Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
ExtraThicc69x420
Sol
Level 160
God Stats
5W - 1L
1,419 SR
Queue Stats
22W - 6L
1,500 Elo+
Party 2
Ares
Ares
NerfThorns
Ares
Level 64
God Stats
1W - 1L
1,352 SR
Queue Stats
48W - 24L
1,753 Elo+
Party 2
Team Averages
Level 125
1,424 SR
1,584 Elo+

VS

Team Averages
Level 97
1,605 SR
1,713 Elo+
Odin
Odin
CheekyChomp132
Odin
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 7L
1,702 Elo+
Party 1
Cernunnos
Cernunnos
ConTommy
Cernunnos
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 5L
1,736 Elo+
Party 1
Zeus
Zeus
umibestgirl
Zeus
Level 105
God Stats
1W - 1L
1,814 SR
Queue Stats
13W - 7L
1,702 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
16
13 / 1 / 8
11,677
834
19,400
11,507
5,702
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

16
4 / 2 / 17
11,082
792
16,597
16,307
7,808
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

15
7 / 2 / 11
11,318
808
8,192
18,947
23,172
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 6 / 3
7,999
571
10,504
19,580
14,066
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cernunnos
ConTommy
Cernunnos
12
3 / 9 / 1
8,847
632
12,679
18,322
6,693
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
1 / 9 / 2
8,455
604
14,179
12,885
5,107
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
10
24
Kills
4
5
Deaths
24
36
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
13
1
8
17
L
0
6
3
0.25
L
Cernunnos
ConTommy
Cernunnos
3
9
1
0.39
W
4
2
17
6.25
W
7
2
11
6.25
L
1
9
2
0.22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,189
Damage
37,362
46,761
Taken
50,787
36,682
Mitigated
25,866
11,435
Healing
6,743
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
19,400
4,414
0
435
11,507
5,702
457
2,434
8,735
0
32,775
L
10,504
3,445
0
1,156
19,580
14,066
0
9,862
9,718
0
15,827
L
Cernunnos
ConTommy
Cernunnos
12,679
6,723
0
4,522
18,322
6,693
135
6,188
12,134
0
34,767
W
16,597
4,604
0
8,810
16,307
7,808
2,770
7,129
8,446
55,217
4,656
W
8,192
874
0
2,190
18,947
23,172
166
5,181
13,468
15,288
0
L
14,179
2,987
0
1,065
12,885
5,107
0
7,455
5,430
36,969
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,077
Gold Earned
25,301
146
Minions Killed
112
5
Camps Cleared
4
734,277
Distance Traveled
649,115
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
11,677
834
31
2
3
230,965
3
L
Odin
7,999
571
12
1
2
254,842
3
L
Cernunnos
8,847
632
47
3
1
190,968
5
W
Sol
11,082
792
97
7
1
253,725
0
W
Ares
11,318
808
18
1
1
249,587
0
L
Zeus
8,455
604
53
4
1
203,305
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role