Player Matchup
Team Averages
Bronze V
Average Tier
Level 48
1,232 SR
1,500
MMR
VS
Team Averages
Bronze V
Average Tier
Level 123
1,358 SR
1,399
MMR
Match Stats
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
wantedbyunkow
Apollo
10
0 / 1 / 0
5,752
822
2,108
4,691
1,924
![Gilded Arrow](https://static.smite.guru/i/items/19494.jpg)
Gilded Arrow
+20
Basic Attack Damage
+50
Health
+7
Mp 5
PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.
![Y10 Bloodforge](https://static.smite.guru/i/items/9236.jpg)
Y10 Bloodforge
+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed
PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
tobi12otaku12
Achilles
12
1 / 0 / 0
6,445
921
2,629
4,210
3,619
![Bumba's Dagger](https://static.smite.guru/i/items/19502.jpg)
Bumba's Dagger
+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana
PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.
Match Insights
Player Kills, Deaths, and Assists
Player
Kills
Deaths
Assists
KDA
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
Damage Done by Role
Damage Taken by Role
Economy & Farm Breakdown
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
6,445
921
57
8
2
135,575
0
L
5,752
822
45
6
2
110,671
3