Player Matchup

Medusa
Medusa
BSNCosmeticMOTE
Medusa
Level 69
God Stats
2W - 6L
1,524 SR
Queue Stats
119W - 120L
1,529 Elo+
Party 3
Lancelot
Lancelot
Superchixn
Lancelot
Level 87
God Stats
0W - 2L
1,280 SR
Queue Stats
87W - 76L
1,566 Elo+
Party 3
Hel
Hel
Taygeta3276
Hel
Level 110
God Stats
3W - 4L
1,304 SR
Queue Stats
99W - 108L
1,371 Elo+
Solo
Tsukuyomi
Tsukuyomi
Washoe Johnny
Tsukuyomi
Level 84
God Stats
9W - 6L
1,649 SR
Queue Stats
151W - 134L
1,555 Elo+
Party 3
Yu Huang
Yu Huang
zackattack20107
Yu Huang
Level 86
God Stats
2W - 2L
1,567 SR
Queue Stats
159W - 154L
1,516 Elo+
Party 3
Team Averages
Level 87
1,465 SR
1,508 Elo+

VS

Team Averages
Level 84
1,540 SR
1,488 Elo+
Bacchus
Bacchus
A7 Era
Bacchus
Level 68
God Stats
3W - 0L
1,589 SR
Queue Stats
27W - 42L
1,249 Elo+
Party 1
Merlin
Merlin
LbcMomo
Merlin
Level 62
God Stats
13W - 7L
1,486 SR
Queue Stats
169W - 69L
1,743 Elo+
Party 2
Fenrir
Fenrir
MysticMayyy
Fenrir
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 13L
1,622 Elo+
Party 2
Skadi
Skadi
RocB0neCrusher
Skadi
Level 116
God Stats
1W - 0L
1,500 SR
Queue Stats
80W - 99L
1,286 Elo+
Party 1
Vamana
Vamana
StygianOrchid
Vamana
Level 129
God Stats
10W - 7L
1,627 SR
Queue Stats
347W - 269L
1,541 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 3 / 4
8,806
518
10,072
14,006
6,168
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Lancelot
Superchixn
Lancelot
14
0 / 3 / 0
8,445
497
7,698
14,551
6,129
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

11
1 / 4 / 3
6,796
400
4,447
10,888
5,057
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Tsukuyomi
Washoe Johnny
Tsukuyomi
15
3 / 3 / 1
8,543
503
7,418
12,769
5,121
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Yu Huang
15
3 / 4 / 0
8,891
523
3,505
8,878
3,498
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
A7 Era
Bacchus
11
0 / 2 / 1
7,368
433
4,610
10,659
8,579
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Merlin
LbcMomo
Merlin
16
1 / 2 / 3
9,734
573
5,440
6,649
3,173
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fenrir
16
7 / 3 / 3
9,463
557
11,281
14,214
6,304
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

13
3 / 5 / 0
7,866
463
6,748
13,228
4,520
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
6 / 0 / 2
10,972
645
14,251
16,155
14,845
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
26
11
Kills
17
17
Deaths
12
8
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Bacchus
A7 Era
Bacchus
0
2
1
0.25
L
4
3
4
2
W
Merlin
LbcMomo
Merlin
1
2
3
1.25
W
Fenrir
7
3
3
2.83
W
3
5
0
0.6
W
6
0
2
7
L
Lancelot
Superchixn
Lancelot
0
3
0
0
L
1
4
3
0.63
L
Tsukuyomi
Washoe Johnny
Tsukuyomi
3
3
1
1.17
L
Yu Huang
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,140
Damage
42,330
61,092
Taken
60,905
25,973
Mitigated
37,421
21,062
Healing
20,712
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
A7 Era
Bacchus
4,610
375
121
2,006
10,659
8,579
0
2,036
8,623
29,702
0
L
10,072
5,473
0
5,389
14,006
6,168
1,044
3,967
9,957
0
69,084
W
Merlin
LbcMomo
Merlin
5,440
288
0
801
6,649
3,173
0
552
6,097
80,352
0
W
Fenrir
11,281
4,573
0
6,810
14,214
6,304
0
1,264
12,950
0
63,539
W
6,748
3,811
165
4,339
13,228
4,520
817
2,411
10,817
0
55,669
W
14,251
6,331
0
6,470
16,155
14,845
47
1,689
14,466
0
87,783
L
Lancelot
Superchixn
Lancelot
7,698
2,505
0
5,892
14,551
6,129
0
0
14,551
0
67,751
L
4,447
302
1,558
3,021
10,888
5,057
144
1,481
9,407
26,408
0
L
Tsukuyomi
Washoe Johnny
Tsukuyomi
7,418
2,378
0
4,702
12,769
5,121
0
1,236
11,377
0
72,649
L
Yu Huang
3,505
301
0
500
8,878
3,498
99
2,826
5,750
53,447
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,481
Gold Earned
45,403
480
Minions Killed
521
0
Camps Cleared
0
1,617,367
Distance Traveled
1,664,874
16
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
7,368
433
37
2
0
366,306
1
L
Medusa
8,806
518
96
6
0
304,013
3
W
Merlin
9,734
573
173
10
0
314,515
7
W
Fenrir
9,463
557
89
5
0
364,198
5
W
Skadi
7,866
463
69
4
0
271,000
1
W
Vamana
10,972
645
153
9
0
348,855
3
L
Lancelot
8,445
497
119
7
0
341,460
2
L
Hel
6,796
400
41
2
0
283,459
1
L
Tsukuyomi
8,543
503
110
6
0
386,680
3
L
Yu Huang
8,891
523
114
7
0
301,755
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role