Player Matchup

Lancelot
Lancelot
AI Sah him
Lancelot
Level 96
God Stats
3W - 1L
1,500 SR
Queue Stats
6W - 8L
1,249 Elo+
Party 1
Tiamat
Tiamat
EddyRJ12
Tiamat
Level 121
God Stats
4W - 7L
1,270 SR
Queue Stats
206W - 244L
1,366 Elo+
Solo
Ra
Ra
I Darling l
Ra
Level 147
God Stats
2W - 1L
1,661 SR
Queue Stats
105W - 83L
1,540 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
I Loke I
Ah Muzen Cab
Level 148
God Stats
5W - 2L
1,808 SR
Queue Stats
168W - 148L
1,532 Elo+
Party 1
Erlang Shen
Erlang Shen
WisdomCat21
Erlang Shen
Level 158
God Stats
4W - 5L
1,624 SR
Queue Stats
234W - 248L
1,460 Elo+
Solo
Team Averages
Level 134
1,573 SR
1,429 Elo+

VS

Team Averages
Level 125
1,441 SR
1,423 Elo+
Serqet
Serqet
 
Serqet
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
AstrelVasius
Charybdis
Level 109
God Stats
17W - 19L
1,397 SR
Queue Stats
68W - 85L
1,369 Elo+
Party 2
Hera
Hera
LilaFarfalla
Hera
Level 109
God Stats
9W - 12L
1,574 SR
Queue Stats
130W - 157L
1,391 Elo+
Party 2
Terra
Terra
OmegaPhoenix_17
Terra
Level 145
God Stats
1W - 5L
1,242 SR
Queue Stats
187W - 222L
1,382 Elo+
Party 2
Amaterasu
Amaterasu
Slayer3799
Amaterasu
Level 106
God Stats
5W - 5L
1,490 SR
Queue Stats
112W - 115L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
AI Sah him
Lancelot
18
6 / 4 / 7
11,333
493
15,237
18,358
8,673
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tiamat
EddyRJ12
Tiamat
16
3 / 4 / 9
10,703
465
11,847
14,644
21,151
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

20
4 / 1 / 9
12,916
562
21,801
18,428
10,166
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ah Muzen Cab
I Loke I
Ah Muzen Cab
19
12 / 6 / 5
13,018
566
25,018
22,184
8,911
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Erlang Shen
WisdomCat21
Erlang Shen
18
4 / 3 / 4
11,846
515
13,374
24,246
21,143
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
19
3 / 8 / 4
11,381
495
7,747
23,410
10,130
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Mace

Mace

+10
Physical Power

Charybdis
AstrelVasius
Charybdis
16
4 / 9 / 4
10,962
477
14,447
21,157
7,347
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

17
2 / 6 / 6
11,116
483
11,387
20,443
7,303
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

16
8 / 4 / 4
11,222
488
10,568
26,967
18,699
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Amaterasu
Slayer3799
Amaterasu
17
1 / 3 / 3
10,817
470
16,633
24,610
21,106
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
39
29
Kills
18
18
Deaths
30
34
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
3
8
4
0.63
W
Lancelot
AI Sah him
Lancelot
6
4
7
2.38
L
Charybdis
AstrelVasius
Charybdis
4
9
4
0.67
W
Tiamat
EddyRJ12
Tiamat
3
4
9
1.88
W
4
1
9
8.5
W
Ah Muzen Cab
I Loke I
Ah Muzen Cab
12
6
5
2.42
L
2
6
6
0.83
L
8
4
4
2.5
L
Amaterasu
Slayer3799
Amaterasu
1
3
3
0.83
W
Erlang Shen
WisdomCat21
Erlang Shen
4
3
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,277
Damage
60,782
97,860
Taken
116,587
70,044
Mitigated
64,585
34,522
Healing
35,566
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
7,747
2,435
0
7,457
23,410
10,130
283
4,301
18,905
0
98,456
W
Lancelot
AI Sah him
Lancelot
15,237
2,393
0
5,630
18,358
8,673
12
3,753
13,767
0
81,070
L
Charybdis
AstrelVasius
Charybdis
14,447
7,488
0
4,152
21,157
7,347
1,458
3,419
17,414
0
66,198
W
Tiamat
EddyRJ12
Tiamat
11,847
1,229
280
3,053
14,644
21,151
302
3,600
10,937
50,666
0
W
21,801
1,798
2,255
7,281
18,428
10,166
596
9,262
8,884
139,241
0
W
Ah Muzen Cab
I Loke I
Ah Muzen Cab
25,018
9,347
0
3,934
22,184
8,911
3,516
3,734
18,006
0
101,581
L
11,387
2,941
151
5,501
20,443
7,303
0
7,861
12,128
83,672
0
L
10,568
1,376
2,362
7,810
26,967
18,699
0
9,674
16,500
48,452
0
L
Amaterasu
Slayer3799
Amaterasu
16,633
7,748
0
8,133
24,610
21,106
785
6,351
17,912
0
85,181
W
Erlang Shen
WisdomCat21
Erlang Shen
13,374
8,066
0
12,089
24,246
21,143
3,911
1,606
22,356
109
92,723

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,816
Gold Earned
55,498
677
Minions Killed
670
0
Camps Cleared
0
2,229,015
Distance Traveled
2,014,932
10
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
11,381
495
140
6
0
415,744
9
W
Lancelot
11,333
493
112
5
0
489,749
2
L
Charybdis
10,962
477
141
6
0
348,602
4
W
Tiamat
10,703
465
70
3
0
428,913
2
W
Ra
12,916
562
203
9
0
448,689
5
W
Ah Muzen Cab
13,018
566
133
6
0
411,886
0
L
Hera
11,116
483
153
7
0
377,655
9
L
Terra
11,222
488
81
4
0
424,267
4
L
Amaterasu
10,817
470
155
7
0
448,664
1
W
Erlang Shen
11,846
515
159
7
0
449,778
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role