Player Matchup

Merlin
Merlin
 
Merlin
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Odin
Odin
Chupacabraah
Odin
Level 37
God Stats
13W - 4L
1,846 SR
Queue Stats
187W - 40L
1,905 Elo+
Party 2
Horus
Horus
DUDE0157
Horus
Level 157
God Stats
17W - 2L
1,881 SR
Queue Stats
337W - 159L
1,772 Elo+
Party 2
Artemis
Artemis
Fonerbart
Artemis
Level 146
God Stats
8W - 1L
1,943 SR
Queue Stats
267W - 86L
1,862 Elo+
Party 2
Lancelot
Lancelot
IH8EVRY1EQLLY
Lancelot
Level 145
God Stats
2W - 2L
1,241 SR
Queue Stats
204W - 224L
1,488 Elo+
Solo
Team Averages
Level 125
1,682 SR
1,705 Elo+

VS

Team Averages
Level 108
1,601 SR
1,591 Elo+
Thor
Thor
AFRESHCUPCAKE
Thor
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 38L
1,625 Elo+
Party 1
Hades
Hades
Godamii
Hades
Level 42
God Stats
23W - 21L
1,492 SR
Queue Stats
24W - 26L
1,415 Elo+
Solo
Skadi
Skadi
Kaswirl
Skadi
Level 102
God Stats
2W - 2L
1,688 SR
Queue Stats
45W - 18L
1,782 Elo+
Party 1
Hun Batz
Hun Batz
ThisisMeerkat
Hun Batz
Level 128
God Stats
4W - 3L
1,800 SR
Queue Stats
68W - 45L
1,628 Elo+
Party 1
Janus
Janus
xshidx
Janus
Level 142
God Stats
87W - 77L
1,523 SR
Queue Stats
742W - 815L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
20
11 / 3 / 18
16,083
1,340
34,994
13,366
6,487
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

20
1 / 4 / 22
12,678
1,057
10,038
16,374
21,135
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Horus
DUDE0157
Horus
20
4 / 4 / 21
14,555
1,213
18,314
29,034
31,777
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Artemis
Fonerbart
Artemis
20
15 / 4 / 19
16,782
1,399
39,588
18,949
9,259
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Lancelot
IH8EVRY1EQLLY
Lancelot
20
5 / 6 / 18
13,436
1,120
14,439
18,909
9,642
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Team 1 Tickets

156

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 14 / 8
13,083
1,090
16,007
34,158
12,469
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hades
Godamii
Hades
18
4 / 4 / 11
12,578
1,048
11,632
17,252
8,989
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Skadi
Kaswirl
Skadi
18
4 / 8 / 13
13,520
1,127
31,738
29,016
9,548
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hun Batz
ThisisMeerkat
Hun Batz
19
5 / 7 / 13
13,422
1,119
17,638
32,675
25,721
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Janus
xshidx
Janus
17
3 / 3 / 8
12,245
1,020
11,816
7,436
2,632
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

134
Kill Participation
74
36
Kills
21
21
Deaths
36
98
Assists
53
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
11
3
18
6.67
L
5
14
8
0.64
W
1
4
22
3
W
Horus
DUDE0157
Horus
4
4
21
3.63
W
Artemis
Fonerbart
Artemis
15
4
19
6.13
L
Hades
Godamii
Hades
4
4
11
2.38
W
Lancelot
IH8EVRY1EQLLY
Lancelot
5
6
18
2.33
L
Skadi
Kaswirl
Skadi
4
8
13
1.31
L
Hun Batz
ThisisMeerkat
Hun Batz
5
7
13
1.64
L
Janus
xshidx
Janus
3
3
8
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

117,373
Damage
88,831
96,632
Taken
120,537
78,300
Mitigated
59,359
24,011
Healing
2,622
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
34,994
1,246
992
2,965
13,366
6,487
0
3,402
9,964
66,093
0
L
16,007
6,420
0
265
34,158
12,469
0
8,155
25,755
0
25,934
W
10,038
2,292
75
1,158
16,374
21,135
0
5,691
10,683
616
13,946
W
Horus
DUDE0157
Horus
18,314
7,280
4,403
7,792
29,034
31,777
0
8,317
20,496
0
25,704
W
Artemis
Fonerbart
Artemis
39,588
26,631
0
6,626
18,949
9,259
0
2,206
16,743
0
91,917
L
Hades
Godamii
Hades
11,632
1,887
814
726
17,252
8,989
0
4,374
12,691
20,504
0
W
Lancelot
IH8EVRY1EQLLY
Lancelot
14,439
2,046
0
0
18,909
9,642
0
5,870
12,779
0
28,683
L
Skadi
Kaswirl
Skadi
31,738
16,164
0
817
29,016
9,548
0
11,296
17,636
0
58,439
L
Hun Batz
ThisisMeerkat
Hun Batz
17,638
8,394
0
0
32,675
25,721
0
10,124
22,148
2,108
37,691
L
Janus
xshidx
Janus
11,816
443
0
0
7,436
2,632
0
1,377
6,059
29,838
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

73,534
Gold Earned
64,848
243
Minions Killed
213
13
Camps Cleared
5
1,241,997
Distance Traveled
975,768
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
16,083
1,340
70
6
5
236,643
2
L
Thor
13,083
1,090
28
2
0
191,538
0
W
Odin
12,678
1,057
14
1
1
252,624
0
W
Horus
14,555
1,213
12
1
0
236,404
1
W
Artemis
16,782
1,399
112
9
6
220,698
0
L
Hades
12,578
1,048
28
2
1
191,850
1
W
Lancelot
13,436
1,120
35
3
1
295,628
0
L
Skadi
13,520
1,127
81
7
1
226,320
0
L
Hun Batz
13,422
1,119
34
3
1
210,486
0
L
Janus
12,245
1,020
42
4
2
155,574
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role