Player Matchup

Artemis
Artemis
AneChutamero
Artemis
Level 154
God Stats
5W - 5L
1,732 SR
Queue Stats
253W - 282L
1,498 Elo+
Party 2
Medusa
Medusa
HustleMuscle
Medusa
Level 62
God Stats
1W - 2L
1,254 SR
Queue Stats
52W - 67L
1,494 Elo+
Solo
Anhur
Anhur
OverBlown9
Anhur
Level 122
God Stats
1W - 0L
1,310 SR
Queue Stats
29W - 42L
1,533 Elo+
Solo
Sobek
Sobek
Randomguy20012
Sobek
Level 126
God Stats
2W - 1L
1,500 SR
Queue Stats
165W - 167L
1,528 Elo+
Solo
Ah Puch
Ah Puch
residentoto
Ah Puch
Level 147
God Stats
5W - 0L
1,641 SR
Queue Stats
113W - 108L
1,521 Elo+
Party 2
Team Averages
Level 122
1,487 SR
1,515 Elo+

VS

Team Averages
Level 115
1,621 SR
1,534 Elo+
Chaac
Chaac
OnlyGuge
Chaac
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 60L
1,504 Elo+
Solo
Bacchus
Bacchus
StrafeSoSick
Bacchus
Level 154
God Stats
2W - 2L
1,738 SR
Queue Stats
117W - 119L
1,544 Elo+
Solo
Fenrir
Fenrir
Stratenguard
Fenrir
Level 124
God Stats
9W - 4L
1,679 SR
Queue Stats
206W - 193L
1,462 Elo+
Solo
Rama
Rama
Wickedlywright
Rama
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 25L
1,723 Elo+
Party 1
Jing Wei
Jing Wei
erikwhitaker
Jing Wei
Level 128
God Stats
0W - 3L
1,688 SR
Queue Stats
101W - 97L
1,437 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
AneChutamero
Artemis
19
10 / 3 / 20
11,574
827
18,325
13,723
8,330
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Medusa
18
3 / 3 / 22
10,640
760
17,314
13,577
7,689
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anhur
17
7 / 4 / 15
10,802
772
11,183
11,674
6,141
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

18
5 / 3 / 20
10,776
770
10,537
22,880
35,139
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Ah Puch
residentoto
Ah Puch
19
7 / 1 / 19
11,804
843
21,406
11,893
6,921
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
OnlyGuge
Chaac
17
1 / 8 / 4
9,977
713
13,647
19,116
18,356
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bacchus
StrafeSoSick
Bacchus
18
3 / 3 / 5
10,279
734
15,762
23,399
24,003
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Fenrir
13
2 / 7 / 1
7,961
569
9,340
14,449
9,154
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

15
2 / 8 / 2
8,956
640
4,895
15,468
7,402
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jing Wei
erikwhitaker
Jing Wei
18
3 / 6 / 2
9,739
696
12,141
16,604
8,670
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

128
Kill Participation
25
32
Kills
11
14
Deaths
32
96
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Artemis
AneChutamero
Artemis
10
3
20
6.67
W
Medusa
3
3
22
4.67
L
Chaac
OnlyGuge
Chaac
1
8
4
0.38
W
Anhur
7
4
15
3.63
W
5
3
20
5
L
Bacchus
StrafeSoSick
Bacchus
3
3
5
1.83
L
Fenrir
2
7
1
0.36
L
2
8
2
0.38
L
Jing Wei
erikwhitaker
Jing Wei
3
6
2
0.67
W
Ah Puch
residentoto
Ah Puch
7
1
19
16.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,765
Damage
55,785
73,747
Taken
89,036
64,220
Mitigated
67,585
28,705
Healing
25,337
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
AneChutamero
Artemis
18,325
11,168
3,084
2,951
13,723
8,330
2,183
2,673
10,983
0
39,567
W
Medusa
17,314
6,673
1,295
3,460
13,577
7,689
2,253
3,433
9,931
0
28,680
L
Chaac
OnlyGuge
Chaac
13,647
1,625
718
4,090
19,116
18,356
0
7,845
11,271
0
31,500
W
Anhur
11,183
4,990
0
1,364
11,674
6,141
2,973
2,587
8,981
0
19,171
W
10,537
788
2,127
7,286
22,880
35,139
210
3,013
19,793
15,204
0
L
Bacchus
StrafeSoSick
Bacchus
15,762
793
2,112
9,233
23,399
24,003
0
7,185
16,214
23,734
0
L
Fenrir
9,340
748
1,879
1,734
14,449
9,154
0
4,740
9,709
0
13,637
L
4,895
2,073
527
1,044
15,468
7,402
55
6,394
9,074
58
14,547
L
Jing Wei
erikwhitaker
Jing Wei
12,141
6,831
583
3,417
16,604
8,670
444
5,779
10,825
0
34,753
W
Ah Puch
residentoto
Ah Puch
21,406
667
2,957
4,181
11,893
6,921
861
4,114
7,751
43,932
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,596
Gold Earned
46,912
157
Minions Killed
156
0
Camps Cleared
0
1,317,263
Distance Traveled
1,225,549
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
11,574
827
41
3
0
238,418
0
W
Medusa
10,640
760
37
3
0
273,496
1
L
Chaac
9,977
713
29
2
0
239,789
1
W
Anhur
10,802
772
18
1
0
221,449
0
W
Sobek
10,776
770
10
1
0
287,127
1
L
Bacchus
10,279
734
23
2
0
292,130
1
L
Fenrir
7,961
569
8
1
0
254,987
3
L
Rama
8,956
640
33
2
0
215,158
4
L
Jing Wei
9,739
696
63
5
0
223,485
0
W
Ah Puch
11,804
843
51
4
0
296,773
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role