Player Matchup

Pele
Pele
D Turbo1
Pele
Level 29
God Stats
2W - 1L
1,783 SR
Queue Stats
23W - 25L
1,398 Elo+
Party 2
Jing Wei
Jing Wei
ItzBondon
Jing Wei
Level 100
God Stats
1W - 2L
1,500 SR
Queue Stats
115W - 124L
1,385 Elo+
Party 2
Cabrakan
Cabrakan
ItzEtann
Cabrakan
Level 41
God Stats
2W - 11L
1,032 SR
Queue Stats
41W - 49L
1,370 Elo+
Party 2
Janus
Janus
MrVrkov924
Janus
Level 57
God Stats
1W - 1L
1,356 SR
Queue Stats
32W - 48L
1,432 Elo+
Party 2
Sun Wukong
Sun Wukong
PENDIlNG
Sun Wukong
Level 32
God Stats
0W - 2L
1,500 SR
Queue Stats
36W - 44L
1,477 Elo+
Solo
Team Averages
Level 52
1,434 SR
1,412 Elo+

VS

Team Averages
Level 89
1,652 SR
1,490 Elo+
Baron Samedi
Baron Samedi
BJs_for_Drugs
Baron Samedi
Level 29
God Stats
16W - 5L
1,797 SR
Queue Stats
67W - 57L
1,523 Elo+
Party 1
Cernunnos
Cernunnos
Logical_Reaper3
Cernunnos
Level 117
God Stats
65W - 50L
1,523 SR
Queue Stats
378W - 410L
1,361 Elo+
Solo
Ra
Ra
NyteMarre
Ra
Level 144
God Stats
2W - 1L
1,750 SR
Queue Stats
96W - 85L
1,539 Elo+
Party 1
Sun Wukong
Sun Wukong
ShrexualTens1on
Sun Wukong
Level 12
God Stats
2W - 2L
1,538 SR
Queue Stats
14W - 13L
1,459 Elo+
Party 1
Ne Zha
Ne Zha
TheNyte-Wolf
Ne Zha
Level 142
God Stats
9W - 3L
1,653 SR
Queue Stats
211W - 190L
1,566 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
17
1 / 9 / 0
11,534
372
8,418
30,097
12,659
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jing Wei
ItzBondon
Jing Wei
19
2 / 6 / 3
12,603
407
17,743
35,113
17,633
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cabrakan
ItzEtann
Cabrakan
17
0 / 3 / 3
12,171
393
4,652
29,511
42,084
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Janus
19
1 / 8 / 3
13,128
423
9,750
21,815
9,018
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
PENDIlNG
Sun Wukong
20
5 / 3 / 2
17,490
564
36,240
39,230
48,928
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BJs_for_Drugs
Baron Samedi
20
1 / 1 / 15
14,915
481
16,620
26,473
38,828
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Cernunnos
Logical_Reaper3
Cernunnos
20
2 / 1 / 7
13,715
442
14,288
22,282
12,864
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

20
15 / 3 / 12
16,493
532
50,111
24,227
17,194
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sun Wukong
ShrexualTens1on
Sun Wukong
20
1 / 3 / 7
13,694
442
10,670
24,673
28,568
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ne Zha
20
10 / 1 / 12
16,512
533
34,302
39,251
25,740
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
82
9
Kills
29
29
Deaths
9
11
Assists
53
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
BJs_for_Drugs
Baron Samedi
1
1
15
8.5
L
Pele
1
9
0
0.11
L
Jing Wei
ItzBondon
Jing Wei
2
6
3
0.58
L
Cabrakan
ItzEtann
Cabrakan
0
3
3
0.5
W
Cernunnos
Logical_Reaper3
Cernunnos
2
1
7
5.5
L
Janus
1
8
3
0.31
W
15
3
12
7
L
Sun Wukong
PENDIlNG
Sun Wukong
5
3
2
2
W
Sun Wukong
ShrexualTens1on
Sun Wukong
1
3
7
1.5
W
Ne Zha
10
1
12
16

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,803
Damage
125,991
155,766
Taken
136,906
130,322
Mitigated
123,194
41,180
Healing
78,389
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
BJs_for_Drugs
Baron Samedi
16,620
1,728
8,993
8,469
26,473
38,828
859
2,859
23,414
75,475
0
L
Pele
8,418
316
0
2,066
30,097
12,659
258
13,323
16,774
0
98,079
L
Jing Wei
ItzBondon
Jing Wei
17,743
11,308
0
14,487
35,113
17,633
1,488
15,670
19,291
0
110,395
L
Cabrakan
ItzEtann
Cabrakan
4,652
564
680
3,580
29,511
42,084
372
15,557
13,650
39,970
0
W
Cernunnos
Logical_Reaper3
Cernunnos
14,288
9,621
0
7,399
22,282
12,864
4,490
1,582
19,455
0
124,022
L
Janus
9,750
381
0
1,914
21,815
9,018
0
11,297
10,438
83,139
0
W
50,111
4,505
7,047
11,071
24,227
17,194
2,360
4,653
19,574
154,473
0
L
Sun Wukong
PENDIlNG
Sun Wukong
36,240
6,360
0
18,453
39,230
48,928
0
10,884
28,114
0
182,535
W
Sun Wukong
ShrexualTens1on
Sun Wukong
10,670
1,611
0
7,802
24,673
28,568
1,620
987
23,686
0
93,872
W
Ne Zha
34,302
8,286
0
27,608
39,251
25,740
2,688
4,321
34,930
0
184,023

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,926
Gold Earned
75,329
731
Minions Killed
768
0
Camps Cleared
0
2,784,488
Distance Traveled
2,870,628
6
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
14,915
481
97
3
0
520,949
7
L
Pele
11,534
372
120
4
0
597,993
0
L
Jing Wei
12,603
407
145
5
0
523,542
0
L
Cabrakan
12,171
393
45
1
0
549,108
3
W
Cernunnos
13,715
442
156
5
0
526,482
1
L
Janus
13,128
423
145
5
0
546,498
0
W
Ra
16,493
532
207
7
0
556,424
5
L
Sun Wukong
17,490
564
276
9
0
567,347
3
W
Sun Wukong
13,694
442
128
4
0
615,574
0
W
Ne Zha
16,512
533
180
6
0
651,199
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role