Player Matchup

Athena
Athena
 
Athena
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
Doughnut1
Bacchus
Level 48
God Stats
1W - 0L
1,312 SR
Queue Stats
5W - 2L
1,596 Elo+
Solo
Achilles
Achilles
Imanuel97
Achilles
Level 142
God Stats
96W - 88L
1,501 SR
Queue Stats
912W - 876L
1,503 Elo+
Solo
Discordia
Discordia
Mitryl
Discordia
Level 129
God Stats
14W - 14L
1,424 SR
Queue Stats
243W - 235L
1,467 Elo+
Solo
Rama
Rama
ΩTheReąperΩ
Rama
Level 106
God Stats
16W - 19L
1,466 SR
Queue Stats
544W - 563L
1,545 Elo+
Solo
Team Averages
Level 94
1,440 SR
1,522 Elo+

VS

Team Averages
Level 91
1,425 SR
1,603 Elo+
Geb
Geb
Killangelz
Geb
Level 20
God Stats
0W - 1L
1,243 SR
Queue Stats
24W - 29L
1,520 Elo+
Party 1
Horus
Horus
LOLception
Horus
Level 68
God Stats
1W - 1L
1,500 SR
Queue Stats
39W - 22L
1,591 Elo+
Solo
Ra
Ra
ReizuTakyo
Ra
Level 48
God Stats
0W - 2L
1,500 SR
Queue Stats
16W - 14L
1,516 Elo+
Party 1
Lancelot
Lancelot
acse141
Lancelot
Level 160
God Stats
0W - 4L
1,287 SR
Queue Stats
861W - 736L
1,657 Elo+
Party 2
Merlin
Merlin
f6投了吧
Merlin
Level 160
God Stats
18W - 9L
1,597 SR
Queue Stats
540W - 208L
1,731 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
16
2 / 1 / 10
9,397
1,044
6,926
10,444
9,670
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bacchus
Doughnut1
Bacchus
15
0 / 0 / 11
9,134
1,015
6,079
10,094
13,441
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Achilles
Imanuel97
Achilles
16
6 / 1 / 7
10,998
1,222
18,791
9,735
5,511
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Discordia
Mitryl
Discordia
15
4 / 0 / 7
10,327
1,147
13,831
6,021
2,844
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
2 / 0 / 11
9,937
1,104
12,927
4,915
2,641
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Team 1 Tickets

300

VS

Team 2 Tickets

210

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 1 / 1
9,900
1,100
7,886
15,298
19,890
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Horus
14
0 / 2 / 2
8,609
957
6,447
15,426
18,291
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
1 / 6 / 1
9,129
1,014
5,373
13,884
6,875
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lancelot
acse141
Lancelot
14
0 / 3 / 1
8,266
918
3,140
10,478
5,119
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Merlin
15
0 / 2 / 2
9,477
1,053
13,935
7,190
3,683
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
9
14
Kills
2
2
Deaths
14
46
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Athena
 
Athena
2
1
10
7
W
Bacchus
Doughnut1
Bacchus
0
0
11
5.5
W
Achilles
Imanuel97
Achilles
6
1
7
9.5
L
1
1
1
1.5
L
Horus
0
2
2
0.5
W
Discordia
Mitryl
Discordia
4
0
7
7.5
L
1
6
1
0.25
L
Lancelot
acse141
Lancelot
0
3
1
0.17
L
Merlin
0
2
2
0.5
W
2
0
11
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,554
Damage
36,781
41,209
Taken
62,276
34,107
Mitigated
53,858
6,982
Healing
7,546
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
 
Athena
6,926
1,732
0
2,240
10,444
9,670
0
6,966
3,478
12,526
0
W
Bacchus
Doughnut1
Bacchus
6,079
1,487
0
2,941
10,094
13,441
0
6,274
3,820
13,507
0
W
Achilles
Imanuel97
Achilles
18,791
6,526
0
1,801
9,735
5,511
0
5,451
4,284
0
40,077
L
7,886
1,497
0
1,378
15,298
19,890
0
7,932
7,366
14,663
0
L
Horus
6,447
3,165
1,611
1,736
15,426
18,291
0
7,064
8,362
0
11,563
W
Discordia
Mitryl
Discordia
13,831
1,050
0
0
6,021
2,844
0
4,456
1,565
39,399
0
L
5,373
1,027
954
1,206
13,884
6,875
0
5,498
8,386
22,534
0
L
Lancelot
acse141
Lancelot
3,140
425
0
0
10,478
5,119
0
3,411
7,067
0
6,715
L
Merlin
13,935
541
0
661
7,190
3,683
0
2,931
4,259
53,025
0
W
12,927
8,241
0
0
4,915
2,641
0
4,047
868
0
31,601

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,793
Gold Earned
45,381
186
Minions Killed
171
10
Camps Cleared
6
960,029
Distance Traveled
779,001
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
9,397
1,044
22
2
0
189,751
0
W
Bacchus
9,134
1,015
9
1
0
183,859
0
W
Achilles
10,998
1,222
42
5
8
205,628
4
L
Geb
9,900
1,100
15
2
0
169,765
0
L
Horus
8,609
957
10
1
1
167,278
0
W
Discordia
10,327
1,147
67
7
2
201,798
1
L
Ra
9,129
1,014
46
5
3
139,435
0
L
Lancelot
8,266
918
5
1
1
129,373
2
L
Merlin
9,477
1,053
95
11
1
173,150
0
W
Rama
9,937
1,104
46
5
0
178,993
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role