Player Matchup

Mercury
Mercury
 
Mercury
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
 
Izanami
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jormungandr
Jormungandr
TeriyakiTyLing
Jormungandr
Level 62
God Stats
7W - 7L
1,571 SR
Queue Stats
177W - 206L
1,403 Elo+
Solo
Guan Yu
Guan Yu
ThePotatoeMage
Guan Yu
Level 35
God Stats
0W - 4L
1,500 SR
Queue Stats
7W - 8L
1,360 Elo+
Solo
Team Averages
Level 81
1,514 SR
1,452 Elo+

VS

Team Averages
Level 105
1,585 SR
1,473 Elo+
Anhur
Anhur
CUNE0207
Anhur
Level 104
God Stats
5W - 4L
1,600 SR
Queue Stats
171W - 163L
1,493 Elo+
Party 2
Merlin
Merlin
DASH0108
Merlin
Level 102
God Stats
9W - 5L
1,695 SR
Queue Stats
140W - 133L
1,504 Elo+
Party 2
Thanatos
Thanatos
LostClover5949
Thanatos
Level 64
God Stats
3W - 2L
1,435 SR
Queue Stats
149W - 174L
1,416 Elo+
Solo
Lancelot
Lancelot
Soy Sad Boy
Lancelot
Level 149
God Stats
30W - 22L
1,628 SR
Queue Stats
490W - 476L
1,533 Elo+
Solo
Athena
Athena
warriorbeast837
Athena
Level 106
God Stats
20W - 23L
1,569 SR
Queue Stats
293W - 301L
1,421 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
16
3 / 5 / 5
9,676
538
8,428
16,848
6,479
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Zhong Kui
 
Zhong Kui
14
5 / 4 / 1
9,032
502
12,388
14,474
9,374
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
 
Izanami
13
2 / 4 / 0
8,176
454
9,027
11,506
3,988
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jormungandr
TeriyakiTyLing
Jormungandr
13
0 / 4 / 1
7,475
415
9,774
16,471
15,329
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
3 / 6 / 0
8,043
447
9,194
16,722
17,681
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
CUNE0207
Anhur
16
5 / 1 / 2
10,110
562
9,663
15,517
7,270
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Merlin
DASH0108
Merlin
17
6 / 3 / 6
10,266
570
11,484
11,860
5,078
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Thanatos
15
5 / 6 / 6
9,414
523
10,029
18,575
7,685
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Lancelot
Soy Sad Boy
Lancelot
17
7 / 1 / 4
10,871
604
14,316
13,812
6,699
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

13
0 / 2 / 9
8,628
479
6,778
17,277
10,624
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
50
13
Kills
23
23
Deaths
13
7
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
3
5
5
1.1
L
Zhong Kui
 
Zhong Kui
5
4
1
1.38
L
Izanami
 
Izanami
2
4
0
0.5
W
Anhur
CUNE0207
Anhur
5
1
2
6
W
Merlin
DASH0108
Merlin
6
3
6
3
W
Thanatos
5
6
6
1.33
W
Lancelot
Soy Sad Boy
Lancelot
7
1
4
9
L
Jormungandr
TeriyakiTyLing
Jormungandr
0
4
1
0.13
L
3
6
0
0.5
W
0
2
9
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,811
Damage
52,270
76,021
Taken
77,041
52,851
Mitigated
37,356
11,348
Healing
31,839
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
8,428
4,412
0
1,107
16,848
6,479
0
3,039
13,809
0
77,350
L
Zhong Kui
 
Zhong Kui
12,388
1,320
0
6,068
14,474
9,374
258
5,542
8,932
69,604
0
L
Izanami
 
Izanami
9,027
5,342
0
538
11,506
3,988
0
4,233
7,273
0
70,895
W
Anhur
CUNE0207
Anhur
9,663
6,329
0
7,420
15,517
7,270
0
4,453
10,644
0
95,932
W
Merlin
DASH0108
Merlin
11,484
534
0
2,320
11,860
5,078
456
6,326
5,470
77,639
0
W
Thanatos
10,029
2,987
0
11,316
18,575
7,685
227
3,200
15,321
0
57,700
W
Lancelot
Soy Sad Boy
Lancelot
14,316
4,230
0
5,443
13,812
6,699
1,174
2,674
11,089
0
84,567
L
Jormungandr
TeriyakiTyLing
Jormungandr
9,774
3,050
87
1,274
16,471
15,329
132
3,825
12,646
54,086
0
L
9,194
1,422
136
2,138
16,722
17,681
521
1,623
15,099
0
47,874
W
6,778
2,483
1,202
4,138
17,277
10,624
249
4,702
12,355
39,809
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,402
Gold Earned
49,289
517
Minions Killed
559
0
Camps Cleared
0
1,618,584
Distance Traveled
1,852,585
12
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
9,676
538
120
7
0
363,663
4
L
Zhong Kui
9,032
502
120
7
0
305,512
5
L
Izanami
8,176
454
137
8
0
303,280
2
W
Anhur
10,110
562
150
8
0
329,249
3
W
Merlin
10,266
570
132
7
0
343,601
11
W
Thanatos
9,414
523
78
4
0
389,469
0
W
Lancelot
10,871
604
142
8
0
416,911
4
L
Jormungandr
7,475
415
70
4
0
316,924
1
L
Guan Yu
8,043
447
70
4
0
329,205
0
W
Athena
8,628
479
57
3
0
373,355
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role