532 Elo+
Solo
Ra
Ra
ErenD
Ra
Level 92
God Stats
4W - 3L
1,424 SR
Queue Stats
87W - 75L
1,431 Elo+
Solo
Kali
Kali
lucius84
Kali
Level 90
God Stats
1W - 1L
1,637 SR
Queue Stats
37W - 36L
1,542 Elo+
Solo
Artemis
Artemis
matheushawk
Artemis
Level 105
God Stats
4W - 9L
1,312 SR
Queue Stats
94W - 109L
1,528 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
FocuzError
Baron Samedi
14
1 / 4 / 1
7,701
700
8,611
9,957
6,675
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Lancelot
GucciTapki
Lancelot
14
0 / 6 / 2
7,540
685
5,629
12,496
5,935
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Anhur
14
1 / 1 / 2
8,140
740
3,331
10,587
4,615
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morgan Le Fay
SirOniram
Morgan Le Fay
14
2 / 2 / 3
7,977
725
10,249
10,531
5,664
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sylvanus
mschrupke
Sylvanus
15
2 / 3 / 1
8,055
732
8,039
11,940
13,497
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Andmodeus
Cthulhu
15
5 / 0 / 6
8,660
787
9,314
9,027
7,255
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

15
3 / 2 / 7
8,740
795
5,504
8,423
4,313
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ra
16
3 / 1 / 4
8,948
813
8,660
6,176
2,622
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Kali
15
2 / 3 / 9
8,582
780
5,947
10,952
5,204
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Artemis
matheushawk
Artemis
16
3 / 0 / 10
8,861
806
11,786
8,510
3,917
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
52
6
Kills
16
16
Deaths
6
9
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Andmodeus
Cthulhu
5
0
6
8
W
3
2
7
3.25
W
Ra
3
1
4
5
L
Baron Samedi
FocuzError
Baron Samedi
1
4
1
0.38
L
Lancelot
GucciTapki
Lancelot
0
6
2
0.17
L
Anhur
1
1
2
2
L
Morgan Le Fay
SirOniram
Morgan Le Fay
2
2
3
1.75
W
Kali
2
3
9
2.17
W
Artemis
matheushawk
Artemis
3
0
10
8
L
Sylvanus
mschrupke
Sylvanus
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,859
Damage
41,211
55,511
Taken
43,088
36,386
Mitigated
23,311
10,629
Healing
8,988
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Andmodeus
Cthulhu
9,314
417
1,102
1,566
9,027
7,255
252
6,325
2,702
21,946
0
W
5,504
531
0
220
8,423
4,313
436
4,319
4,104
25,741
0
W
Ra
8,660
918
1,342
905
6,176
2,622
622
4,196
1,980
39,685
0
L
Baron Samedi
FocuzError
Baron Samedi
8,611
241
872
1,652
9,957
6,675
0
5,172
4,785
21,720
0
L
Lancelot
GucciTapki
Lancelot
5,629
1,105
0
490
12,496
5,935
1,067
4,276
8,220
0
25,654
L
Anhur
3,331
2,051
0
2,030
10,587
4,615
583
4,584
6,003
0
27,223
L
Morgan Le Fay
SirOniram
Morgan Le Fay
10,249
519
0
2,019
10,531
5,664
30
4,189
6,342
27,267
0
W
Kali
5,947
2,472
0
1,923
10,952
5,204
465
6,201
4,751
0
21,277
W
Artemis
matheushawk
Artemis
11,786
7,514
0
1,930
8,510
3,917
2,390
5,211
3,299
0
26,896
L
Sylvanus
mschrupke
Sylvanus
8,039
1,860
1,192
2,374
11,940
13,497
0
5,257
6,683
26,001
4,780

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,413
Gold Earned
43,791
214
Minions Killed
228
0
Camps Cleared
0
1,011,837
Distance Traveled
1,246,852
8
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,660
787
29
3
0
263,314
6
W
Nox
8,740
795
48
4
0
237,323
8
W
Ra
8,948
813
84
8
0
258,057
0
L
Baron Samedi
7,701
700
39
4
0
199,885
1
L
Lancelot
7,540
685
38
3
0
250,255
1
L
Anhur
8,140
740
57
5
0
180,162
0
L
Morgan Le Fay
7,977
725
32
3
0
213,237
4
W
Kali
8,582
780
29
3
0
265,644
1
W
Artemis
8,861
806
38
3
0
222,514
8
L
Sylvanus
8,055
732
48
4
0
168,298
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role