Player Matchup

Raijin
Raijin
Masters
 
Raijin
Masters
Level 74
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Shiva
Shiva
Masters
Alx____________1
Shiva
Masters
Level 144
God Stats
19W - 4L
1,839 SR
Queue Stats
94W - 30L
2,403 MMR
Party 1
Atlas
Atlas
Masters
StuckStepmum69
Atlas
Masters
Level 146
God Stats
32W - 1L
2,183 SR
Queue Stats
99W - 14L
2,968 MMR
Party 1
Team Averages
Masters
Masters
Average Tier
Level 121
1,841 SR
2,290 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 134
1,613 SR
2,044 MMR
Ganesha
Ganesha
Diamond III
p3hLi
Ganesha
Diamond III
Level 118
God Stats
1W - 6L
1,457 SR
Queue Stats
196W - 165L
2,135 MMR
Solo
Baron Samedi
Baron Samedi
Gold II
zJusTxCrePzeN
Baron Samedi
Gold II
Level 126
God Stats
4W - 4L
1,681 SR
Queue Stats
54W - 53L
1,635 MMR
Solo
Ullr
Ullr
Diamond II
zXmjoodeXz
Ullr
Diamond II
Level 159
God Stats
35W - 32L
1,702 SR
Queue Stats
90W - 106L
2,363 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
18
7 / 2 / 12
12,608
788
21,517
16,391
7,704
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

17
6 / 4 / 11
11,795
737
17,114
16,348
15,623
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

18
9 / 1 / 12
13,628
852
20,597
19,770
28,483
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
FenrirAresPersephoneAthenaBastet

VS

Bans
MulanBaba YagaSkadiThothMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
p3hLi
Ganesha
14
0 / 5 / 7
10,436
652
8,981
25,701
32,454
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Baron Samedi
zJusTxCrePzeN
Baron Samedi
15
4 / 6 / 2
10,683
668
14,711
16,415
9,881
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
3 / 11 / 4
10,750
672
10,092
22,802
11,290
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
20
22
Kills
7
7
Deaths
22
35
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Raijin
 
Raijin
7
2
12
6.5
W
6
4
11
2.88
W
9
1
12
15
L
Ganesha
p3hLi
Ganesha
0
5
7
0.7
L
Baron Samedi
zJusTxCrePzeN
Baron Samedi
4
6
2
0.83
L
3
11
4
0.45

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,228
Damage
33,784
52,509
Taken
64,918
51,810
Mitigated
53,625
14,665
Healing
12,621
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
 
Raijin
21,517
2,228
64
6,024
16,391
7,704
1,298
8,362
8,029
79,379
0
W
17,114
3,112
236
1,635
16,348
15,623
867
7,135
9,213
0
36,526
W
20,597
7,571
1,151
5,555
19,770
28,483
835
8,592
11,178
38,581
0
L
Ganesha
p3hLi
Ganesha
8,981
399
838
4,933
25,701
32,454
73
17,264
8,437
19,601
0
L
Baron Samedi
zJusTxCrePzeN
Baron Samedi
14,711
1,761
2,470
3,126
16,415
9,881
706
11,506
4,909
50,755
0
L
10,092
2,640
0
1,254
22,802
11,290
0
13,428
9,374
0
41,750

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,031
Gold Earned
31,869
198
Minions Killed
160
8
Camps Cleared
4
913,479
Distance Traveled
804,239
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
12,608
788
133
8
5
283,648
5
W
Shiva
11,795
737
35
2
2
304,219
4
W
Atlas
13,628
852
30
2
1
325,612
1
L
Ganesha
10,436
652
1
0
0
308,237
5
L
Baron Samedi
10,683
668
93
6
2
249,538
4
L
Ullr
10,750
672
66
4
2
246,464
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role