Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Asayy106
Ymir
Level 128
God Stats
0W - 2L
1,160 SR
Queue Stats
7W - 5L
1,703 Elo+
Solo
Ra
Ra
ELVERDADERODURO
Ra
Level 106
God Stats
33W - 48L
1,482 SR
Queue Stats
215W - 244L
1,505 Elo+
Party 2
Sol
Sol
Opcarlos96
Sol
Level 142
God Stats
4W - 3L
1,574 SR
Queue Stats
245W - 288L
1,518 Elo+
Party 2
Xbalanque
Xbalanque
gaspyxz
Xbalanque
Level 69
God Stats
15W - 14L
1,570 SR
Queue Stats
272W - 256L
1,564 Elo+
Solo
Team Averages
Level 121
1,457 SR
1,558 Elo+

VS

Team Averages
Level 87
1,830 SR
1,936 Elo+
Nox
Nox
Blôndie
Nox
Level 157
God Stats
13W - 3L
1,809 SR
Queue Stats
308W - 90L
1,898 Elo+
Party 1
Ne Zha
Ne Zha
GetFúcked
Ne Zha
Level 9
God Stats
2W - 0L
1,751 SR
Queue Stats
35W - 3L
2,013 Elo+
Party 1
Neith
Neith
NATEDOGGED
Neith
Level 5
God Stats
40W - 3L
2,051 SR
Queue Stats
46W - 5L
2,013 Elo+
Party 1
Osiris
Osiris
Ratmilk
Osiris
Level 160
God Stats
46W - 5L
2,038 SR
Queue Stats
1,745W - 104L
2,142 Elo+
Party 1
Anubis
Anubis
fuzzsicles
Anubis
Level 102
God Stats
3W - 0L
1,500 SR
Queue Stats
18W - 4L
1,615 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
9
2 / 3 / 0
5,601
509
2,026
10,995
4,113
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Ymir
8
1 / 2 / 1
5,707
519
3,323
7,178
4,792
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

8
0 / 4 / 0
4,867
442
2,642
8,446
2,383
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
0 / 5 / 3
5,738
522
8,093
10,019
3,613
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Xbalanque
gaspyxz
Xbalanque
10
3 / 2 / 0
6,078
553
5,520
6,953
2,331
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 1 / 3
5,969
543
2,208
5,717
4,437
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ne Zha
GetFúcked
Ne Zha
11
4 / 2 / 2
6,992
636
9,048
11,110
5,698
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Neith
9
1 / 3 / 1
5,495
500
1,632
6,701
2,667
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Osiris
Ratmilk
Osiris
13
8 / 0 / 4
7,822
711
11,012
8,538
6,028
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Anubis
fuzzsicles
Anubis
12
2 / 0 / 6
7,077
643
5,361
6,174
3,120
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
32
6
Kills
16
16
Deaths
6
4
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
2
3
0
0.67
L
Ymir
1
2
1
0.75
W
1
1
3
2.5
L
0
4
0
0
W
Ne Zha
GetFúcked
Ne Zha
4
2
2
2.5
W
Neith
1
3
1
0.5
L
0
5
3
0.3
W
Osiris
Ratmilk
Osiris
8
0
4
10
W
Anubis
fuzzsicles
Anubis
2
0
6
5
L
Xbalanque
gaspyxz
Xbalanque
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,604
Damage
29,261
43,591
Taken
38,240
17,232
Mitigated
21,950
13,690
Healing
14,750
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
2,026
971
0
5,067
10,995
4,113
0
1,003
9,992
0
30,261
L
Ymir
3,323
746
149
1,272
7,178
4,792
0
2,539
4,639
15,037
0
W
2,208
511
0
1,924
5,717
4,437
0
1,322
4,395
13,658
0
L
2,642
83
321
1,267
8,446
2,383
0
3,411
5,035
29,349
0
W
Ne Zha
GetFúcked
Ne Zha
9,048
2,637
0
4,006
11,110
5,698
624
6,350
4,760
0
47,788
W
Neith
1,632
874
0
1,303
6,701
2,667
520
1,109
5,592
0
24,350
L
8,093
3,907
0
3,079
10,019
3,613
588
0
10,019
31,000
5,385
W
Osiris
Ratmilk
Osiris
11,012
5,027
0
2,979
8,538
6,028
0
1,546
6,992
0
67,491
W
Anubis
fuzzsicles
Anubis
5,361
547
0
4,538
6,174
3,120
141
2,283
3,891
55,121
0
L
Xbalanque
gaspyxz
Xbalanque
5,520
3,290
0
2,535
6,953
2,331
0
616
6,337
0
42,688

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,991
Gold Earned
33,355
255
Minions Killed
356
0
Camps Cleared
0
1,023,264
Distance Traveled
1,135,188
11
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,601
509
54
5
0
212,358
0
L
Ymir
5,707
519
22
2
0
201,742
2
W
Nox
5,969
543
26
2
0
219,093
5
L
Ra
4,867
442
50
5
0
230,810
3
W
Ne Zha
6,992
636
77
7
0
221,668
3
W
Neith
5,495
500
43
4
0
185,589
0
L
Sol
5,738
522
56
5
0
195,582
3
W
Osiris
7,822
711
108
10
0
299,987
5
W
Anubis
7,077
643
102
9
0
208,851
3
L
Xbalanque
6,078
553
73
7
0
182,772
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role