Player Matchup

Lancelot
Lancelot
Dewstun
Lancelot
Level 145
God Stats
3W - 5L
1,137 SR
Queue Stats
32W - 23L
1,409 Elo+
Party 3
Shiva
Shiva
Logsy
Shiva
Level 126
God Stats
3W - 0L
1,500 SR
Queue Stats
25W - 17L
1,356 Elo+
Party 3
Yu Huang
Yu Huang
Uncoolwhip
Yu Huang
Level 160
God Stats
2W - 2L
1,599 SR
Queue Stats
99W - 76L
1,590 Elo+
Party 3
Izanami
Izanami
cmeadows76
Izanami
Level 147
God Stats
1W - 3L
1,133 SR
Queue Stats
23W - 19L
1,366 Elo+
Party 3
Cthulhu
Cthulhu
demIzE52
Cthulhu
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 17L
1,331 Elo+
Party 3
Team Averages
Level 145
1,374 SR
1,411 Elo+

VS

Team Averages
Level 125
1,503 SR
1,517 Elo+
Merlin
Merlin
Fratwell
Merlin
Level 117
God Stats
1W - 3L
1,430 SR
Queue Stats
98W - 119L
1,543 Elo+
Solo
Artemis
Artemis
PGKFrost
Artemis
Level 107
God Stats
0W - 3L
1,515 SR
Queue Stats
81W - 94L
1,493 Elo+
Party 1
He Bo
He Bo
Peridios
He Bo
Level 89
God Stats
1W - 3L
1,500 SR
Queue Stats
77W - 88L
1,492 Elo+
Party 1
Bastet
Bastet
Xxkevin03
Bastet
Level 159
God Stats
42W - 27L
1,702 SR
Queue Stats
503W - 511L
1,489 Elo+
Party 2
Hercules
Hercules
calo1026
Hercules
Level 155
God Stats
0W - 3L
1,368 SR
Queue Stats
309W - 308L
1,571 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Dewstun
Lancelot
9
3 / 1 / 4
5,451
545
3,912
6,805
2,670
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Shiva
Logsy
Shiva
10
1 / 2 / 0
5,597
560
2,899
8,218
3,242
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Yu Huang
Uncoolwhip
Yu Huang
11
3 / 0 / 3
6,038
604
3,458
4,415
1,745
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Izanami
cmeadows76
Izanami
8
1 / 2 / 4
5,055
506
1,390
4,914
1,281
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
demIzE52
Cthulhu
8
2 / 1 / 5
5,203
520
3,482
5,913
3,351
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Fratwell
Merlin
9
0 / 1 / 0
5,225
523
2,630
3,804
1,323
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
PGKFrost
Artemis
9
1 / 3 / 1
5,301
530
4,115
7,510
2,760
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

He Bo
Peridios
He Bo
7
0 / 1 / 0
4,674
467
735
5,004
1,273
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Bastet
Xxkevin03
Bastet
10
2 / 1 / 0
5,697
570
5,117
6,929
3,060
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Hercules
calo1026
Hercules
7
1 / 4 / 2
4,717
472
1,976
7,260
3,389
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
7
10
Kills
4
6
Deaths
10
16
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Lancelot
Dewstun
Lancelot
3
1
4
5
L
Merlin
Fratwell
Merlin
0
1
0
0
W
Shiva
Logsy
Shiva
1
2
0
0.5
L
Artemis
PGKFrost
Artemis
1
3
1
0.5
L
He Bo
Peridios
He Bo
0
1
0
0
W
Yu Huang
Uncoolwhip
Yu Huang
3
0
3
4.5
L
Bastet
Xxkevin03
Bastet
2
1
0
2
L
Hercules
calo1026
Hercules
1
4
2
0.5
W
Izanami
cmeadows76
Izanami
1
2
4
1.5
W
Cthulhu
demIzE52
Cthulhu
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,141
Damage
14,573
30,265
Taken
30,507
12,289
Mitigated
11,805
8,014
Healing
8,619
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
Dewstun
Lancelot
3,912
481
0
2,880
6,805
2,670
0
1,103
5,702
0
28,271
L
Merlin
Fratwell
Merlin
2,630
122
0
462
3,804
1,323
0
767
3,037
37,685
0
W
Shiva
Logsy
Shiva
2,899
599
0
2,416
8,218
3,242
0
0
8,218
0
33,777
L
Artemis
PGKFrost
Artemis
4,115
1,691
0
1,269
7,510
2,760
0
2,327
5,183
0
32,230
L
He Bo
Peridios
He Bo
735
151
0
2,142
5,004
1,273
0
235
4,769
26,164
0
W
Yu Huang
Uncoolwhip
Yu Huang
3,458
276
0
1,000
4,415
1,745
0
1,190
3,225
46,749
0
L
Bastet
Xxkevin03
Bastet
5,117
1,269
0
3,699
6,929
3,060
0
0
6,929
0
31,616
L
Hercules
calo1026
Hercules
1,976
549
0
1,047
7,260
3,389
0
3,673
3,587
0
12,639
W
Izanami
cmeadows76
Izanami
1,390
779
0
473
4,914
1,281
613
199
4,715
0
27,567
W
Cthulhu
demIzE52
Cthulhu
3,482
600
0
1,245
5,913
3,351
0
873
5,040
14,223
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,344
Gold Earned
25,614
292
Minions Killed
266
0
Camps Cleared
0
1,004,483
Distance Traveled
960,932
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
5,451
545
57
6
0
229,777
1
L
Merlin
5,225
523
73
7
0
187,240
5
W
Shiva
5,597
560
67
7
0
182,929
6
L
Artemis
5,301
530
51
5
0
180,206
1
L
He Bo
4,674
467
65
7
0
190,299
0
W
Yu Huang
6,038
604
101
10
0
199,131
2
L
Bastet
5,697
570
57
6
0
179,382
3
L
Hercules
4,717
472
20
2
0
223,805
1
W
Izanami
5,055
506
48
5
0
186,849
2
W
Cthulhu
5,203
520
19
2
0
205,797
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role