Player Matchup

Yu Huang
Yu Huang
 
Yu Huang
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Persephone
Persephone
FUSED LORD
Persephone
Level 107
God Stats
1W - 1L
1,500 SR
Queue Stats
170W - 176L
1,511 Elo+
Party 1
Xbalanque
Xbalanque
TheBurningBush69
Xbalanque
Level 68
God Stats
1W - 0L
1,558 SR
Queue Stats
51W - 36L
1,455 Elo+
Solo
Sylvanus
Sylvanus
Zeck1905
Sylvanus
Level 84
God Stats
49W - 59L
1,492 SR
Queue Stats
277W - 307L
1,413 Elo+
Solo
Ullr
Ullr
its MrClutch
Ullr
Level 119
God Stats
4W - 3L
1,547 SR
Queue Stats
126W - 139L
1,432 Elo+
Party 1
Team Averages
Level 107
1,519 SR
1,462 Elo+

VS

Team Averages
Level 103
1,531 SR
1,457 Elo+
Arachne
Arachne
 
Arachne
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
II Valzeras II
Zeus
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,326 Elo+
Solo
Medusa
Medusa
Locksoli
Medusa
Level 108
God Stats
6W - 13L
1,501 SR
Queue Stats
114W - 134L
1,489 Elo+
Solo
Odin
Odin
TheGameYouLose
Odin
Level 65
God Stats
1W - 1L
1,500 SR
Queue Stats
384W - 426L
1,521 Elo+
Solo
Ares
Ares
dreamknight907
Ares
Level 121
God Stats
29W - 18L
1,653 SR
Queue Stats
232W - 286L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
 
Yu Huang
10
1 / 0 / 1
6,091
609
2,839
2,354
1,152
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Persephone
FUSED LORD
Persephone
10
4 / 0 / 2
6,203
620
6,157
4,455
1,475
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Xbalanque
10
5 / 1 / 3
6,350
635
7,675
6,150
2,012
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sylvanus
Zeck1905
Sylvanus
9
3 / 2 / 6
5,797
580
5,041
8,676
4,322
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
4 / 0 / 3
5,730
573
5,480
6,679
2,572
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
8
0 / 2 / 0
4,864
486
1,888
10,037
3,704
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

7
0 / 4 / 0
4,311
431
1,945
5,499
1,778
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Medusa
Locksoli
Medusa
8
2 / 4 / 0
4,894
489
3,250
7,936
1,930
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mace

Mace

+10
Physical Power

9
0 / 2 / 1
5,050
505
2,258
8,005
4,470
Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

6
1 / 6 / 1
4,686
469
3,086
10,415
4,451
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
5
17
Kills
3
3
Deaths
18
15
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Yu Huang
 
Yu Huang
1
0
1
1.5
L
Arachne
 
Arachne
0
2
0
0
W
Persephone
FUSED LORD
Persephone
4
0
2
5
L
0
4
0
0
L
Medusa
Locksoli
Medusa
2
4
0
0.5
W
Xbalanque
5
1
3
6.5
L
0
2
1
0.25
W
Sylvanus
Zeck1905
Sylvanus
3
2
6
3
L
1
6
1
0.25
W
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,192
Damage
12,427
28,314
Taken
41,892
11,533
Mitigated
16,333
13,979
Healing
7,905
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yu Huang
 
Yu Huang
2,839
541
0
981
2,354
1,152
0
0
2,354
40,249
0
L
Arachne
 
Arachne
1,888
1,008
0
2,913
10,037
3,704
0
2,325
7,712
0
34,185
W
Persephone
FUSED LORD
Persephone
6,157
276
0
2,048
4,455
1,475
0
596
3,859
39,266
0
L
1,945
219
0
0
5,499
1,778
31
3,211
2,288
16,131
0
L
Medusa
Locksoli
Medusa
3,250
1,477
0
1,994
7,936
1,930
0
1,009
6,927
0
22,897
W
Xbalanque
7,675
4,116
0
2,519
6,150
2,012
577
622
5,528
0
39,004
L
2,258
553
0
1,360
8,005
4,470
0
3,482
4,523
0
25,556
W
Sylvanus
Zeck1905
Sylvanus
5,041
1,645
1,237
3,598
8,676
4,322
719
2,791
5,885
22,807
6,119
L
3,086
77
466
1,172
10,415
4,451
0
3,290
7,125
13,302
0
W
5,480
1,545
0
3,596
6,679
2,572
0
1,022
5,657
0
29,412

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,171
Gold Earned
23,805
318
Minions Killed
225
0
Camps Cleared
0
925,329
Distance Traveled
910,390
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yu Huang
6,091
609
85
9
0
189,695
3
L
Arachne
4,864
486
61
6
0
209,376
2
W
Persephone
6,203
620
67
7
0
192,982
1
L
Zeus
4,311
431
37
4
0
157,462
2
L
Medusa
4,894
489
44
4
0
183,102
0
W
Xbalanque
6,350
635
60
6
0
179,612
2
L
Odin
5,050
505
59
6
0
185,051
2
W
Sylvanus
5,797
580
45
5
0
160,236
3
L
Ares
4,686
469
24
2
0
175,399
0
W
Ullr
5,730
573
61
6
0
202,804
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role