Player Matchup

Cthulhu
Cthulhu
HAITIANBLAST
Cthulhu
Level 125
God Stats
15W - 14L
1,545 SR
Queue Stats
102W - 69L
1,537 Elo+
Party 2
Anubis
Anubis
HUNCHOJAVI1931
Anubis
Level 89
God Stats
61W - 38L
1,520 SR
Queue Stats
232W - 174L
1,560 Elo+
Party 2
Horus
Horus
Pwnopath
Horus
Level 12
God Stats
2W - 1L
1,693 SR
Queue Stats
135W - 60L
1,676 Elo+
Party 2
Team Averages
Level 75
1,586 SR
1,591 Elo+

VS

Team Averages
Level 79
1,497 SR
1,475 Elo+
Izanami
Izanami
IProHarper
Izanami
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
75W - 52L
1,545 Elo+
Party 1
Zeus
Zeus
TonelessHook458
Zeus
Level 157
God Stats
30W - 33L
1,492 SR
Queue Stats
428W - 680L
1,337 Elo+
Solo
Horus
Horus
sniperj286
Horus
Level 53
God Stats
2W - 1L
1,500 SR
Queue Stats
82W - 58L
1,543 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
HAITIANBLAST
Cthulhu
12
0 / 6 / 7
8,898
593
8,234
19,494
16,578
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
2 / 3 / 4
9,688
646
7,677
11,676
5,510
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Horus
Pwnopath
Horus
14
5 / 4 / 2
10,032
669
12,601
21,349
17,326
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
IProHarper
Izanami
18
11 / 4 / 0
12,723
848
20,022
16,095
7,668
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
1 / 1 / 9
10,364
691
18,406
6,531
2,843
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Horus
15
1 / 3 / 7
9,933
662
5,646
14,085
12,944
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
29
7
Kills
13
13
Deaths
8
13
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
HAITIANBLAST
Cthulhu
0
6
7
0.58
L
2
3
4
1.33
W
Izanami
IProHarper
Izanami
11
4
0
2.75
L
Horus
Pwnopath
Horus
5
4
2
1.5
W
1
1
9
5.5
W
Horus
1
3
7
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,512
Damage
44,074
52,519
Taken
36,711
39,414
Mitigated
23,455
15,182
Healing
14,789
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
HAITIANBLAST
Cthulhu
8,234
368
409
4,109
19,494
16,578
0
8,235
11,259
22,309
0
L
7,677
228
0
1,739
11,676
5,510
0
2,641
9,035
43,786
0
W
Izanami
IProHarper
Izanami
20,022
14,027
0
4,600
16,095
7,668
1,029
6,997
8,635
0
73,703
L
Horus
Pwnopath
Horus
12,601
6,339
2,385
6,540
21,349
17,326
144
7,990
13,359
0
21,042
W
18,406
2,926
733
1,513
6,531
2,843
758
3,716
2,427
40,796
0
W
Horus
5,646
3,214
3,182
4,761
14,085
12,944
110
5,203
8,238
0
14,996

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,618
Gold Earned
33,020
130
Minions Killed
163
5
Camps Cleared
8
742,249
Distance Traveled
806,401
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,898
593
32
2
0
212,549
2
L
Anubis
9,688
646
75
5
3
270,378
5
W
Izanami
12,723
848
94
6
5
242,424
3
L
Horus
10,032
669
23
2
2
259,322
3
W
Zeus
10,364
691
52
3
2
278,902
1
W
Horus
9,933
662
17
1
1
285,075
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role