Player Matchup

Cthulhu
Cthulhu
Dmly_The_Clown
Cthulhu
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,673 Elo+
Party 1
Yu Huang
Yu Huang
Jxseii
Yu Huang
Level 108
God Stats
0W - 2L
1,774 SR
Queue Stats
16W - 12L
1,556 Elo+
Solo
Athena
Athena
MysteriousEgg
Athena
Level 68
God Stats
19W - 28L
1,556 SR
Queue Stats
180W - 158L
1,594 Elo+
Solo
King Arthur
King Arthur
PaleDolphin
King Arthur
Level 114
God Stats
5W - 12L
1,343 SR
Queue Stats
74W - 79L
1,619 Elo+
Party 1
Chernobog
Chernobog
SmittentheKitten
Chernobog
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 3L
1,790 Elo+
Solo
Team Averages
Level 69
1,535 SR
1,647 Elo+

VS

Team Averages
Level 88
1,564 SR
1,588 Elo+
Neith
Neith
 
Neith
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Jormungandr
Jormungandr
 
Jormungandr
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thanatos
Thanatos
BestConsolplayer
Thanatos
Level 77
God Stats
1W - 1L
1,347 SR
Queue Stats
48W - 17L
1,823 Elo+
Party 2
Ullr
Ullr
Eatmeoutdaddy
Ullr
Level 7
God Stats
1W - 0L
1,752 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 2
Anubis
Anubis
S0lonely
Anubis
Level 39
God Stats
3W - 1L
1,722 SR
Queue Stats
87W - 83L
1,615 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 6 / 0
6,437
402
2,839
13,786
9,226
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Yu Huang
Jxseii
Yu Huang
13
4 / 4 / 2
8,070
504
7,722
12,334
4,144
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
4 / 8 / 4
8,042
503
6,952
16,759
8,066
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

King Arthur
PaleDolphin
King Arthur
15
2 / 3 / 1
9,042
565
6,508
13,991
6,879
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Chernobog
10
0 / 5 / 0
6,637
415
3,232
10,794
3,755
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
14
5 / 1 / 10
9,175
573
11,768
11,360
5,131
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jormungandr
 
Jormungandr
14
3 / 2 / 6
9,076
567
6,988
11,220
9,486
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

16
8 / 5 / 6
9,818
614
11,196
15,520
7,701
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

17
9 / 0 / 8
10,696
669
16,212
8,873
3,864
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Anubis
S0lonely
Anubis
15
1 / 2 / 4
9,220
576
2,804
7,939
4,559
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
60
10
Kills
26
26
Deaths
10
7
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
5
1
10
10
W
Jormungandr
 
Jormungandr
3
2
6
3
W
8
5
6
2.2
L
0
6
0
0
W
9
0
8
13
L
Yu Huang
Jxseii
Yu Huang
4
4
2
1.25
L
4
8
4
0.75
L
King Arthur
PaleDolphin
King Arthur
2
3
1
0.83
W
Anubis
S0lonely
Anubis
1
2
4
1.5
L
Chernobog
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,253
Damage
48,968
67,664
Taken
54,912
32,070
Mitigated
30,741
12,531
Healing
23,252
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
11,768
3,880
0
3,003
11,360
5,131
2,078
5,191
5,987
0
66,677
W
Jormungandr
 
Jormungandr
6,988
2,628
0
2,475
11,220
9,486
18
3,587
7,007
37,343
0
W
11,196
3,932
0
13,812
15,520
7,701
0
4,517
10,757
0
83,790
L
2,839
422
191
925
13,786
9,226
0
2,780
11,006
18,853
0
W
16,212
9,218
0
1,093
8,873
3,864
2,160
2,995
5,820
0
88,023
L
Yu Huang
Jxseii
Yu Huang
7,722
704
0
2,244
12,334
4,144
0
1,557
10,777
48,052
0
L
6,952
2,600
435
1,510
16,759
8,066
0
1,467
15,292
34,937
0
L
King Arthur
PaleDolphin
King Arthur
6,508
1,574
0
5,092
13,991
6,879
382
2,061
11,930
0
72,340
W
Anubis
S0lonely
Anubis
2,804
400
0
2,869
7,939
4,559
0
597
7,302
71,182
0
L
Chernobog
3,232
2,231
0
2,134
10,794
3,755
0
1,927
8,867
0
47,867

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,228
Gold Earned
47,985
396
Minions Killed
532
0
Camps Cleared
0
1,463,232
Distance Traveled
1,593,613
19
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,175
573
105
7
0
321,217
3
W
Jormungandr
9,076
567
47
3
0
293,776
3
W
Thanatos
9,818
614
101
6
0
370,187
2
L
Cthulhu
6,437
402
29
2
0
310,967
3
W
Ullr
10,696
669
142
9
0
323,520
2
L
Yu Huang
8,070
504
83
5
0
309,747
7
L
Athena
8,042
503
52
3
0
305,748
1
L
King Arthur
9,042
565
146
9
0
302,915
4
W
Anubis
9,220
576
137
9
0
284,913
2
L
Chernobog
6,637
415
86
5
0
233,855
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role